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Report RSS Edain 4.5: King Dain

One of the most common community requests we got after the release of Edain 4.4 were new abilities for Dain. For Edain 4.5, Dain brings a whole new suite of powers to the battlefield!

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Dain in Edain 4.5

Greetings, companions of Edain,


As work on the 4.5 patch progresses steadily, we want to share some more of the upcoming changes with you. In addition to spells and siege updates, we hope you are excited to hear that you will also be able to command overhauled leaders of the dwarves: we are talking about Dáin, who got a new concept for both his Erebor and Iron Hills version.

Dáin Ironfoot

His previous role as a defensive leader didn't really suit the young, hot-headed commander of the Hobbit films. Moreover, in terms of gameplay, the community has voiced a desire to change his role several times, so that Dáin adds more to the Iron Hills than just even more armor. For these reasons we decided to turn him into a mass-slayer, making his indomitable character and his lust for battle the centre of his concept. However, he should nonetheless represent the identity of the Iron Hills: as a heavily armoured faction, the realm's forces excel in long and draining battles. Dáin underlines this in the 4.5 version in two aspects: first and foremost, the longer the battle rages, the more powerful he becomes; on the other hand, he also contributes to keep the battle going on by making it harder for the enemy to escape.

Level 1 - Rising Rage: Dáin's rage increases with every attack against enemy units or heroes. After five attacks, he deals damage in an area and gains +30% armour. After 10 attacks, his strikes throw enemies to the ground and he can't be knocked down himself. Rage wears off after 20 seconds.

As a Dwarf, Dáin does not possess the magical prowess of the Istari, but he can certainly do something else all the better: hit hard. The longer he fights, the more bonuses he gets. Befitting the defensive focus of the Iron Hills, he requires some time to unleash his full combat potential. Yet, once he has fought his way into a bloody frenzy, only few foes will be left standing. This flaming rage not only makes him more effective in pure melee combat, but it also affects his other abilities, which also receive additional bonuses when Dáin reaches his maximum wrath.

Level 3 - Rupturing Strike: Dáin attacks the target enemy with such strength that he cracks open the ground around him, knocking all nearby enemies off their feet. It leaves behind a shattered area, slowing enemies by 30%. Slow doubles with full rage.

Like all Dwarves, Dáin has the disadvantage that he's not very fast on foot due to his short legs. This ability allows him to make up for this for a brief amount of time. It is useful both offensively and defensively: Rupturing strike can make it harder for enemies to flee or cover Dain's own retreat.

Level 6 - Dáin's Boar: Requires full rage. Dáin briefly mounts his boar. Not as fast as other steeds, but deals increased trample damage. It doesn't slow down when trampling enemies on shattered soil.

What would Dáin be without his boar? Unlike other mounts that are mainly used for transportation and quick movements, we decided to give Dáin a more interesting alternative. If he fought long enough to reach the top of his rage, he can summon his boar for a while and target enemy archers or swordsmen. In case he used Devastating Blow beforehand, he becomes an unstoppable death machine.

Level 10 - Host of the Iron Hills: Dáin temporarily summons several battalions of Iron Breakers to his side, depending on his rage. On his boar, he summons Ram Riders instead.

Level 10 retains still the iconic summon, albeit with a few minor variations. On one side, the number of summoned troops changes depending on how angry Dáin is; on the other side, he summons Ram Riders on his boar, instead of infantrymen. It's therefore exactly the ability you need in a close battle, which can easily be decided by summoning several elite units.

In conclusion, Dáin Ironfoot brings several important benefits to his faction which renounces offensive potential for its resilience. He can deal more and more damage the longer the battle rages on and force adversaries to face his indomitable Dwarven infantry rather than retreating to safety. He himself also embodies the aforementioned theme more clearly: not intimidating at first, but bloody tough - and barely stoppable after things got started.

King Dáin

With the Kingdom Under the Mountain, we have Dáin at an older age, and we wished to represent a pivotal development in his character, while holding firm to a few key elements. The old Dáin is no longer such a brutal fighter himself, but he has gained more experience as a commander and authoritative ruler. For that reason, his role changes from mass slayer to a supportive leader. However, he is still an easily irritable Dwarf whose fury is terribly dreaded by his enemies. According to the strategy of Erebor, these traits now express themselves differently: unlike the Iron Hills, this Dwarf-nation deals as much damage as possible and aims to force its foes to their knees quickly rather than exhausting them over the course of a long confrontation. Accordingly, we tried to give Dáin a proper skill set.

Level 1 - Burst of Rage: When attacking an enemy unit or hero, Dáin grants +100% damage to nearby allied units and makes them fearless for 15 seconds. Can only be triggered once every 90 seconds.

The duration of the buff that Dáin grants his warriors was reduced to just 15 seconds in Edain 4.5. To balance things out, it is now twice as strong! The Dwarves of Erebor may do even more damage in a short time right from the very moment battle is joined. Whenever Dain's outburst is triggered, he speaks louder and cries either ''Baruk Khazâd!'' or ''Khazâd ai-mênu!''

Level 3 - Charge Command: Dáin places a temporary banner next to the targeted enemy unit. The closer allied units and heroes get to the banner, the faster they move.

Similarly to the young Dáin Ironfoot, the king still commands an ability that can compensate for his Dwarven slowness. While Rupturing Strike primarily allows you to keep the enemies entangled in a fight, Charge Command is meant to force your opponent into a fight in the first place. By marking a target, allies are able to effortlessly close the gap between them and their enemies in just a few seconds.

Level 6 - Dáin's Boar: As long as Burst of Rage is active, Dáin can temporarily mount his boar. While mounted, he triggers a new Burst of Rage with every attack against enemy units or heroes without needing to recharge.

As already mentioned, we did not want to design the boar as a mere means of transportation, but rather to give it an active role. On the back of his boar, King Dáin can briefly renew the boost of his outburst and even spread it over broad areas, riding from one spot on the frontline to another. Nevertheless, the leadership is not eternal, so you should get the most out of the limited time. The prerequisite is again that Dáin is currently enraged.

Level 10 - Battle-wagons of the King: Dáin summons five upgraded battle-wagons to the target area. One for every Dwarven realm, and one with banner and beer barrel respectively.

King Dáin stays true to the spirit of all united Dwarven kingdoms by momentarily summoning five chariots, even from the other two kingdoms of the Iron Hills and the Blue Mountains. Even though they do not stay for long, they can cause massive damage within very short time. Opponents who are not prepared and have recruited too few or no spearmen at all can risk to be caught by sudden surprise. And, of course, a mobile well and additional chariot leadership are useful in all cases.

Alas, battle-wagons are still under development, so we can't tell you what the special upgrades of each kingdom will do yet. But we'll gladly give you a little taste of the future anyway:

Sneak Peek: New Battle Wagon Upgrades

We're still working on his Ring forms as well. If you have interesting ideas to propose, do not hesitate to let us know!
We hope you'll enjoy the update and give your precious feedback on the matter!

Your Edain Team

Comments
Starwarsfan8
Starwarsfan8

In terms of a Ring Form for Dain at his prime, I like the idea that his rage would become all consuming. Kinda like the Hulk from Marvel comics. You could have a mechanic where Dain loses health when out of combat, but he has an op lifesteal melee attack to make up for it. Make his mount move faster as well, and have his abilities deal more damage.

I think this ring hero would be especially unique as compared to the other heroes, since the concept of the One Ring bringing out one's inner rage isn't explored as much as lust, selfishness, depression. More specifically the ring bringing out Dain's desire for battle, making him Chaotic Evil if that makes any sense.

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TruthsArbitrator
TruthsArbitrator

#dwarfeuphoria2018 is still real!

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ShipwrightOfTheNoldo
ShipwrightOfTheNoldo

Wow this is nice. I look forward to seeing this in action.

(It probably isn't given how the team tends to post on time for it, but I really hope this isn't a late April Fools Joke)

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Guest
Guest

This is great stuff. Can you please change the hero icon and picture of Dain? There are so many better pictures from his movie look, with or without the helm. The same you used on old Dain. Perfect. Cheers.

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GrandSerpent
GrandSerpent

This is why I never lose hope on this mod. In simple words: even though we wait long enough, you Germans just don't stop from surprising us every single time with the articles who show your determination and love for Tolkiens legacy. ❤️👌🏼💯💯

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Labria
Labria

New Dain's concept looks good. Is it five charits too much? I think three charits are enough.

I hope Dain will be ring hero only in Iron Hills. I can imagine that young Dain can take one ring, but not his old wise version in Erebor. Old Dain refused the dwarf ring from Sauron's messenger. I don't think that he will take one ring for himself. Old Dain should summon Durin.

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lord_ellessar
lord_ellessar

a late april fools

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AulëTheSmith
AulëTheSmith

I thought the same on first impression. Since it was quite a wide debated issue the one of Dain. And it is quite a radical change this concept. But unless there will be some other team statement they said it is not a prank, it is real.

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Joragon Creator
Joragon

Exactly, it is no prank.
We thought after the Long time with no update it would be improperly to create an April fool update instead of a real update. Also there are some guys who thought it was an April fool. So if you want, the April fool was that it was no April fool.

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lord_ellessar
lord_ellessar

Then i have to read it

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AulëTheSmith
AulëTheSmith

That's incredible as always guys :) you rework again Dain's character basing more on BOTFA. Nobody can say that the team doesn't not listen to his fans neither that you abandon us. We are with you. keep on surprising us with your work :)

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CragLord
CragLord

Nice to see new improvements!
Good luck with rest of work! :)

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DieWalküre
DieWalküre

I'm very glad you like it, Crag. I wish you well :)

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CragLord
CragLord

Thanks Walk, good to see you too old friend! :)

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GrandSerpent
GrandSerpent

Craig good to hear from you !! Remember how back in 2015 you and Dain created the topic for the wagons? Well, now that become reality 😎😎😎

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DieWalküre
DieWalküre

The community owes them very much for the brilliant proposals they have passionately advocated. Above all, Hobbit-based Dwarven infantry, the Grey Mountains and battle-wagons.

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GrandSerpent
GrandSerpent

Indeed, they should enter the "Halls of honorable community members" in Edain's history 😁

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CragLord
CragLord

Thank you both on kind words! :)
I must admit, nostalgia kicked me hard while I was reading article and even more after your comments!
Beside that, I am really thrilled to see that this mod is enduring on its glorious path! :)

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GrandSerpent
GrandSerpent

Why i cant add you here as friend ? Also, i noticed that you speak slavic language, maybe you are from the Balkans as well ? 😁

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Superdante
Superdante

Great work guys, You're amazing. Keep at it and take your time, with Edain and its incredible Team the wait is worth the while ;)

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kingsjewel
kingsjewel

Very good changes! I really hope that it isn't a late April's fools.

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Moby91
Moby91

Ouuu, I just can't wait!! Keep it up, guys! :D

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Dain_Ironfoot_II
Dain_Ironfoot_II

Just an idea, what if once he mounts his pig, he maybe has a small boost in speed, but if his pig is killed he becomes enraged like in the movie and his stats go up, so he sacrifices mobility for attack and defence.

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aidenpons
aidenpons

OH MY GOSH THAT IS SO COOL

"Young Dain Ironfoot of the Iron Hills" and "King Dain of Erebor" are TWO DIFFERENT HEROES

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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