Blessed by Newblood, this mod features all weapons from dusk, ported into Doom engine. The mod also features game achievements, game mutators and even an optional fork of ZMovement, called "Dusk movement" made by Ivory Duke himself.

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Description

Finally, after almost a year of hiatus, a new doosk update!
A small manteinance update, featuring several bugfixes, an alternate fire mechanic rewrite and a new multiplayer map!

Enjoy a demake of Fusillade being ported into Doosk, or as I called it: "Fusilado"
There are still future updates planned for this mod. It just won't be big updates like the ones done the first 2 years of this project. At least, until I can find someone who wants to make singleplayer maps for this, or I get a bit free from hellslinger so I can do my stuff instead XD

Changelog: 3rd anniversary update (14/02/23)
Fixed a typo on skirmish's time menu.
Added a new multiplayer map: Fusilado
Fixed an issue with "nerfed riveter" mutator misbehaving while on singleplayer.
Rewrote the way alternate fire works, now it behaves as originally intended across all sourceports! (Also, fixed a misbehaviour on sniper rifle while on qzandronum)
Assigned some default keys on KEYCONF
Added decorate parses for GZdoom builder, for those who want to create custom mapsets with this mod.
All weapons were rewritten, so it no longer uses weaponpowerlevel2 to increase firerate with totem.
Fixed an issue where damage numbers would show random images instead of numbers.
Included dusk texturepack inside the mod for those who wants to make custom maps for the mod (or any other vanilla mod)
Added some UDMX maps, retextured them with doosk textures.