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mikesilvatrindade
mikesilvatrindade - - 2 comments

This game is awsome! ive being playing the original dooms for years and this mod feels like the way the game should have been from the start. however theres several things i would like to see changed and optimised. heres a (long) list, hope you see this difficultoldstuff.

-Ammo type explanation at the guide screen. What the hell is mauler ammo? and tracer? vulcan and infernal are easy to understand however ammo types, alt fires and every other gun properties should be explained. currently only quirks are explained at guide screen.

-Curse level is unbalanced imo, if i manage to get nice weapons and artifacts, i wanna get fun killing demons, however the games encourages to complete levels as fast as possible. curse level should be linked to enemies killed, not ingame time. sometimes i finish level 1 at 4 curse levels, just because i couldnt complete the level quickly.

-some levels have random curses like dwarfism or paralysis. is chance based? at least give in game info about that.

-mod packs are so rare. what a tease having a good mechanic to almost never using it. either lower modpack number requirement, or make them more frequent

-it would be nice to have a way to drop weapons and artifacts.
about artifacts, ive picked up some that completely ruin my run, for instance the one that drops constantly Hp level for levaing puddle of damaging blood. that artifact is unfair and unbalanced. the behelit reference artifact also made me lose half a dozen artifacts. at least explain or give more hints about artifact usage.
about being able droping weapons, swaping weapons is very hard. since theres more than one weapon per hotkey, im not able to switch fast and reliably enough. if i could drop unwanted weapons i would only cycle weapons i want

-special runes to unlock limbo doors are super rare, at at list it should be rewards for completing certain level tresholds like one rune per 5 levels, or at least making the more common. i only found one in many hours of gameplay

-revy could be unlocked from the start? make the items more expensive or scale eith curse level, but it would be a fine adition to limbo

-limbo generated levels are disapointing and the layout is confusing. i just use the ones that costs 50 souls per run to see if have a easy to complete chest. if are too much hassle i leave without even trying to complete, not to risk the run. i get the high risk/reward, but after many disapointing artifacts, i realy dont try anymore.

-activated artifacts are not fun. usualy when i get one activated artifact instead of a passive one i get frustrated. at least make chests choose between an activated and a passive one. sometimes chests have two passive artifacts to choose from, at least make two passives or one passive and one activated to choose from.

-this goes without saying, more levels to play. cycling the same ones get boring, but i get it, since it still on demo version.

either way this game is awsome as it is, and it would be nice to have it more balanced. i would pay top money for it. congratulations dev, this hame is a gem.
im looking foward to see it developed.

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SoullessCircle
SoullessCircle - - 4 comments

You doing good, friendo? I know life may be tough all around and working in a team for a highly-anticipated like that can be stressful, but I am not here to inquire about the mod, but about you. How you doing, my dude? How's life been treating you outside of your work cycle?

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difficultoldstuff Creator
difficultoldstuff - - 159 comments

Well that's refreshing! :o
I'm doing better, just finishing my Christmas / New Year / being sick break, and my inevitable comeback will hopefully bring the project back on track very soon.

And that really sums up my life outside of work. ;) I might have a problem. Also, "highly-anticipated"...? Wow, first of all - thanks, second - NOW I should be stressed! ;)

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SoullessCircle
SoullessCircle - - 4 comments

Well I did not mean to stress you out with that. Sorry about that. :P

Anyways, happy to hear that you're doing fine now, but I do hope that the sick break wasn't for anything bad (I'm assuming a cold?) Anyways, past that, take breaks if you need to, my dude. Mental health is paramount when it comes to larger projects like this.

Oh, also, if you need a play tester, hit me up. I'll be willing to help that way in the project and give you as detailed of a bug report as I can before it gets released. That would hopefully aid in lowering your stress levels if you know your stuff is being tested thoroughly.

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difficultoldstuff Creator
difficultoldstuff - - 159 comments

Actually, one of my testers is having some life troubles, so I wouldn't mind having another helping hand! If you're serious about it, let's have a private talk or something, I guess? ;) Do you have Discord or such?

And yeah, it was a cold-ish sickness, nothing too serious, but disruptive.

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SoullessCircle
SoullessCircle - - 4 comments

Yep, I have Discord! I will message my Discord tag to you if you do want to talk.

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BlueBerryPickle
BlueBerryPickle - - 1 comments

Hello

I have a question, with 'DOOM Infinite' is the levels procedurally generated or is it just a pack of wads.
If it is procedurally generated, would u mind passing this info on how you achieved this within the constraints of the doom, I've been working on a couple of doom wads for a while now but I've always wanted to create doom as a roguelike shooter such as an 'Enter the Gungeon' fps mod, I've tried and tried but never succeeded, but 'Doom Infinite' seems to of fulfilled my dreams, I would really like to know if and how procedural generation can work in doom.

Thank you.

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difficultoldstuff Creator
difficultoldstuff - - 159 comments

Hey BlueBerryPickle! I'm out ouf town + sick, posting from a ****** laptop, so I'll keep it to the point: right now I've added some pre-defined maps, so the main mode doesn't have much of map generation, but I'm working on a second mode with random room generation. Honestly, it's possible to a degree, question is what's the best solution to pick...

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mariohector
mariohector - - 51 comments

the mod lla will not come out

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difficultoldstuff Creator
difficultoldstuff - - 159 comments

HAH!

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difficultoldstuff Creator
difficultoldstuff - - 159 comments

It will, it will... Please be a little bit more patient.

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