A Total conversion for C&C Generals Zero Hour based off Valkyria Chronicles. In 1935 E.C., the continent of Europa is dominated by two superpowers: The Autocratic East Europan Imperial Alliance in the east and a commonwealth of loosely allied democracies known as the Atlantic Federation in the west.The economies of both powers depend on a precious multipurpose mineral called Ragnite. Its growing scarcity results in the Empire declaring war on the Federation, sparking the Second Europan War. The Empire uses its military superiority to quickly put the Federation on the defensive. Emboldened by their progress and momentum, the Empire decides to invade the neutral Principality of Gallia to seize its rich Ragnite deposits.

Add media Report RSS Gallian Windmill Cannon (view original)
Gallian Windmill Cannon
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Guest - - 690,594 comments

i see gallian cannon towers.......thanks i hate it
(everytime i see a gallian cannon tower all i think is death)

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Guest
Guest - - 690,594 comments

Huh, that's new. Hope to see more units exclusive to this mode.

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Description

One of the many experimental methods used by the Gallian Armed Forces as a defensive strategy for the nation. Many Windmills scattered around Gallia would be armed with a short-barreled cannon built into the sail axis. This idea was apparently rejected due to the fact that it did not effective in the time of invasion (as happened in EW2).

Eventually, some of these experimental windmills survived, used by the militias and seen action even though it was not enough to repel the Imperial Invasion. During peacetime, it would function as a normal windmill, but the sails could easily be removed when enemies invaded so that it could be used as a turret. A great weapon fits in quite well with the concept that Gallia is a strictly defensive country.