How long you can survive in the dark dungeon? Find it out by playing my first custom story!

RSS Reviews
2

CheesyDeveloper says

Agree (2) Disagree (1)

Positives:

- The idea
- Level design is okay

Negatives:

- No scripting at all
- Boring gameplay
- No challange
- It's simply not good (read conclusion)

Conclusion:

I like the idea of "survival", but come on man...

No scripting at all (monsters are standing still, making it very easy to simply crawl to the next room without any challange).

There is no way to escape and nothing happens unless you make the monsters chase you, and even then it's easy to avoid them.

"Can you survive?" Yeah, it's not that hard. All I have to do is being silent in the start room or crawl around the map...

Good idea, but it's not working. Plain and simple.

2/10 - Very bad

1

ErrorUnknownGT says

Agree Disagree

Trash, by no means is this a story, and the monsters don't even re spawn, only 7 tiny rooms.

2

nowac2645 says

Agree Disagree

The idea of it being a survival horror map is interesting but the way the custom story was made is just not good. There was almost no scripting involved, the monsters don't move and there's no way to escape. All you can do is make it interesting by making them chase you and that's a boring concept. The map is boring. The thing YOU need to do is include scripting and make a bigger map, then it'll be better. If you do that in the patch then I'll change this rating to a 6 :)

5

AndrewAllStars says

Agree Disagree

Although you have a long way to go, you seem to grasp the basic concept of level designs and lighting quite well. There were a couple of buggy walls in the room with all the beds (see video), but your placements and such were solid, although perhaps a darker atmosphere would be preferable for this game type.

Other than that, there really isn't much else to talk about.

With regards the idea of a 'Survival' game between the player and monsters, try and make your next Map alot bigger with more variety in rooms, objects and perhaps open spaces/more than one door to each room.

Also make the monsters follow a path, as having them just stood still kinda breaks the game and immersion. Once they lose interest in finding the player, have them return to their set path of walking around. This adds a stealth element to the game.

Also have the monsters reset when the player dies rather than not return.

I had a good 10minutes play around with your mod, but i wouldn't really call it a Custom Story as such.

3

zys says

1

Loirinha says

1

Bad_Peek says