Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.

Post news Report RSS Estranged Act II Progress

We haven't talked about Act II with the community for a long time, and our last news post was a postmortem of Act I's release. We feel that now is the right time to talk a bit more about the project's sequel, and about our development process.

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Content Progress

Content is the single biggest task that we will undertake for Act II, and the team has been slowly building Act II out from where Act I left off. Our story begins after the fisherman falls through the rotten floor of an old wood shack, and picks up again where he lands in the rocks below the Arque West facility.

As a team, we have many commitments - some of us have jobs, some of us are studying towards final qualifications. Act I garnered no income, so Act II has always been and will always be a hobby project. A few people have asked us what is happening with Act II, and when it will be finished. In the future we hope to do a better job of communicating those ideas with the community, and we are still working hard on continuing where Act I left off.

Technical Progress

TnSmLGgFor Act II, we have decided to switch away from the Source Engine, towards Unreal Engine 4. Unreal Engine 4 provides a very flexible platform to author content for a range of platforms, and allows us to realise our plans for Act II. It is updated frequently, and has an active community monitored by its developers which provides technical assistance amongst other great things.

Content authoring for Source Engine wasn't easy, and it was difficult to author more advanced features for Act I without access to the engine code from Valve - which unfortunately for us is not something we can get access to as a free game.


We are always looking for people to join us - if you would like to make content with us and be part of the Estranged team, get in touch at volunteer@iamestranged.com

Comments
Dune_Jumper
Dune_Jumper

I was thinking this was dead - glad it's not. Can't wait to see what it's like on Unreal 4. Will Act I remain as it is?

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AlanEdwardes Author
AlanEdwardes

For the forseeable future Act I will remain as-is - we don't have enough resources to port it unfortunately.

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vforvendetta17
vforvendetta17

I thought it was dead , It is good news to make and ESTRANGE 2 thanks you.

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Jonex.
Jonex.

I'm a little upset you chose to leave the Source engine behind. But I suppose if the Unreal Engine 4 is that much easier to use, it would be worth it. Glad to see development hasn't been abandoned, and can't wait for the next update!

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SinisterExaggerator

Good luck to you Unreal Engine 4 is a brilliant engine hopefully it will mean less limitations to implementing what you want.

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Crypt

Sweeeet! Source is easy to get into, but content creation is total garbage and extremely outdated and clunky, the only reason I haven't jumped ship to Unreal myself is because my brain can't comprehend programming, visual or otherwise. Moving to Unreal is something I've been waiting to see some total conversions start doing, but I guess a lot are too far along for that.

Curious, what positions are open on the team?

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neahc
neahc

Me too!

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AlanEdwardes Author
AlanEdwardes

We're always looking for people to help make content - so level designers, modellers, animators. Shoot us an email at volunteer@iamestranged.com with some work you've done in the past if you're interested :)

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Loriot
Loriot

It's happening!!!

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flashrobi4u
flashrobi4u

I know. But I'm sure looking forward to Act II.

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m0u$3[uz]
m0u$3[uz]

it's happening!!!

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BlackEZ95
BlackEZ95

Very good!

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BlackEZ95
BlackEZ95

I`am very waiting!

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SonicPL2013
SonicPL2013

So that means I'm not going to play Act II :(

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Mkilbride
Mkilbride

Oh noooo, Unreal Engine 4?

I wish you had stuck with Source....

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