Edain 4.2 Trailer and Release Date
Greetings, Companions of Edain!
We are happy to announce that Edain 4.2 featuring the Lothlorien faction will be released Sunday, November 8th! To get a glimpse of what's coming, watch the trailer by Prinz von Dol Amroth:
We look forward to finally sharing this version with you!
Your Edain Team
Woo! Marking that date on my calendar! :P
This is coming November 8, this is more important than my job!
Taking time off that day for this! :D
Tell your boss you got Edainisease.Rare disease that comes when your hype meter goes to high for a certain mod. xD
I hope it will convince him with those words xD
Or he doesn't know how great this mod is!
Invite him at your home so you both get edainisease.He will get infected as soon as he sees this page xD
I... I think I got edainisease aswell, is tehre a cure for this? ;-;
Damn, can't wait! Great work!
OMG OMG OMG SO HYPED
As the goblin king put it... YEEEEEAAAAHHHHH!!! *fist pump* Can't wait!
Lórien is coming!
Ered Mithrin is coming!
Chanteuses are coming!
And most importantly - Nori is coming!!!
Damn, I always wanted to have him as a permanent hero, I never posted a suggestion because I know noone else likes him, but he is actually here now... well, one more week and he is here. I can't wait!
you're not alone bud, always had a soft spot for old starfish head !
Nice to see more people like him, since he's always been one of the least "popular" Dwarves. But his hair is not the only reason I like him, there is more to him :)
What about Dori? :O He should also be a permanent hero, as should Bifur and Bombur (I don't care about Ori that much :P)
There's 13 dwarves of the company, plus Dain Ironfoot , Gimli, and he choses Nori, kkkkkkkkkkkkkkkkkkkkk
I can't wait for sunday,the trailer is amazing! Good job Edain team :D
Yes, it's happening!
Edain has announced a release date XD
Thank you for the update!
Thank you thank you thank you :) Now I don't have to check the web page every hour of every day. Thank you.
And with this amazing trailer ends the "Elves ?" series of stalking comments. What a relief for the community ^^
Now comes the next faction! XD
I am sure they come again before the release of Imladris :D
Elves?
Edain team, I have one question:
Usually I use the mini images to play the game BFME2/ROTWK. But, with the "recent" update to the Windows 10 that images stopped working and the "TheSmokingMan" of gamereplays.org did other images that work with the game. That images also works with the Edain mod?
Edain (and all mods for that matter) is independant from how you start your game. if the game works, the mod works.
Great news guys! Will the update be done automatically through the Edain Launcher?
Yes my friend, all updates will be downloaded automatically.
Edain Mod I love you, you are perfect :)
♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥
♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥
♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥
IM SO FREAKING HAPPY YASSSSSSSSS YASSSSSSSSSSS YASSSSSSSSSSSSSS ELVES YASSSSSSSS
I didn't know Saruman will cheer for elves :o
Finally! Now I only need someone to point me to get the LOTR addon without paying around 60€ on ebay :D
Forshire.blogspot.com
Both LOTR BFME2 and LOTR BFME 2 ROTWK
Wow that looks amazing, didn't know that! :o
io vi amo con tutto il cuore. Non è sufficiente definirvi meravigliosi, siete incredibilmente epici.
and the trailer , man you guys are keeping this dead game alive for decade ,and now it has reached new heights .
congrats , guys , hat down
Sweet lembas bread, fantastic news!!
Great news!
I have a few suggestions that will make the game better, in my opinion:
1) As little as possible recruiting heroes. Let Gandalf and Beorn are hired after studying passive ability in the book of spells. A Schelob hired barracks Kirit Angola, after studying the relevant skills.
2) For sub-fractions of Mordor (and possibly others) to make full castles and camps. This will give a greater sense of subfractions. Dol Amroth, Lake City and Dunlandskie camp completely satisfied. Castle example Cirith Ungol can have walls. Think it's fun gameplay variety, increase air locks and subfractions. Do you already have some buildings and units for them, so the work should not be much.
3) Reduce the rate of movement of siege weapons and increase the damage of catapults. At Rams throw speed. Also, it is necessary to lower their armor in battle bizhnem.
4) Change the system limit the population. Let him raise castles and camps. You do not have to make massive building farms.
5) In the current farm pumping a little change, even if they get a bonus to all parameters with each level, and enhanced bonus, which the player chooses.
This basic idea, I hope you will be interested.
Thank you for your hard work and great events!
Man, this is gonna be hard, isn't it :|
1) No.
2) No. oh, and yes, the work would be too much.
3) All values are subject to change in each patch. Edain always experiment with different types of balance until a suitable solution is reached.
4) I have no idea what do you mean O_o you want the CP to be linked to camps and not farms?!
5) Also I don't understand you. The player already chooses what bonuses he wants from the farms (resources, CP, defence).
Thanks for the answer.
I apologize for the obscure points, try to explain:
1) I wish your work to create characters that are in the game is almost there and they do not decide anything. I understand what you do, otherwise the characters will be too much. You can make them difficult to access or does not allow the selection of heroes. Npirmer, dwarves and Gandalf have Beorn. Let there be an opportunity to upgrade and continually hiring only one of them. This will be a full-fledged hero of the second is not. In another battle the player can choose another character. If you develop this idea, we can make the restriction on the usual heroes fraction as giving a choice which one to hire.
2) It is a pity that there is. I think it would be interesting.
3) Okay, let's see what will patches. I proceed from the logic that can not be heavy and uncomfortable siege guns moved with the speed of infantry. People can not (and most other things) to survive the hit of the projectile, the size of more human. And siege weapons have to be poorly protected, that there was a need for them to cover.
4) Yes, that's what I mean. It will be more like the first part, the player will be easier and more convenient to count how many command posts he has and how much he can spend. For example: each castle gives 600 points each camp 400 and оutpost 150. As a result, an outpost of the active players on the map will depend on the limit of its population, and it will not ride up and down constantly for the destruction of farms.
5) Here, I propose to do so: the farm gets an upgrade that player chooses, and at the same time a small bonus to the other parameters.
For example: the first level is the farm's health in 1500, brings 20 resources gives the team 30 points. Improves health, farm and get the second level: the health of 1700 (500 for the improvement, total 2200), 25 resources and 40 team points. Improving gains the resources and get the third level of the farm: Health 2500, 35 (15 for better, for a total of 50) resources and 50 team points.
Simply put, the increase with each level on a fixed percentage (or amount) + the improvement of selected players. Naturally, the farm affect the team points, but if you are not satisfied with the item 4. If the morning then a farm may be some improvements: the first level of health or increase in resources, and the second health and growth of the resources or the ability to shoot.
I hope written clearly.
Thank you for attention!
Question: Are you guys looking forward for a Evil Men faction?
Will there be any new maps?
yes. there will be a couple.
I have been looking forward to this for some time! Great work guys! xD
I really cannot wait for the new update I am so excited!! Quick question though! As I just saw in the trailer here, and this has been an unanswered quetion of mine before, there were Dol Guldur units marching out of the Dol Guldur map fortress against the Elves. Before with the Dol Guldur and Minas Morgul maps there seems to be no ability (outside of the Mordor outposts) to recruit any of these "map" specific troops within the base building plots. For example the only way I can train Minas Morgul orcs on the Minas Morgul map is by capturing the outpost in the lower left corner of the map and building a Morgul outpost. Do you think you can somehow start the Minas Morgul and Dol Guldur bases with an outpost inside the base to allow for specific troops to be trained? Or allow for a unit specific barracks to be built for these maps??
No big deal...but I was just wondering...anyway thanks again for your incredible work.
nice!
Is this version in English? I don't understand German :(
This version, and the one before it, and all the versions before it are in english since 4.0 came out several months ago :P
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i can't wait for sunday ...!!! :)
Great work Edain mod!
ı am waiting this since the summer dammit finally thganks edainmod greatjob