ET: Legacy is a modification of the free multiplayer first-person shooter Wolfenstein: Enemy Territory. After two decades of peace the world is burning again and it‘s time to choose sides. Battle it out to restore order in the world in this class-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play. Set at the West Front during World War II the player can choose from different classes to once and for all defeat the enemy in historically inspired battles.

Post news Report RSS Capture Ze forward bunker!

Welcome back to another sneak peek. This week we will move deeper into the bunker system of Bergen by Detoeni and also have a look at the northern courtyard.

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Capture Ze Forward Bunker!

Welcome back to another sneak peek. This week we will move deeper into the bunker system of Bergen by Detoeni and also have a look at the northern courtyard.

These are work in progress shots, which means the areas shown are still subject to change.

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So today we want to move deeper into the bunker system. For that we will simply provide you with a few images showing some corridors, however due to the nature of a bunker corridor there really is not much need for commentary. One thing to keep in mind about the cortyard later-on, is that there is no blending between dirt and floor tiles in the doorways yet. It will come later and therefore you will see the rough transition in these images.

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This week we want to try and include you, the community, a bit more into the development. After all, in the end it will be primarily you who is going to play this modification. To try this, we will be using a relatively simple issue, just to see how it goes.

The bunker system in Bergen has a very great layout,

which would allow a useful, but game-changing feature:
MG nests in the bunker center




In this image you can see the entrance to the MG nest. It is located directly opposite of the generator room.




This is the view from the allied main route coming from the forward bunker.



This is the view from the axis main route coming from the eastern courtyard.


This implementation will contain one operable machine gun nest facing the corridor to the forward bunker and one facing the axis spawn exit courtyard.
This way it can be used by both teams to fortify defenses on the generator by having increased fire support on the main route.
There will be a slight impact on the simplicity of the structural mesh, however effective VIS-blocking will still be assured.

command map


In the above image you can see the command map with the impact these MG nests would have on the map flow. The blue lines are the travel routes for the allied team to the generator and the red lines the axis routes.
The MG nests will be placed on the main route facing both teams and therefore play a crucial role in the control over the bunker center and access to the generator room.

For participating in the survey, please visit this Google Form and take the 30 seconds to click one of the three radio buttons (NO -- YES -- YES, but optional). If you have a different take on this issue you can leave notes in the fourth option.
If you do not have a Google account or do not want to log in, please feel free to leave comments here.


Thank you for following our project. If you are interested in joining our efforts please don't hesitate to get in contact with us. You can leave a reply here, send me a PM or join our IRC channel.


ET: Legacy is available for Windows, Mac OS X, Linux 32 and 64 bit platforms.



ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and level designers), don't hesitate to contact us on our IRC channel #etlegacy on Freenode. Anyone is welcome to join and contribute to improve this project!

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