Europa Barbarorum version 2.3, full release, installer version.
Greetings fans of Europa Barbarorum!
It's been some time since the last full release, 2.2b dropped in June 2016. Once again, we were in development longer than intended, we had hoped to release this in the summer, but this is an organic process that you can only exercise so much control over, and we added so much quality new content and tested it, that it was necessary to delay as much as we did. We've spent the last few weeks repeatedly testing the new elements to try to make this as bug-free as possible. We wanted to avoid shipping with a Day One patch like the major studios often do with their AAA games, so we've spent a little longer in playtesting.
That said, there are always things which escape our notice and will only be exposed by lots of people enjoying themselves playing the mod, so as always we'd like you to feed back to this thread with any unusual things you find, and use the bugs forum for anything more serious. We expect there will be incremental patches to fix any bugs and potentially update any gameplay issues as we go, to bridge the time between this release and 2.4, whenever that eventually emerges.
There has been a lot of change since 2.2b - we shared the changelog not that long ago in the previews thread, but that only gives a flavour of the significant number of additions, amendments and sometimes complete reworkings that have gone in to 2.3. We think the wait will have been worth it when you see what there is.
As always it's necessary to be absolutely explicit about this point:
THIS RELEASE IS NOT SAVEGAME COMPATIBLE
This is a complete installation, it's best if you remove any previous versions of EBII you have installed.
Please see this thread for full installation instructions and release information: Forums.totalwar.org
And finally...
In closing - EBII is still not complete. We are not finished - there will be future releases. We are at around 75% complete now - what we still need, what we always need, are more willing volunteers. If you are a 3D artist able to work with 3DS Max, or a 2D artist who can work to instructions, we want you. If you have a knowledge in ancient history and a desire to contribute, we want you. If you are a scripter or coder, and have some familiarity with the files used here (compiled with C++ I believe), we want you. If you can proofread and edit XML files accurately, we want you. If you can playtest the ever-living crap out of a game, then do it all over again after a minor change, we want you. If you like the mod, and are eager to learn how to do something that can help to contribute, we want you. Apply here.
As ever, thank you for your support and remember to read more history.
- The Europa Barbarorum II Team
6 gb?? Omg hahaha that's huge! But I'm sure it'll be worth it! ;)
It's a total conversion with loads of custom content, of course it's huge. :)
I will have to delete all my g̶a̶y̶ ̶p̶o̶r̶n̶ movies and steam games to fit this but it'l be worth it :D
Hell yes!!!
It's perfect.
Very good, THX~~~~~
¨Cannot wait to try it out. Thumbs up! Good work lads
Awesome guys, thx for all your hard work, it pays off !
Great work!
People like you working hard to give people free quality entertainment is what restores my faith in humanity <3
Is there like an alternate download? Cause ModDB tends to be glitchy when you pause the download and im forced to that because i got 2 gigs per day...so....i require pausing :p.
Thanks!
Get it via the torrents, see the website or TWC for links.
so what improvements or things have been added ? sorry for asking
Nvm i just found it lol
well anyways what do you mean not save game compatible ? so I cant save a campaign and not play the next day? :(
No, it means you can't load up saves from previous versions of EBII. Every time EBII is updated, all your saves from the last version you were playing become invalid.
Can you upload torrent version too??
BTW THIS MOD IS GOLD!
There was a torrent version; are none of them working any more?
What should be the pc requirements to run it ? Is it same as m2tw
Other than some crashes this actually runs better then Medieval 2 for me. Less lag with more units. Hope you have a SSD though cuse the load times can be quite long.
You need Large Address Aware as well. It makes the game much more stable and improves performance.
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I am absolutely loving this mod. But I often have crashes after battles when it tries to load in the campaign map, wich is really the worst time to have crashes since it doesnt save. It is really heart crushing to play a intense battle and win against all odds and you had so much backstory and it was so epic. Only to have the game crash when exiting the battle :(
I just wonder if this is a known bug and if you're working on fixing it in future versions? It might ofc be a problem with my system though.
You need to download and apply Large Address Aware, it fixes almost all of the post-battle crashes.
I am sorry but what is that and how do I apply it? I tried to find some instructions but failed, so sorry if im asking unesecarily.
Google "Large Address Aware", the first one that comes up is on moddb (but it doesn't matter where you get it from). All the instructions are there, you apply it to your kingdoms.exe.
I applied it and played several battles. It seems to work perfectely now, thanks! :)
I have 2gb ram,2.3 gz i3 Intel processor,intel HD inbuilt graphics,and it's a laptop,i am able to run m2tw smoothly with some custom changes will I be able to run eb 2.3 ,with same settings as m2tw, please reply I want this mod very badly.
EBII is much more processor- and memory-intensive than vanilla M2TW. You're not likely to have processor issues, but so little RAM is going to cause you stability and performance problems.
very good game, but often i cant load, save game, or some other crash...(i start new game)
Did you follow all the installation instructions?
Download and apply Large Address Aware.
CRASH IN BATTLE. PLEASE WORK...
Locate your error log from immediately after the crash and post it on our forum: Twcenter.net
crash in battle
Where's your error log? Post it on TWC as instructed, we can't diagnose a fault with no information.
Awesome!! you remake an entire ancient world! Very deep game, historical and well balanced, much better tahn all the total war games, old nor new!
Donde están las formaciones históricas por las cuales fueron conocidos los hoplitas llamadas """"falanges""""????? Como es posibles que no estén?
A hoplite phalanx and a Makedonian phalanx are two different things.
To avoid confusion, we only call Makedonian-style pike phalanxes so in the mod.
They do fight in a cohesive unit, we just don't call it a phalanx in the unit description. Nor do we use either Shield Wall or Phalanx abilities, because they're not appropriate for the way a hoplite phalanx should operate in the game.
Love you Bro
So installing in x86 should be fine if you have the steam version right?
No, it's never alright to install in Program Files or Program Files (x86).
If your Steam installation is there, you need to move it.