I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)

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Shipyards
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1.618
1.618 - - 21 comments

Are the ships simply gona apear in the shipyard or you will use the derilect skin with sparks...or....
Nice Shipyard by the way;)

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Mr.Thi Author
Mr.Thi - - 354 comments

Well ... I said this before. HW2 does not support specific buildanimations.

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1.618
1.618 - - 21 comments

Oups....Sorry! cant look all of the reply but tks for the awnser Mr.Thi:)

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1.618
1.618 - - 21 comments

So I imagine that making covert shipyard like the small one one the picture have been considered too...
Cus from what i have seen Your space stations looks pretty damn well

Its Gona be awsome anny ways!!!

Sorry for my English

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Mr.Thi Author
Mr.Thi - - 354 comments

Jea, i considered that and there are also some plans to get them back in again. The two BIG stations I had ingame were ... let's say a bit too big for having them in a playable area. HW2's collision mode is far too simple for very big and complex structures. Anyway they may still appear as single mapobjects. additionally I'm rebuilding some of the shipyards i posted a while ago. Some of them should be able to cover even Dreads or Mothersips. But playability is the more important factor for me.

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1.618
1.618 - - 21 comments

I have read lots of post and notice that you have asked
opinions regarding that question.

Personnaly prefer all possible ships
build from the interior bay. And the rest to
Simply arrive from hyper Space.

This is simply an opinion, cus im here drinking m'y cofe wile you mod this game;) Tks

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Mr.Thi Author
Mr.Thi - - 354 comments

The Shipyards and the whole sector mode is some kind of experimental for now. I hope it will all go well. At the moment it looks like it will all work like intended.

I expand on the shipyards if it's working.

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Mr.Thi Author
Mr.Thi - - 354 comments

Well, I like to read what people think about the mod. Sometimes there are pretty good ideas or comments that help me find a solution.

For example ... the idea for Sectors grew up because I noticed that most people don't like the long travel times in the first version.

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1.618
1.618 - - 21 comments

Superb....

It Is true that long distance travel is not too fun, but
im REALY Love the impression of Huge space....

Maybe most ships exept fighter and bombers could hyper space....like when the spawn in the alpha release....And they could have energy that respawn over time in order to avoid abuse. For exemple carrier could only hyperspace when all fighter are docked.
Hyper space energy could decreace in link with the distance.
And newly arrived ships would have to wait for that energy to spawn
to avoid spaming of units in the enemy base.
You probably have looked for this option in the past but I think it could be great.
I did not like the idea of HW2 where the first push was done by fighters and bombers crossing the galaxy to attack your forces.
In my mind Fighters should have a limited action range maybe...
Maybe some kind of gas.....that would obligate them to resuply in the carrier automaticaly. But I think that the concept of fighters docking is one of the coolest thing in HW2.

The World Is Made By Ideas;)

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Mr.Thi Author
Mr.Thi - - 354 comments

Hm, all great Ideas ... ^^ But generations of HW2 modders have dealt with it and You won't get anything wich is worth the hit to performance. Fighter Fuel, Hyperspace energy, all this requires to look at single ships. As HW2 has no buildin function to check every single ship - modders made their own. But it is pretty CPU intense. Best example is X-System - you can nearly do everything with it, but if you want to use it for the majority of ships it will kill performace.
And fr normal use of hyperspace ... AI won't use it, Only BC of Hgn and Vgr will jump. So activating hypersapce will be an unfair advantage to the player.

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1.618
1.618 - - 21 comments

well Tks for the awser;)

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Description

From left to right:
Large Shipyard - Battleship and subcaitals
Actually i may change it to something like the medium shipyard)
Medium Shipyard - Destroyer, Cruiser, Battlecruiser, Industrials
(Everything fits in there - from Destroyer to Mammoth industrial)
Small Shipyard - Only Frigates and possible other small stuff.

This is the first completly finishes shipyard set. I needed to redo all shipyards because the models before had some very annoying bugs in them. Fixing would habe taken much longer then recreation.

In addition the new models are all imported with CFHodED Tangent - so they take full advantage of the new shader model. (This was not always the case with V4. Some models got very strange lightning before.)