Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.

Report Europa Barbarorum II v2.35
Filename
EBII.zip
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Full Version
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therother
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6.37gb (6,839,053,475 bytes)
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10,168 (5 today)
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c0a816cd089f676de6c708811e9b3da5
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Europa Barbarorum version 2.3, full release, installer version.

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Europa Barbarorum II v2.35
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***Geroj***
***Geroj***

That was unexpected, whats new?

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xXBerethorXx
xXBerethorXx

The link is in the description: Forums.totalwar.org

Simply scroll down to the change log, I only skimmed it but it's quite extensive!

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***Geroj***
***Geroj***

Hey, thanks for link. It indeed looks like a juicy update

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kielan
kielan

Did Saka arrow damage get a nerf,??? they seem super weak compared to EB1 even on easy difficulty hitting from behind their ranged does nothingĀ“, it's super weird for a hit an run faction to be so weak at ranged, oh and foot archers out range them lol and they even seem to be more prone to splitting up and wandering into the nearest spearmen even when you tell them not to.

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QvintvsSertorivs
QvintvsSertorivs

It's a completely different engine, comparisons to EB1 are meaningless.

EB1 had hugely overpowered horse archers, that is no longer the case in EBII.

Of course foot archers, who have larger bows with heavier pull, outrange horse archers.

Arrows are most effective targeted at the rear and unshielded flank of enemy units.

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PiGrecoFan
PiGrecoFan

Hi, the mod is amazing but i've a problem, i can't get banner on the unit during battles.
help please...

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QvintvsSertorivs
QvintvsSertorivs

Go into your medieval2.preference.cfg and look under [video].

It should be set to:
show_banners = 1

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PiGrecoFan
PiGrecoFan

now i've banners on units but the are all withe

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