Dynamic Campaign Generator (DCG) is a mod for the game "Men of War" and some of its successors that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

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Add media Report RSS Vickers 6-Ton Mark E Type A with 3.7cm Tank Gun (view original)
Vickers 6-Ton Mark E Type A with 3.7cm Tank Gun
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***Geroj***
***Geroj*** - - 2,161 comments

Glorious, there is never enough 6t vickers variants

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zekewolff Author
zekewolff - - 888 comments

Thanks! Working on the 4.7cm single turret version right now, then it is back to work on the 7TP!

~Zeke.

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***Geroj***
***Geroj*** - - 2,161 comments

Will it get that neat WW1 camo? Ww2photo.se

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zekewolff Author
zekewolff - - 888 comments

No, the Poles used modernized three-colored camouflage scheme in 1939.

~Zeke.

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***Geroj***
***Geroj*** - - 2,161 comments

Oh, ok, btw how can I add more camo options for vehicles to campaign mod? (for my own custom skins) Dont really know what file to edit

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zekewolff Author
zekewolff - - 888 comments

You need to create new skins with Paint.net, photoshop or any other paint software, you can use whatever you prefer as long as it can export the finished result as .dds files.

Then you need to edit the correct xml file to bring your new skins into action. These xlm files are named after the nation they belong to, ie. German_vehicles.xlm etc.

Study these xlm's and you will quickly understand how they work.

~Zeke.

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***Geroj***
***Geroj*** - - 2,161 comments

I already made skins in GIMP and replaced existing ones, just had no idea where to add them in xml files. Thanks for info zeke

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Description

Early hull/engine configuration of the Vickers 6-Ton Mark E Type A, this time armed with a Browning wz.30 7.92mm machine gun in the left turret, and a 3.7cm Puteaux SA18 Tank Gun in the right turret.

~Zeke.