I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)
The random map + Gamemode are nearly done.
It's mcuh better then my first version. It generates certain Volumes, which can have a number of sub-volumes and objects. The code needed to define all objects can easily fit on a single sceen. In addition it is fully multiplayer comatible, if the map is set up corretly.
Here you can see a medium to large sized sample map. 2 AI opponents (Vaygr) are fighting each other. All the Captureable Shipyards (near the resource blobs) are already taken.