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Report RSS Edain 4.8: A Return to Form Pt. I

Join us as we detail some of the bold and exciting changes we have decided to make in the next version of Edain

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Greetings, Companions of the Edain!


Editor's Note: April's Fool of course... well, mostly. Read our follow-up here.

Many years ago, we decided to take Edain back to the roots of BFME: the fixed build system. We believed that this build style provided a deeper layer of strategy and added many interesting ways to fight. What followed were some of the best years for Edain, coming in 5th and then 1st in the ModDB Mod of the Year competition and seeing huge numbers of players download the mod.

The decision was controversial, but at the time we believe that we had made the right one. Now... we're ready for another change. Over the years, we've tried to make the system work with heaps of duct tape and hacky fixes, and what was supposed to take a couple of years took us a decade to finish. But the reality is that EA was right when they made the switch. Free build is just superior.

And due to this reality, we made the decision that we will, too, be taking Edain back to its true core: the BFME2 free build system.

Going back
Starting from 4.8 you will no longer have access to castles and camps with the free build system. Thus, when you start a match, you will notice quite a few changes. First, you will notice that your starting building is now a single vanilla style fortress with a central citadel and a certain number of defensive plots. Second, that your starting units are replaced by two builders that emerge from your fortress. Finally, you will see that all settlements on the map will have been removed. You are left with no troops, no fortress and no easy targets for expansion.

Thankfully, this is not some sick practical joke. The builders that spawn from your citadel can build an unlimited amount of buildings, unlike the War of the Ring builders. They also have a much expanded roster of buildings, including buildings which could previously only be constructed by claiming a settlement plot. All that's left for you now is to build up your fortress, train armies and conquer your enemies!


I feel naked...


One thing to note is that outposts flags will remain on the map and can still be claimed to build special outposts but you will not be able to build standard outposts. In vanilla, maps were populated with inns, outposts and signal fires that created points of interests on the map. In pre-4.X, we expanded this system by adding entire subfactions of units and heroes to the inns. In 4.0, this system was changed to use outposts flags, but at its core remains the same. The player goes to a specific place and claims it, they can then build units and heroes from it. Outposts flags are functionally similar to inns and as such we decided to keep outposts instead of replacing them with inns. We felt it was important to still have points of interests on the map that players could conquer. This also helped us balance some of the outposts, as the powerful economical ones would have been too strong if the player could have simply built them in the back of their base and made pretty much infinite money.


If you cannot put an outpost in your base, then consider
putting your base in an outpost


Faction Changes
Our goal with huge change was to transfer the essential experience of each faction into the free build style. Ideally, the only difference between the fixed build and free build versions of a faction should have been the build style. However, that was not always possible. We will go into the changes made to each faction in a future article but they include things like merging buildings with too much overlap, removing certain upgrades and introducing new buildings to factions that specifically relied on the external plots. Here is a list of generic changes we made to all the factions:

  • Removed economy upgrades
  • Economy buildings now level up over time
  • Economy buildings have a radius that impact their resource production
  • Economy buildings all have the ability to Man the Defenses at level 3
  • Faction start with two builders instead of their starting units
  • Factions start with a citadel surrounded by 4 defensive plots instead of a camp/castle
  • Settlements flags removed from the map
  • Builders can construct all internal and external buildings apart from a few duplicates and outposts


Denethor, his only son and his only son's ranger friend out for a picnic


This change was bittersweet to make, and it took a lot of internal discussion but when we boiled it down to its core there remained a simple truth: nothing can top EA's base work. We heard the fans lamenting the LOSS of the free build system and will commit to going forward on this new direction for Edain and try our best to continue onwards. With that being said, we look forward to your impressions of the new and old build style at the same time and can't wait to tell you more about some of the changes we've made in future articles.

Your Edain Team

Post comment Comments
Watcheroutofthewater
Watcheroutofthewater - - 56 comments

Ah yes, I was waiting and hoping for the Edain Mod to return to the PROPER RTS style. Very GOOD! :D

Thank you Edain Team for visiting my dreams and fulfilling them!

This is the greatest April Fools day gift I could have asked for!

This is a very sincere comment.

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KyrDerz
KyrDerz - - 133 comments

Finally. What took you so long?

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DarkDiablos
DarkDiablos - - 238 comments

Great, peaked my interest again. I think I read somewhere that it was to potentially reintroduce fort-like seiges but I personally hated the lack of free build. Not sure if the seige feel can be met but ah well.

Hmm although, sure this isn't an April fools joke despite the opening remarks? o_O

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lord_ellessar Creator
lord_ellessar - - 1,941 comments

It's not 100% an April fools ^^

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Arnonthor
Arnonthor - - 27 comments

Hoping this is an april fools joke :p

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7m_sh4
7m_sh4 - - 66 comments

Yes My Friend..I Hope So.
Edain Mod IS Better than age of The Rings to do This

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lord_ellessar Creator
lord_ellessar - - 1,941 comments

This partially a April fools joke 😛

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Random_Musings
Random_Musings - - 12 comments

April Fools ;)

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lord_ellessar Creator
lord_ellessar - - 1,941 comments

Not totally X)

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jabbothehut
jabbothehut - - 38 comments

I must commend the effort into making this april fools.

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lord_ellessar Creator
lord_ellessar - - 1,941 comments

Because it's only partially an April fools ^^

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