Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Files

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Comments  (0 - 10 of 11)
sebi.costa
sebi.costa

Looks great
Any release date ?

Reply Good karma Bad karma0 votes
Rob_13
Rob_13

Regarding the factions, you could take the bases of the unfinished RJ mod which had a great variety of factions and subfactions, as far as I remember the roster was formed like this:

Faction 1: Elves, subfactions: Rivendell, Mirkwood and Lothlorien
Faction 2: Rohan. (NO SUBFACTIONS)
Faction 3: Gondor. (NO SUBFACTIONS)
Faction 4: Arnor. (NO SUBFACTIONS)
Faction 5: Dwarves. (NO SUBFACTIONS)
Faction 6: Mordor. (NO SUBFACTIONS)
Faction 7: Isengard. (NO SUBFACTIONS)
Faction 8: Evil Men, subfactions: Rhun and Harad
Faction 9: Witch Realm of Angmar. (NO SUBFACTIONS)
Faction 10: Misty Mountains. (NO SUBFACTIONS)

My suggestions:

1. You could merge Gondor and Arnor into one faction, "Numenorean Kingdoms" for example, so the playable subfactions would be Gondor and Arnor, you could also add a third subfaction which could be the "Dunedain Rangers".
2. Add variety to the Dwarves with 3 subfactions: Erebor, Ered Luin and The Iron Hills.
3. Make the Witch Realm of Angmar more canon friendly (not the invented crap that EA added to the game years ago)
4. Split Evil Men in two independent factions: Rhun and Harad.
5. New faction suggestions: Dale, Umbar (but with Black Numenorean based roster), Dol Guldur and the Dunlendings.

Reply Good karma Bad karma+3 votes
sebi.costa
sebi.costa

"2. Add variety to the Dwarves with 3 subfactions: Erebor, Ered Luin and The Iron Hills." Way too much of a copy of what Edain did

"5. New faction suggestions: Dale, Umbar (but with Black Numenorean based roster), Dol Guldur and the Dunlendings."" you could also add a third subfaction which could be the "Dunedain Rangers"." too much work for obscure factions with very limited possible units and heroes

Dude pls try to stay realistic when giving suggestions. This mod is already very ambitious, dont make it impossible to realize. The final product has to be playable and fun, not cram in as much random stuff as possible and ending up with a unplayable, unbalanced mess. (I am not the mod creator, but have made mods before and know how challenging it is)

Reply Good karma Bad karma0 votes
Argeomer
Argeomer

Looks really intereting! im tracking!

Reply Good karma Bad karma+4 votes
Rob_13
Rob_13

x2

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

officialNecro
officialNecro

The summary piqued my interest. Looking forward to see what it brings to the table.

Reply Good karma Bad karma+2 votes
Gotyam
Gotyam

From what I read it does seem rather interesting. Having free-build to set up your base and creative ways to defend there, whilst also having plots that are placed around, most likely at strategic positions on the map (similar to the capture-points of BFME 2 with inns and outposts, but more unique to the faction and more variety/choice)
I am also intrigues by the artifact system mentioned, as being given power-ups does sound interesting. Based on the fact it is replacing the ringhero mechanic, I would assume that these power-ups either are permanent, or you maybe bind it to a building (most likely fortress, but could be cool for you to be forced to choose). From the top of my head I would thing (if my guess about how it's used it correct) the power-ups would be in form of increased production speed, lower costs, greater armour and/or repair speed, producing units pre-upgraded (maybe 1 for banners, 1 for armour etc.). Honestly just tossed my thoughts out here, but I will make sure to follow this mod's progression as long as it has any. The screenshots don't show nor say much, but they look cool regardless :)

Reply Good karma Bad karma+3 votes
ШарикOff
ШарикOff

The best mod of all that I know, I pin great hopes on him, I hope he will get to his full version and will shine with a diamond on ModDB, success to you, good luck and patience my friends

Reply Good karma Bad karma+3 votes
phutt
phutt

I know one best hero creator ever if you are interested. I swear, you won't be disappointed. wizards have necromancer powers too as many new powers. new powers has every class.
with this addon your mod will be best.
please, do undead faction with necromancers and evill wizards

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Battle for Middle-earth II: Rise of the Witch King
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Tags

Enador mod has not been tagged yet.

Embed Buttons
Link to Enador mod by selecting a button and using the embed code provided more...
Enador mod
Statistics
Last Update
Watchers
35 members