ECTD
Full VersionInstall BepInEx and drag the .dll file into the BepInEx/plugins directory.
With ECTD you can:
You need to type 'description commands' in your custom character's description, like so:
++PlasmaSword
^^Strength=228
**BananaLover2
%%WerewolfLunge
^^Speed=-2
After saving the character, a text will appear in the description, describing the changes that were made:
[ITEM 'PlasmaSword' ADDED]
[STAT 'Strength' SET TO '228']
[TRAIT 'BananaLover2' ADDED]
[ABILITY 'WerewolfLunge' ADDED]
[STAT 'Speed' SET TO '-2']
See the guide in Steam for more information.
++<Item ID>
- adds an item with the specified ID to the custom character;
Examples: ++Grenade, ++PlasmaSword, ++Hypnotizer2;
See All Item IDs.txt;
Now you can specify item counts! (v2.7):
++RocketLauncher+Inf, ++Grenade+Infinity, ++BananaPeel+Infinite.
--<Item ID>
- removes an item with the specified ID from the custom character;
Examples: --Grenade, --PlasmaSword, --Hypnotizer2;
**<Trait ID>
- adds a trait with the specified ID to the custom character;
Examples: **UpperCrusty, **BananaLover2, **ReloadWeaponsNewLevel;
See All Trait IDs.txt;
//<Trait ID>
- removes a trait with the specified ID from the custom character;
Examples: //UpperCrusty, //BananaLover2, //ReloadWeaponsNewLevel;
^^Strength=<Value>
or ^^Str=<Value>
- sets the custom character's Strength to the specified value;
Examples: ^^Strength=11, ^^Strength=-6, ^^Str=50;
^^Endurance=<Value>
or ^^End=<Value>
- sets the custom character's Endurance to the specified value;
Examples: ^^Endurance=488755541, ^^Endurance=-2, ^^End=16;
^^Accuracy=<Value>
or ^^Acc=<Value>
- sets the custom character's Firearms to the specified value;
Examples: ^^Accuracy=1337, ^^Accuracy=-4, ^^Acc=228;
^^Speed=<Value>
or ^^Spd=<Value>
- sets the custom character's Speed to the specified value;
Examples: ^^Speed=40, ^^Speed=-6, ^^Spd=69;
%%<Ability ID>
- sets the custom character's special ability;
Examples: %%Charge, %%WerewolfLunge, %%MindControl;
See All Ability IDs.txt;
!!items
- lists all item IDs that were added to the custom character;
!!traits
- lists all trait IDs that were added to the custom character;
::Skin|Hair|Legs|Body|Eyes
- gets the custom character's skin/hair/legs/body/eyes color;
::Skin|Hair|Legs|Body|Eyes=<Color>
- sets the custom character's skin/hair/legs/body/eyes color to the specified color;
Examples: ::Skin=Purple, ::Eyes=RobotSkin, ::Hair=255|12|86|220, ::Body=23-62, ::Legs=255,0,255,127;
See All Color IDs.txt;
Here's how you can remove messages like "[Item 'Fud+50' added]":
Find a file called "ectd-nomessages.cfg" in BepInEx/config and write "true" in it. (if the file doesn't exist, start the game, the file will be created automatically, or create it yourself)
You can select new mutators at Home Base!
When you're publishing your custom characters, you can use this template on Steam Workshop:
<strong>This character requires ECTD to work!
You can find the latest release here:
Github.com
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Barony HD replaces the original assets with high resolution open source alternatives.
This mod is generally what the title says, a Star Wars Mod. This mod is aimed at adding several star wars elements into FTL. Currently, all of the new...
Wicked Rendition is mod that aims at adding content with: New areas, New Items, New Classes, New foes, Mini-Bosses, Legendaries
This is a mod that allows you to customise additional settings that you are normally unable to.
A small mod that hides non-vital system information from the player, adding an extra level of challenge and frustration to the game. Includes 'Scared...
While Caldera is supposedly a rich, flourishing, important town in Vvardenfell with its ebony mines and Imperial presence it has very little to offer...