Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.
Europa Barbarorum version 2.3, full release, non-installer version.
Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.
Europa Barbarorum version 2.3, full release, non-installer version. Full release info here: Forums.totalwar.org
v2.35 Change Log (through 11/30/2018)
Section I - Faction Specific:
Iberians (Arevaci-Leusitane):
- Adds text for the Celtiberian Reform
- Adds CeltiberianDuel trait system & gives Iberians access to Bardos trait
- Added failsafe for Iberian Panoply reform
- Tweaks CeltiberianDisgrace trait effects and excludes IberianHand from Client Rulers
- Arevaci merc script extended to include Mastia, Gader and Arse
- Switched Celtiberian bodyguard unit to use the Elites
- Adds SettledHappily and SettledBetrayer traits to Celtiberians for their exploits in Sicily and Sardinia
- Adds new CeltiberianMerc triggers associated with AMoR colony
- Adds 2 new "random" triggers for CeltiberianDuel trait
- Increased revolt chances for some Iberian provinces
- Adds a new "Cantabrian Resistance" script to resist the Roman/Carthaginian/Numidian player in Cantabria
- Adds historical order penalties to higher tiers of farms in Lusitania/Celtiberia
Getai:
- Adds 13 new Getai Ancillaries
- Changes GetaiWarrior trait descriptions to include game mechanics info regarding success/failure
- Major overhaul of Dacian pools
- Adds new Getai Gov building description
- New AI-only opening move to assist in faction expansion
Kelts (Aedui, Arverni, Pritanoi, Boii):
- New Gallic Voice Mod (400+ commands for Battle & Campaign map) - complete replacement of the old EB1 Gallic VM
- Reduced starting Aedui family tree from 6 to 4 FMs (similar to other Keltic factions)
- Slight adjustment to CentralGaul Merc pool
- Changes Boii ethnicity Authority bonus to Piety
- Added Tyragetia pool to boii_mig and boiicol
- Added Caledonian/Gaelic swordsmen/cavalry to boiicol
- Tweaks merc trait triggers
- Adds MercExperience hidden trait, CelticMercPontic trait and CelticFeast traits
- Adds anti-triggers for Kapnobatai and Druids to ensure that they do not receive the Unschooled trait
- Adds CelticFeast to starting Celtic faction FMs
- Slingers no longer appear in Scotland/Ireland/Wales/northern Britain
- Excludes "Celtic" characters from the Warlord trait
- Adds CelticDefeat trait
- Adds Boii Colony II building descriptions
- Adds CeltiberianBeauty and CelticBeauty traits/triggers
- Various Celtic Unit name changes
- Adjusted recruitment slots available to Migration/Allied State governments
- Revised Aedui faction banners (no more medieval decorations)
- Corrections to Celtic late reform
- Adds new names to Boii Colony Leader traits
- Adds reduction triggers for Celtic tribal education traits so that eligibility level disappears at age 40
- 20 new gallic charge yells added
- Adds CelticSocial, Attios and Altron traits to the Celtic repertoire and adds Attios trait to a bunch of older Celtic characters
- Tweaks pritmercinfo triggers and descriptions and adds AuxGen triggers for CelticHeadHunter and BattleMad for long serving auxiliary generals
- Tweaks Altron triggers
- Adds GeistlosPrec, Geistlos and RomanGeistlos traits
- Adds Lenient-Battlemad anti-trigger and age restriction to Bardos traits(<30)
- Adds CelticStrength test tied to Great Gallic Council
- When both are AI factions, Aedui and Arverni start out as (distrustful) allies
- AI Opening moves for Aedui/Arverni (if the other is the human player)
- Adds age restriction for Uatis training
Germanics (Sweboz/Lugia):
- New Lugian Faction symbol, banners, & intro video
- Switched Lugiones starting province & moves Lugidunon (new capital) north-west & revises the faction selection map
- Replaces all Lugian names with a new "celto-germanic" set
- New Lugian government system (levels increase from 5 to 7)
- Adds icons for the two new Lugian govs and revises the others to include the new Lugian Faction icon
- New Lugian gods and temple descriptions
- Modifies LugianWarrior trait to have post-reform Germanic levels
- Adds LugianFuneral, LugianAmber and gives Lugians access to Bardos trait
- Adds ethnic Riks ancillaries for the Lugians
- Activates CelticWife ancillary (triggers now achievable)
- Gives Lugians access to BattleMad trait
- Adds new Lugian banner ancillary
- Adds 6 missing German Tribal building descriptions
- Changes Lugiones ethnicity to Nawarnehaliþs and adds mention by Tacitus that their priests dressed like women
- Changes Wenetas>>Wenetos and Helveconos>>Elukouna
- Modifies LugianWarrior descriptions
- Adds new LugianDefeat trait for lugians for crushing defeats
- Edits Lugian starting traits
- Adds many lugian specific ancillary triggers to transform from Celtic to Germanic influence
- Adds Sudeten mountains to the map
- Province renames: Luguwa>Lugiutauta and Pomera>Mateliludis
- Lugian pools rewritten
- Fixes Lugian diplomacy grammar
- Fixes grammar and updates descriptions for all Lugian govs
Rome:
- Make RomanMilitaryService a visible trait (was a submod)
- Adds 70+ new Romani campaign map voice files
- Gives the Romans a "late" temporary BG based on the Polybian Equites
- Adds fallback to Plebeian for non-CR Romans with no social class (if father rebelled before COA)
- Added a fallback for the Marian reform
- Added SlaveRomanModel to three starting Italic rebels
- New "native names" for Sabellian units
- Doubles the number of Roman strat map music tracks
- Fixes misaligned Roman province ancillary acquisition (EDA
- Makes RectorProvinciae trait adjustments (EDCT)
- Adds Provincia Gallia Comata description
- Adds Provincia Illyria description
- Improved opportunity for the Faction Leader to acquire a Lictor ancillary
- Adds a "sacred chickens" ancillary for Pulcher
- New AI-only triggers for Roman elections
- Several Roman ancillaries are no longer transferrable
Carthage/Numidia:
- Removed merc Phalanxes from Carthage's custom battle roster, added merc hoplites
- Increased requirements and reduced gain chance for Carthage secondary general trait
- Numidian Urban Administration gov now provides a small amount of Western Med Polities culture to assist in meeting the Reform requirements
- Adds ProCarthaginian and CarthageEducation traits to Numidians; tweaks numidia unrest trait
- Adds Gldgyml trait to Numidians and revises Gldt triggers
- Addition of Lithobolos to Carthaginian recruitment
- Punic cities in Atiq, Gader and Nurri give a 10% naval recruitment discount to AI-Carthage (only)
Saba/Nabatea:
- Improved Saba Reform (new message, can be triggered from any one of three South Arabian city-level settlements (not the capital), requires ownership of 6 provinces)
- Plugged southern Arabian recruitment gap in saba_bond
- Adds building description for top level Nabatean gov
- Adds Nabatu-specific triggers to make Nabatu DesertWarriors more common and GoodTrader specific triggers for settlements important to Nabatean trade routes
- Changes Nabatu FL trait from just Malek to Malek Nabatu and includes attested aramaic Mlk Nbtw un-vowelized form in trait description
- Various improvements to triggers and stats for pet_lion ancillary
East Greeks (Seleukids, Ptolemaioi, Baktria, Bosporans):
- Seleukids no longer start allied with Hayasdan and Taksashila
- Added some levy pools that were missing in Hellenistic governments
- Adjustment to native pools on Kypros
- Adds 30+ new East Greek campaign map voice files & activates two Phalangitai unit voices
- Added some more terminating conditions to the Baktrian missions and made it possible to succeed at the second mission before triggering it in the normal sequence
- Added a Skythai spawn for the "patient" path for the Bosporan player
- Bosporan governments updated
- Changed trigger for Bosporan Early Events to holding Khersonesos
- Codified enmity between Philadelphos and Gonatas (for human player of either faction only)
- More camelry in western Arabia
- Revised Family Trees for Seleukids and Ptolemies designed to "keep the Royal ethnicity alive"
- Adds biographies for all underage Seleukid and Ptolemaic males
- Appends "Akitu" message to the bottom of the Babylon Ziggurat unique as a player reference
- Alters the Ptolemaioi Spartan Intervention script to restrict expansion in Hellas
- Improves & fixes Seleukid "pothos" trait
- New "Themison" ancillary for underage Antiochos II
- Revises strategy sections for all Basilike Patris govs
West Greeks (Makedonia, Koinon Hellenon, Epeiros, Pergamon):
- Adds 180+ new or revised Greek Unit voices
- New models and textures for Hoplitai
- Adds 8 new Hellenic ancillaries (concepted in 2006 by Teleklos Archelaou)
- Epirote/Makedonian rivalry stops triggering if either Pyrrhos or Antigonos is dead
- Removes Phalangitai from kh7/kh8
- Update of the Spartan Intervention mission
- New campaign description for the KH
- Adds new KH age-trait system (the Helikia, called KHCitizen in build), alongside Eromenos, Erastes, Peripolos traits and the KHSocial hidden tracking trait
- Adds new Hipparkhos unique ancillary for KH, with new Banner-based ancillary icon
- Adds new KHCitizen trait to all starting KH FMs with appropriate age-related levels
- Updated KH reform failsafes not to trigger if the player already has them
- Adds Nauarkhos, Hipparkhos and Strategos (FL upgrade) traits, with term limits for Nauarkhos and Hipparkhos
- Adds new unique Nauarkhos and Hipparkhos ancillaries
- Adds Neos tratis and triggers
- Rework of Epirote ethnicities
- Added a native pool to the kh6
- Proxenos mission for KH Gerons added
- Adds new Aner trait for Presbutes to KH
- Adds the last set of KH office traits
- Adds strategy sections to KH event messages
Eastern (Pontos, Pahlava, Hayasdan):
- Adds 7 new Babylonian Ancillaries (for factions in Eastern provinces)
- Pahlavan reform now works properly
- Hayastan now has merc-hoplite-hiring pre-reform
- Update to Hai governments (they gain two new ones and upgrade paths change)
- New Armenian, Pontos, & Parthian Gov icons (all are now "Eastern" style)
- Total rewrite of all Caucasus pools
- Added siege weapons to hay_royal
- Script tweaks to Hayastan second capital mechanics
- Added Pontos to the list of factions able to build zurkaneh
- New name for top-tier Hay government
- Adds description for Hai Ancestral Capital and a new infant FM (with biography trigger)
- Fixes for the Iberia (Kartli) Rises script
- Avoids a CTD by adding text for when the player as Hayastan takes Mtskheta
- Adds new Hayastan mission to liberate Mazaka
- New opening message for Pontos and reworking of all Pontic missions
- Revises strategy sections for most Pontos gov-types (the old ones were wrong)
- Small revision to the Pontic Royal family (to prevent dilution of royal ethnicity)
- Ethnicity requirement for governors of the Pontic Hypobasileia (Royal Province)
Taksashila:
- Adds 60+ new Taksashila Ancillaries
- New Taksashila Gov icons (all are now "Eastern" style)
- Indian recruitment rewritten (no more culture-linkage which causes tribal units to vanish)
- Adjusted culture mix in India
- Taksashila strat map music now different from the other Eastern factions
- Taksashilan Independence/Mauryan Invasion scripts completely rewritten
Steppe (Saka/Sauromatae):
- Vast new "Eastern Migrations" script - no longer is the north-east corner of the map quiet once you've taken out the Rebels.
- New "soft hat" portrait pack (120+) for steppe factions
- Complete overhaul of Skythian recruitment
- Complete revision of Saka Temple of Govs (5 levels, new icons, new descriptions, post reform only)
- Flipped the SkulataConquer trigger to Skulata Vanquisher for Sauromatae
- Adds Saka/Pahlavan merc traits
- New province icon frames & constructed icon frames for all cul_6 (steppe faction) icons
- Changes to AI-Saka early settlement trigger
- New SauroScalper trait
- Adds SkinQuiver and SkinLeather traits for Skytho-Sarmatian factions
- New Sauromatae Bodyguard model and "native name" (Fatagai Rasma)
- Altered starting Sauromatae armies to use the many new units
Rebels (slave):
- All references to "slave" faction removed from EDB (it doesn't work)
- All units (except factional bodyguards) now have universal ownership (so the rebels will build them)
- Rebels barred from all construction except building of govslave (so they focus on recruitment and unit repair)
- Recruitment adjusted to 2 slots in spring/summer/autumn and 4 in winter
- Rebel finance script adjusted: Large starting kings purse, which diminishes as total rebel settlement count drops
- Scripted clawback if more than 50k in treasury
- Adds naval experience bonus and construction discount to govslave & additional discount in ports
- Presence of govslave prevents construction of factional precursor buildings (bug fix)
- Adds new Rebel-only ancillary to reduce spy recruitment cost
- Adds missing "immobile rebel" trait in Lugdunon
- Changes three Rebel garrisons to infantry-only (to prevent wandering)
- Rebel elite pool deplenished at game start (to prevent undesired alteration of the starting setup now that recruitment works)
- Flattened Rebel recruitment in NW quadrant (rebels spend recruitment funds in a pattern that runs NW to SE, so this helps ensure recruitemnt in the southern and eastern portions of the map)
- Replaces a host of "ordinary unit" Rebel BGs with Client Ruler bodyguards
Section II - Game Play & Miscellaneous:
- Updated "Player's Guide" with extensive new guidance on reforms, missions, and faction society events (page count increases from 114 to 160)
- Implements a completely revised economic system (accommodates buildings with "income_bonus bonus") to include comments in the Wall/Camp descriptions explaining the new income settings
- Adds all-new "After Alexandros" series of battles to the Historical Battles section. There are 65(!) battles available, listed in chronological sequence, not all of them take place in Hellas and the east.
- Changes successor system from script to ancillary based and revises opening message accordingly (new system cannot be broken)
- Complete voice audio overhaul for all factions, both campaign and battle map (all files have been compressed and equalised at the same decibel level)
- Battle ambience files reduced in volume by 8 dB to improve "in battle" audibility of voicefiles
- Major project to collapse the number of folders in unit_model (f/e Romans are now three folders instead of 14) - from 263 folders to 62.
- Massive unit rename (applies to "code" names only). Replaces "native names" in data names with simpler English ones
- Revises the naval unit system to change the balance of play and to include many new unit descriptions. Fleets are no longer an optional extra if you have ports.
- Completely revised skill triggers and training for Diplomats (they now progress or regress correctly, and training is not automatic)
- Deletes 80+ unused (old) unit models and files
- Removes 12 redundant unit cards
- Removed the difficulty-related normalisation of relations
- Rewrote the AI-switch script
- Raised WarWeariness threshold from 6 to 7
- Increased chance of factions switching back to a "warlike" stance
- Hoplite/phalangite re-hire script now only appears when the player can actually use it
- Removed can_swim from various units (non-functional attribute)
- Added Hayastan and Carthage to the notification for Greek military reforms
- Charakene becomes Mesene
- Added settlement-independent Treasury clawback monitor for hording factions
- Updates to raiding scripts and hording
- Tweaks Brave trait effects, raises Sacrilegious L1 threshold from 2 to 4, changes Feck effects from Chivalry to TroopMorale, raised threshold of Bardos from 2 to 3, makes a new Anti-trigger for client rulers and the IberianRite trait, adds two new Authority related FL triggers to the existing system
- Dedan is now a p_large_city
- Native pools for Anatolia/Galatia in all factional governments updated
- Big overhaul of recruitment in Illyria (now all the Illyrian and Thraikian provinces have individualised recruitment)
- Mikra Skythia now separate from Skythia/Dacia pools
- Update of recruitment from Syria to Afghanistan, everything in hidden_resource eastern and baktria rewritten
- Western steppe recruitment rewritten
- Reworked Illyrian and Thracian pools - plugged hole in Epidamnos and Histria is now different
- Reworked Dacian and Skythian pools (Mikra Skythia now distinct from both) and also reworked Bosporan pools
- Rewritten pools for Anatolia, Caucasus, Syria to Afghanistan, western steppe
- Adds Embezzler trait for huge treasuries to help cutdown on player cash for big empires
- Adds a number of triggers for pre-existing secondary traits and tweaks/fixes a number of pre-existing triggers
- Changes settlement requirement for Road Garrison 2 & 3 from town to large town
- Elephant recruitment updated (Except in India, higher level elephants are only available from the new "Elephant Stables" building)
- Elephant capture script added
- Carnyx/Horn/Trompas files remastered (lower volume)
- Changed L5 Temple pre-req to Large City
- New Kautilya quote
- Adds 2 new Province descriptions (Elymais and Liguria) & updates fauna descriptions for most European provinces
- Adds new Province description (Syrthim), a Strategy section for Raition, and "geographically correct" province pix for Nikron
- Adds one Province descriptions (Trinakrie) and 10 Strabo province descriptions (all provinces now have text)
- Upgrade path to and composition of Band of Mercenaries revised
- Marginal areas limited to polis_one and helcol_one rather than enabling diminishing returns. Marginal pools deleted from polis_two/three
- Added upgrade path for Mikra Skythia in polis_two/helcol_two
- Paths to helcol_three and helcol_ref now updated. Only selected places can upgrade to helcol_three, the remainder can go to helcol_ref after the ThorakitaiReform (should no longer be places that will allow you to build a helcol, yet provide no units outside of the first tier)
- Added trade bonus to province_065 switched on by the Tocharian Horses event
- Adjustments to Ferghana mission (now only triggers if player doesn't own it)
- Numerous settlement/region name-changes
- Tweaks jeweler triggers to make them more achievable, tweaks and adds new Embezzler triggers and effects, adds Cheapskate triggers
- New xenophobia/xenophilia triggers
- Central Asian mercenary events added
- Switched unit for African Client to Ethiopian Axeman
- Reconfigures Port Garrison bonus structure
- Revises the "Allied Gov" icon for six Barbarian factions (the old one was almost identical to the "Confed" series)
- New native cavalry unit in Ioudaia, so not all Arabian
- Small tweaks to eastcol and building upgrade path for Roman Colony
- Increased pirate spawn chance
- Province renamed (Aestuwa > Aisitrenta)
- Descaims (capital of Wenetwa province) renamed to Gallwagardas
- Province renamed (Landadexsiuo Boioi > Konnion Boion)
- Deletes 190+ unused voice files and activates another 25+ that were dormant due to text file issues
- Various edits and new descriptions for existing traits
- Adds new "merc info" effectless traits to further explain mercenary service mechanics and ensures there are age limits on all merc traits
- Standardized EDB indents to use tabs rather than spaces
- Deletes 370+ unused animations
- Several text edits to clarify the distinction between Causcasian Iberia (Kartli) and the better known Western Iberia (Spain/Portugal)
- Adds "License" file to music folder for proper crediting of composers and with license & distribution information
- Reinstates the "prec" attribute for Javelin Line Infantry (improves their attack formation; fixes their ability to charge & engage; also prevents them from "infiltrating" the phalanx line)
- Revises phalanx unit mass (necessary to accomodate the now-working Javelin infantry)
- Changes bodyguard units for several starting general units and tweaks ethnicity
- Province renamed (Hayastan > Mets Hayk)
- Revises Barbarian (cul_5) strat map music (including two new tracks courtesy of Roma Surrectum II)
- Reduced Drink trait requirement for the Drinking Companion ancillary
- Major upgrades to the "BovineM2twCheck" tool (used by the mod team to spot a wide range of errors)
- Removes questionable history from Mets Hayk province description
- Adds fertility bonus to non-Barbarian Royal ethnicities
- Adds Adriatic section to Amber Route
- Games/Races icons altered for non-Roman cultures
- Adds a 20% naval discount to every AI faction in the port buildings
- Reworking of "building counter" scripts to use less monitors and collapsed some "AI fallbacks" into the same monitors as the checks
- War triggers script replaced with a simpler forumlation (57 fewer monitors) - all in all total number of monitors in the script brought under 1000.
- Adds a new tool for traversing a mod's files and compressing tga files
- Spy/assassin training now possible from caravan buildings
Section III - New & Revised Units:
- Adds Armorican Nobles (Uxselouiroi Desnouon)
- Adds Isarnouiroi (Noric Swordsmen)
- Adds Uergepades (Eburones Cavalry)
- Adds Oitobelgion Eporedoi (Belgic Medium Cavalry)
- Adds Oroneides (Dnieper Gauls)
- Adds Neruion Ueriudnakoi (Nervii Spearmen)
- Adds Epades Pennoberton (Volkae and Saluuioi Headhunters)
- Adds Iltirtkesk Tildobanite (Ilergetan Cavalry)
- Adds Iltirtkesk (Ilergetes Warriors)
- Adds Eporeda Triuerion (Triveri Cavalry)
- Adds Galathraikes (Celto-Thracian Infantry)
- Adds Skaplinai (Illyrian Elite Slinger-Axemen)
- Adds Epades Dessis (Cisalpine Cavalry)
- Adds Mandonai (Delmato-Pannonian Cavalry)
- Adds Gaisoualos (Helvetii Phalanx)
- Adds Linniluxtos (Lake Men)
- Adds Adskoros (Cisalpine Swordsmen)
- Adds Zibutai (Thraikian Nobles)
- Adds Skalmenai Reza (Thracian Client Ruler)
- Adds Ekupeta (Histro-Venetic Cavalry)
- Adds Pontikoi Hoplitai (Heavy Pontic Hoplites)
- Adds Pezoi Kolkhikoi (Colchian Spearmen)
- Adds Bosporitai Logades (Bosporan Elite Skirmishers)
- Adds Khaldilae (Chaldian Warriors)
- Adds Kartvelni Mehomni (Kartvelian Warriors)
- Adds Promachoi Isaurion (Isaurian Highlanders)
- Adds Alan Baragatae (Alan Riders)
- Adds Aswar i Shahryar (Iranian Client Ruler)
- Adds Hatjahalithoz (Chatti Veterans)
- Adds Hatjaknehtoz (Chatti Youth)
- Adds Frisadruhtiz (Frisian Skirmishers)
- Adds Skathinawiskaniz Harjoz (Early Scandinavian Spearmen)
- Adds Langabardo Halithoz (Lombard Warriors)
- Adds Leigof (Lucano-Brettian Light Infantry)
- Adds Khsiraga Baragatae (Siraces Riders)
- Adds Alan Wazdatae (Alan Nobles)
- Adds Raukhsalan Baragatae (Roxolani Riders)
- Adds Sgal-betsan Baragatae (Sarmatian Early Cataphracts)
- Adds Khsai Baragatae (Saii Riders)
- Adds Zabatat (Ethiopian Axemen)
- Adds Farasawt (Ethiopian Cavalry)
- New models and textures for the Pahropan i Balk (Baktrian Hoplite)
- Adds unit description, native name, & facial texture fix for Armorican Tribesmen
- Adds Descriptions for Baltic Light Cavalry and Baktrian Guard
- Change Camillian Equites, Belgae Swordsman's, Armorican Nobles & Iranian Kinsmen's armour points
- Small adjustments to attack and shield values for phalanxes
- Small tweak to number of javelins for javelin cavalry
- Standardised number of javelins for line infantry to 2
- New EB_LS_Overhand_Spear animation
- Switched Triarii, Thorakitai Epilektoi and Galatianised Spearmen over to the EB_LS_Overhand_Spear animation
- Removed AP from Armenian bodyguard lances
- Updated armour stat and cost of Illyrian Hippeis
- Increased speed of Illyrian pikes to 0.75
- Updated radius and height values for phalanxes
- Reduced mass of units at 1.3 and 1.25 to 1.2 to enhance holding ability of phalanxes
- Dropped morale-shock/discipline of standard African elephant to low
- Tweaked defensive skill of Libyan Hoplites and Lakonikoi
- Tweaks to armour values for elite lancers
- New armour upgrade system implemented in EDU/EDB
- Upped shield value for Galatian Colonists/Raider to 6
- Sakan bodyguards gain a "simulated lance" charge value
- Armour/cost adjustments for Iranian/Anatolian Medium cavalry
- Restored Sauromatian Captain as Rebel general's battle model
- Removed "thrown" from all missile units
- Several changes to unit cost and stats
- Boii Noble Cavalry renamed (now Eporedoi Donnoi Erkunion)
- Integrated "new" bodyguard units for Arevaci & Leusitane - now have a spear instead of soliferra
- Reworked Epegaisoi, using the early spearmen instead of the late ones
- Celtiberian and Leusitane Riders now have secondary spears instead of swords
- Increased spacing for axe-wielding units so individuals can better use their axes
- Armor for middle models of Eporeda Akus and Batoroi changed from mail to textile armour
- Animation updates to long-shield units (to remove/reduce clipping)
- Corrected mass of Bedouin Archers
- Equalised Peltastai Logades & Bosporitai Logades secondary attack stat with Makedones Peltastai
- Hellenistic Client placeholder now based on Peltastai Logades, with updated armor & "regional" skin
- Simplification of Liburnoi availability
- Updated secondary weapon for Libyan cavalry
- Adjusted the angle of Galatianised Spearmen/Swordsmen shields so they no longer clip on their top edge
- Updated Hustatus models
- Fixes missing texture assignments for the Agema Phalangitai
- Removed Fast from Lancetai's secondary attack
Section IV - Bug Fixes:
- Fixed ancient M2TW CTD caused when Faction is Destroyed (and the Faction Heir survives while the Faction Leader dies)
- Complete re-write of the faction re-emergence script (should restrict re-emergence to historically correct locations)
- Solves the "perpetual motion" bug by removing the Scotland/Ireland landbridge (the crossing still works)
- Fixed broken Pahlavan reform caused by farm check on pastoral city
- Fixed broken Saba reform which could only be achieved by removing all FMs from the capital city
- Merges Summer and Winter strat map music playlists because an M2TW bug overwrites Winter with Summer when sound binaries are rebuilt
- Reduced CelticMerc, PonticMerc and TylisMerc movement penalties from -100 to -2, so the total movement point penalty should be -102/125 total MP, thereby addressing the "merc rebellions" bug
- Replaced highway bridge model and texture with working files
- Merc sections added to several eastern models
- Corrected Garamantine Infantry description
- Corrected ComingofAge triggers for two Carthaginian infant FMs & fixed typos in their biographies
- Fixed Baktria mission 4 to always give a colony point
- LOD fixes for Hoplitai
- LOD fixes for Etruscan Hoplite & Hustatus
- Moved the Sauromatian rover in Waladwa back to Gelonja where it was supposed to be
- Swaps province icons for Ermunahaimaz & Duron
- Swapped portrait to the correct Arshak
- Fixes Spartan Agoge starting age condition
- Roman colony notification now appears again
- Fix double Getai Histrie tribute bug
- Fixed false plural latifundiae to latifundia and false plural ergastulae to ergastula
- Fixed absence of Arkoi in the boii_confed
- Added religion specification to the nomfarm building (supposed to be rel_d)
- Remove immobility when gaining Galathraikes ethnicity
- Update Interloper description to match coded effects
- Corrected error in Saka Mission that gives never-ending supply of half-stacks to Parthia
- Excludes cul_5 from silk merchants (prevents Barbarians getting silk traders in Europe)
- Basternai now appear with the later reform south of the Danube
- Removed the "city" tag from the Fire Temple building
- Removes Soviet-era reservoir from Armenia
- Removed references to now-defunct horse_unarmoured
- Tweaks CarthageDisgrace trait effects to prevent several bugs from occurring
- Fixes bug regarding the PeopleUnhappy trait never being removed from HatesGreeks characters;
- Nerfs Duty and various Celtic traits and fixes Areskos effects
- Adds most of the missing "short" building descriptions
- Complete file review and typo fix for export_units
- Helcol_ref now post-ThorakitaiReform
- Revised pastoral settlement system to enable upgrade of large walls where applicable
- Grain merchant ancillary fix
- Deletes non-functional river crossing in Moenon
- Removes ExcludeCultures cul_5 and cul_6 for Renown trait, as this trait was referenced in Iberian and Celtic ethnicity triggers
- Corrected a bug in the faction re-emergence for Pritanoi
- Changes "medieval era" comment in the campaign end-game message
- Updates to Baktrian/Hayastan punitive expedition scripts which should mean they now work as intended. No more double-indemnity if you agree to pay after missing a tribute.
- Small correction to Sauromatae protection of Olbia script
- Correction to Royal Skythian City-damaging script
- Fixed typos/grammar for Pontic Govs and Hellenic biographies
- Corrections to ship recruitment (removing overlaps)
- Fixed incorrect building ID for boii farms_three
- Fixed a large number of problems involving temples: typos, grammar, missing short descriptions, missing or incorrect descriptions, & level issues
- Fixed a few event message grammar issues
- Fixed several Trait/Ancillary errors identified by the validator tool, added new mutual exclusion ancillary conditions and simplified others
- Various typo fixes as reported at TWC
- Adds missing AncillariesAvailable trait to Ulanae of the Saka
- Levelled the ground around Prophthasia (removes huge cliff that appeared on the battlemap)
- Restores missing portion of Media province description
- Corrected errors in haycaucas in Egrisi
- Removed erroneous reference to Carthage re-hiring pikemen
- Redundant ros_temp building removed
- Redundant armour upgrades removed
- Syntax fix for ship spawns
- Fixed typo on YIH 206
- Eliminated duplicate appearance of the YIH Intro message
- Corrected error in war-triggers between KH and Makedonia
- Fixed problem with Celtiberian Rider sprite
- Corrects native names for two ancillaries (Public Horse and Priest of Agdistis)
- Grammar fix and new short descriptions for all Nabatean govs
- Gave Eremos a permanent order bonus when Rebel-held to prevent it becoming a re-emerge target
- Corrected some copy+paste errors in Media pools
- Fixed some erroneous event_counter names
- Fixes copy-paste error with GaderFish and GaderFarm triggers
- Fixes erroneous event_counter for "Scutarii Era" unit recruitment
- Capability fixes for several re-emergence targets
- Fixed a large number of script errors affecting Mauryan Invasion, Barcids, Unit counters, Pan-hellenic games
- Deleted two redundant references in campaign_script
- Fixes duplicate name issue (shared by Getai FM and Rebel General)
- Corrected Alauna rover's strat map model
- Changed end_year changed to start_year in descr_mercenaries
- In EDCT, all leading tabs removed and replaced with spaces and in-line tabs also replaced with spaces
- Syntax error fix in AsTheChildGrows trigger
- Fixes incorrect "IsRegionOneOf" for the Veteran_Mercenary_Spartiate and the TraderToIndia
- Fixes bug where the son of Regulus was getting the father's biography instead of his own
- Removes 3 sections of unused Sanskrit diplomat voice code
- Fixes scripted "double-spawn" of Allied Gov buildings in Sparte
- Removed redundant "Reforms Advisor" script section
- Redundant upgrade path removed from helcol_one
- Fixes omission that prevented use of indian_navy_shadow.cas file
- Added a "Romans are still alive" qualifier to the fallback for the Marian reforms
- Fixes AUC dates in YIH for years 211+
- Moved all underage bios from Script file to Trait file, fixed a number of incorrect triggers, added bio-appropriate traits, & fixed some bio grammar
- Fixes the vanilla "ally and enemy banners" bug (these would display as Medieval in historical battles)
- Corrects the peasants_general info pic name
- Makes changes to Father/Firstborn traits in the starting setup (Firstborn trait is still not working properly, so the trigger is temporarily deactivated)
- Updated "IsAI" monitor with a termination that won't end after the first faction is checked
- Tweaks to many Greek traits and ancillaries to reduce frequency or limit access
- Removes damage from many uniques when AI-owned (they just fix them immediately) but adds it back if the faction is human-owned or the unique is captured by the player
- Double-appearance of Celtic Clients fixed
- Fixes mistake in Roman recruitment
- Alters poorly tiered agent training triggers & reduces success chances
- Fixes Roman temple in Iltirta bug
- Removed Shardin and Korsim from Troublesome Regions script (Rebel armies pile up in single-province islands, and the AI can't handle it)
- Adds ClientRuler bored reduction trigger
- Fixes grammar & typos in various KH and Keltic ancillary & event texts
- Corrected the order of the loops in the Major/Minor City unrest scripts
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Seems amazing. This mod really puts med2 in a new level. I need to do some extensive reading for my campaigns though hehe! (Essp. Rome)
Thank you so much for providing a simple zipped download. Someone gets it :)
how is this version installed? I thought it would jujst be the mods folder :P