Lost in Infinity's grasp, the Doom Slayer must break an endless cycle of death and rebirth. Classic Doom transformed into a roguelike along with upgrades, stats and random surprises!

Description

DOOM Infinite Demo v.0.977.2 (Hotfix 2). PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

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DOOM INFINITE DEMO 0.977.2 (Hotfix 2)
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stan_n1
stan_n1 - - 97 comments

At first it is a little too hard imo, beign shutdown on my way back by mastermind wasn't fun, overall it reminds me mostly of horde mode where monster are constantly respawning not something like in binding of issac BUT looking at it i'm looking forward for the next version beacuse roguelike i something i love - one question - what is the mode name for that arror on the ground "where to go" it's great and i need it now :)

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difficultoldstuff Author
difficultoldstuff - - 159 comments

Yeah, it's a tough mod (balancing is still work in progress), but gets easier the more you play - you unlock more stuff and get much better at the core gameplay elements as a result! Classic Mode can be very hectic, and the only "win" condition as of now is dead so... Much more to come!

The "helper arrow" (Options -> Doom Infinite Options -> Accessibility -> Display Help Arrow / Display Help Points) is a built-in mechanic to help out with the OG Doom's often cryptic level design. As for now it's just that, a built-in part of the mod, but maybe later one day we'll make it a separate thing. One more thing - it demands the mapper to place those markers themselves, but that's a very easy and streamlined process.

Thanks for trying Infinite out!

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Pega6us
Pega6us - - 112 comments

Great!!! This mod have potential!!!

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Guest
Guest - - 689,871 comments

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