Doom E1M1 Upscaled 6x By An AI (Experiment)
Texture 2 commentsThis is an experiment mod created using the Topaz Gigapixel program, where I upscaled all the textures in E1M1 and some sprites 6 times. I thought I'd...
This is an experiment mod created using the Topaz Gigapixel program, where I upscaled all the textures in E1M1 and some sprites 6 times. I thought I'd share the results. There has been a version where it has been upscaled 2x, but I wanted to try pushing the limits of the Gigapixel program.
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This is an experiment mod created using the Topaz Gigapixel program, where I upscaled all the textures in E1M1 and some sprites 6 times. I thought I'd...
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Inspired by Doom 3 and DBT mods so i made this project,gzdoom 4.6.0 or better it is required now LZdoom support
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much better than those godawful "hd" mods
Tried this upscale. Very pleased with it. Works very well on my computer. But i think someone has done 16x upscale. So question comes, can you push this even more? Im very curious.
Specially enemy sprites look epic!
Keep an eye out I'm adding a Vanilla version that is fairly complete, as far as scaling goes it is I just got done filming every sprite scaled up. But much work to be done on the Brutal version especially with Brutal DooM 21 being a foot now.
Doom Guy himself looks pretty terrible and the helmet armor. the rest is impressive though. From the AI. Would like to get my hands on some A.I. I have one that I haven't compiled and another that is the one I did all the work with. Not sure I agree with CambreaKer though the HD textures look a bit better overall when you hand select the textures you like the most. Like the DoubleDHTP I combined for the 2.1.1 sourceports. Simply scaling can provide an authentic look but that doomguy definitely shows it's flaws he shouldn't look like that.