DOOM Infinite Demo v.0.978.4. PK3 file inside the ZIP. GZDoom 4.8.2 or higher required. DOOM II iwad required.
Installation:
- download and unzip
- drag and drop the pk3 file on gzdoom.exe or use a mod launcher
- read the readme!
Changelog:
- fatal error on start if the player had changed his crosshair to a non-standard one fixed
- further balance tweaks (gameplay and powerups)
- 15 new passive upgrades
- 2 new active items
- improved configuration help
- small map fixes and additions
- lots of bugfixes
Requirements:
- GZDoom 4.8.2 or higher
- Doom2.wad
Recommended companion mods:
Many thanks to our team, patrons and all the patient people who discovered this mod! You rock!
Letsgoooooooo
cool mod man
e1m2: player unable to move after spawning in. nothing works except fists. other weapons just don't shoot.
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Gives a error on the next map after tutorial. No idea what's causing it.
Hey there! May you clue us on what the error says?
Ah, it seems to have resolved by itself after relaunching the game on next day and it continued to next map. The error before that happened was when I was being moved to the hub map from the introduction/tutorial map. And generally there was no actual information about the error itself, other than a red / black screen with a simple message that something went wrong.
It's possible to use this with LZdoom?
Sadly I would greatly advise against it - LZDoom uses an older version of OpenGL and much of the functionality of the mod leans on GZDoom-specific functionality.