Atmospheric immersion into a "Doom-Real" environment. Actually believe you are in a real base. Actually be there fighting to survive and win the day. These are the goals of Dragon Sector. Hi-res texturing. Immersive ambient sounds. Realistic environments. They're all here. If realistic play is your preferred game, then Dragon Sector just might take you as close as you're ever to get to "really being there" in a retro-Doom game!

Report RSS Dragon Sector (The Remake) v0.62 Released!

This release brings with it a set of new PowerUps, new firing behavior for the Bot and Drone, plus a bevy of Map fixes!

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Map 6 Screen

Good day to you all, Doomers!

Today we’re bringing you an update to Dragon Sector (The Remake) that brings with it a set of fixes and improvements. Every map has had some tweaks done, but that’s only the start of it. This release includes the new PowerUps we’ve been working on, one of which is sort of a proof-of-concept at this point. We’ve also made improvements to how the Security Bot and Drone work, which should make them fight a bit smarter.

Now that GZDoom 4.11.1 is released, we highly recommend using this version. It’s included in the Full Pack download, so no more reliance on Development builds for now.

Map 6 Screen

The list of notable changes is below. Before that, though, an update on Map 7.

IRL stuff has put a bit of a damper on development over the past couple of months. We can’t say specifically when we’ll begin on Map 7 yet. That said, as things settle, we’ll start to get a better idea of the concept and where Map 7 will draw its inspirations from.

Map 6 was a real beast of a map to work on, and it took a lot out of BarefootMapMaker, so we’re both getting our creative energies back.

That said, we’ll keep updating the mod with our progress and fixes, so you can keep enjoying the latest and best version of Dragon Sector (The Remake).

Now then, onto the notes!

Fixes

  • Many fixes to the heights of [model] decorations to account for the change in perspective from the previous version.
  • A few skill-level-based bug fixes, particularly with pickups and dynamic lights.
  • A couple of small cosmetic fixes, where textures were displaying as flickering overlaps.
  • Reworked the boss encounter at the end of Map 6. More work may come to it in future, as we’re still trying to figure out how to best dial him in.

New Additions

  • New Music for Map 6 - “Perpetual Beat of the Machine” by Kyle Misko
  • New PowerUps - We’ve added a selection of new PowerUps to help with your fight through Dragon Sector.
    • Damage Amplifier - Doubles Damage that you deal to monsters when your Health is 100 or higher.
    • Damage Absorb - When Armor is 100 or Higher, all incoming Damage is reduced by 20 points.
    • Magnet - Will draw small pickups toward you (health bonuses, armor bonuses, small ammo pickups and Project Brutality Demon Energy pickups). There is also an upgrade for this which increases its range.
    • Powerup Doubler - It extends the duration/points of the first powerup you pickup of its type, in any given map. Light amplification duration is doubled, for example. Health regeneration’s points are doubled, as another example.
      • Be careful with this powerup. It works only with the first item of its type in a map. Say you pick up Light Amplification Goggles. The first you pick up will last double its regular time. If you pick up a second one, though, it will last only its normal time, even resetting the one you have, if you have a doubled one active at that time! We are expecting this behavior to be addressed at some point, but it will have to come from GZDoom’s end - it is a limitation in their code, they’ll need to address. But until then, we wanted it in as a proof of concept, and so you could have fun with it!
  • The new PowerUps appear as icons, in a column in the left side of the HUD, when they have been picked up. The Damage Absorb and Damage Amplifier will appear as translucent if you fall below the requisite Health/Armor.
  • Dialed back the amount of Poison damage that can be inflicted to a player.

Map 6 Screen

Thanks to everyone who has played the mod! We hope that you enjoy the latest batch of fixes. We think you’ll find the improvements notable, and worth the time to download!

Map 6 ScreenMap 6 Screen

That’s it for now. Smack that Carbine and get ready to fight!

BarefootMapMaker & DarynS

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