ECTD
Full VersionInstall BepInEx and drag the .dll file into the BepInEx/plugins directory.
With ECTD you can:
You need to type 'description commands' in your custom character's description, like so:
++PlasmaSword
^^Strength=228
**BananaLover2
%%WerewolfLunge
^^Speed=-2
After saving the character, a text will appear in the description, describing the changes that were made:
[ITEM 'PlasmaSword' ADDED]
[STAT 'Strength' SET TO '228']
[TRAIT 'BananaLover2' ADDED]
[ABILITY 'WerewolfLunge' ADDED]
[STAT 'Speed' SET TO '-2']
See the guide in Steam for more information.
++<Item ID>
- adds an item with the specified ID to the custom character;
Examples: ++Grenade, ++PlasmaSword, ++Hypnotizer2;
See All Item IDs.txt;
Now you can specify item counts! (v2.7):
++RocketLauncher+Inf, ++Grenade+Infinity, ++BananaPeel+Infinite.
--<Item ID>
- removes an item with the specified ID from the custom character;
Examples: --Grenade, --PlasmaSword, --Hypnotizer2;
**<Trait ID>
- adds a trait with the specified ID to the custom character;
Examples: **UpperCrusty, **BananaLover2, **ReloadWeaponsNewLevel;
See All Trait IDs.txt;
//<Trait ID>
- removes a trait with the specified ID from the custom character;
Examples: //UpperCrusty, //BananaLover2, //ReloadWeaponsNewLevel;
^^Strength=<Value>
or ^^Str=<Value>
- sets the custom character's Strength to the specified value;
Examples: ^^Strength=11, ^^Strength=-6, ^^Str=50;
^^Endurance=<Value>
or ^^End=<Value>
- sets the custom character's Endurance to the specified value;
Examples: ^^Endurance=488755541, ^^Endurance=-2, ^^End=16;
^^Accuracy=<Value>
or ^^Acc=<Value>
- sets the custom character's Firearms to the specified value;
Examples: ^^Accuracy=1337, ^^Accuracy=-4, ^^Acc=228;
^^Speed=<Value>
or ^^Spd=<Value>
- sets the custom character's Speed to the specified value;
Examples: ^^Speed=40, ^^Speed=-6, ^^Spd=69;
%%<Ability ID>
- sets the custom character's special ability;
Examples: %%Charge, %%WerewolfLunge, %%MindControl;
See All Ability IDs.txt;
!!items
- lists all item IDs that were added to the custom character;
!!traits
- lists all trait IDs that were added to the custom character;
::Skin|Hair|Legs|Body|Eyes
- gets the custom character's skin/hair/legs/body/eyes color;
::Skin|Hair|Legs|Body|Eyes=<Color>
- sets the custom character's skin/hair/legs/body/eyes color to the specified color;
Examples: ::Skin=Purple, ::Eyes=RobotSkin, ::Hair=255|12|86|220, ::Body=23-62, ::Legs=255,0,255,127;
See All Color IDs.txt;
Here's how you can remove messages like "[Item 'Fud+50' added]":
Find a file called "ectd-nomessages.cfg" in BepInEx/config and write "true" in it. (if the file doesn't exist, start the game, the file will be created automatically, or create it yourself)
You can select new mutators at Home Base!
When you're publishing your custom characters, you can use this template on Steam Workshop:
<strong>This character requires ECTD to work!
You can find the latest release here:
Github.com
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