The DHMP is a DOOM community effort to recreate the original DOOM,DOOM2, and Final DOOM sprites as 3D models, to be used by DOOM engines that can support models.
This is while keeping the same style and feeling of the originals (highly important) that may also have inspiration from the concept sketches and models the id create when making DOOM.

The aim is to create modern, high quality 3d models using modern shading techniques to the highest quality possible.

We are making our models for the Doomsday port, but we are releasing our source creation files so that others can use the models in their source port of choice (depending on the ports graphical ability).

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You thought Duke got all the love this Christmas? You thought that Doom was going to get left out in the snow this holiday? Think again!

The Doom High Res Model Project brings it for the Slayer with new weapon models, new projectile effects and new props to enjoy.

Grab it from Github.com

New Shotguns and Plasma Rifle along with their ammunition pickups. New tech light props from Mark.

New projectile shaders from Kurikai.

Thanks to Veirdo from the ELV for his help with the shaders.

releasedecembergraphics

supershotguningame2

smalltechlight

photo 2022 10 07 22 35 33

dhmp20221231

Invisibility Sphere Update

Invisibility Sphere Update

News

Kurikai has been hard at work on the Invisibility Sphere for the pack.

Computer map pickup ingame

Computer map pickup ingame

News

New computer map pickup model in-game and animated, Will be in the next release, which we are aiming for a Christmas release.

New Release in Progress!

New Release in Progress!

News 1 comment

Good news everyone! Work is progressing on a new release for the DHMP!

High Res Doomsday Model Port Hits ModDB

High Res Doomsday Model Port Hits ModDB

News 4 comments

We've finally done what we should have done some time ago and released this mod onto ModDB, where it can properly thrive.

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DHMP Release: 20221231

DHMP Release: 20221231

Full Version 3 comments

Plasma Rifle, the shotguns along with projectiles and tech light props.

com hiriwa dhmp 20211111

com hiriwa dhmp 20211111

Full Version 1 comment

The project as it exists to this point. compatible with the Doomsday/Dengine port of Doom.

Post comment Comments  (0 - 10 of 23)
not.your.Mom.and.Dad
not.your.Mom.and.Dad - - 96 comments

Man... this is the best doom 1 item remake ever, keep up the good, DONT STOP.

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Nukefalls
Nukefalls - - 30 comments

tbh we should have a hd doom discord for hd dooming

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Nukefalls
Nukefalls - - 30 comments

Finally! A HD Doom Discord!
Discord.gg

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Nukefalls
Nukefalls - - 30 comments

not exactly a discord but join the cult Moddb.com

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Nukefalls
Nukefalls - - 30 comments

we have a hd doomworld forum!

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Nukefalls
Nukefalls - - 30 comments

does doomsday have a discord?

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tankcun2000
tankcun2000 - - 20 comments

how can i play with this? try to find any instruction but cant found anything

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alienpilot11
alienpilot11 - - 44 comments

You need the doomsday engine, Dengine.net Once you have that, there's a little plus sign next to the game in the launcher, just add the file there and you should be good to go.

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viniciuscredendio
viniciuscredendio - - 7 comments

I liked the details like the glowing skull keys, and the shotgun pump animation looks smooth and timed. Keep going this good work. I wish we can use it on GZ

The gloves look well done, and the super shotgun animation is great but it feels too close to the screen when reloading, maybe is the FOV you are using on the vĂ­deo? Otherwise, very nice!

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Sgt.McHale
Sgt.McHale - - 302 comments

I think the models would look a lot better if the textures were made from the sprites themselves because right now it looks like the models are from a mobile game.

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Nukefalls
Nukefalls - - 30 comments

they would look like **** if the textures were made from the sprites and the reason why the models look like they are from a mobile game is because the models are using the medium resolution textures and they look great with high resolution textures

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Nukefalls
Nukefalls - - 30 comments

and another reason is doomsday's lighting

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