This mod based on Frank Herbert's epic Dune saga, features a struggle to control one planet - Dune, Arrakis, a barren desert wasteland which is valuable for one thing only - the spice melange. The spice has the universe addicted to it; it extends life, it allows for the Navigators of the the Spacing Guild to fold space, travel from one point in space to another without moving, it is the basis for the economy and trade of the known universe. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The mysterious Fremen worship the worms as Shai-Hulud, the Great Makers. Dune Wars is a total conversion of Civilization 4 : Beyond the Sword. Features include: + 9 playable factions + Spice and Harvesters + Massive sandworms roam the desert + Pay the guild to transport troops from your homeworld + Water, Offworld Trade, Unique Civ Abilities, Terraforming and more... Are you ready to become the sole ruler of Dune, and in turn, control the universe?

Description

The latest patch makes the scenarios playable and adds visuals from the second trailer for Dune: Part 2. Long live the fighters!

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Dune Wars: Revival VIP 5.8
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Guest
Guest - - 689,980 comments

So many updates. You are the best, people!

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Guest
Guest - - 689,980 comments

hey, wnt sometime try it multiplayr with this mode? Write me on dc - corrinos

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Guest
Guest - - 689,980 comments

If I'm going for a fresh install of Dune Wars Revival, do I need to install the previous 5.x patches, or can I install this straight after the 4.0 patch?

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Deliverator Author
Deliverator - - 63 comments

You can install the latest patch over a fresh copy of Dune Wars Revival 1.10. There is no need to install each of the intermediate patches. For example, if you are installing 5.8 you don't need to install 4.0 - just install it over Dune Wars Revival 1.10 and that's all.

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