Hello guys! It's been a while since something happened here on our moddb page, but worry not - every single day was packed with plenty of work behind the curtains.
We're currently doing our best to bring the next update this year and with time slowly running out (and the huge income of traffic and interest) it keeps us extremely busy. Maybe that's why I had no idea - and for a good reason, this is still a god damn demo - that somebody actually deemed us worthy to participate in this year's Cacowards.
It's literally been about three hours between me realizing that's a thing and then, at 5AM, discovering that Doom Infinite actually won in the gameplay category! It's... Yeah, it's a big shock. And I wanted to thank anybody who ever gave this game a chance, even for five minutes or so. Never mind the golden Caco (which we're absolutely ecstatic about on the team) - having so many people discovering Infinite is a prize on its own! Thank you!
Right now we're focusing on bringing a big update to the dynamic map system (DynaMap 2.0). Freshly created mapping tools will allow us to make subtle changes faster and with higher precision. It itself got a couple more additional tricks up its sleeve to modify maps during gameplay...
Other than that there's the new Powerup Flavor system, which will allow for even greater variety in powers and synergies. Active and Passive powerups coming in Vanilla, Holy, Cursed and Legendary flavors will spice things up and were planned for a long time now. Sadly, the Chocolate Chip flavor had to be cancelled.
Limbo (the hub area) will also be integrated with the aforementioned DynaMap system in order to make it even more twisted and alive. Other than that? More bugfixes, crash fixes, more helpful hints and content additions - we're cooking them all for a tasty winter feast. Progress is steady and the foundation for the full version is growing stronger and more stable with each step.
Stay tuned, and again - thank you for being around!
- DOS
I recently found out about this mod and really appreciate all the hard work that has gone and is going into it! I check often to see if there is another update. This post is great news and has me very excited!
Congratulations!
Well, thank you!
Is there any way to play this with a friend? ive been trying to get it to run through zandronum and i get a zandronum fatal error thanks in advance awesome mod
Sadly, no. That's why it points out that's a "single-player roguelike action FPS..." as a tagline. Sorry about that, but really nothing we can do about it at this point!
It's pretty fun so far, but can the different ammo types get an entry in the in-game guide? The different quirks having an entry was very helpful.
We'll get around the missing info pretty soon!
Message;
OPEN THE MOD MENU
(PRESS UNDEFINED)
Where the hell can I define that key:
open mod menu?
It seems it not appear in keyboard settings
I'm stuck on trainning mission
well deserved guys. great job!
It gets kinda silly in late game. You reach 999/999 and gun upgrades get so high that almost everything explodes into gore with a single bullet and even a cyberdemon barely amounts to a speedbump. And you have to actively avoid some passive items since they're a huge downgrade, such as flesh armor which just cuts your damage absorption pool in half and getting healed using armor is no help since you're sitting at the maximum value. And the swap places thing which sometimes throws you into an unplayable region of the map and it's often impossible to escape (that killed my 30-ish level run).
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