PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

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wet walls? (Games : Doom II : Mods : DOOM CE : Forum : Bug Reports, Feedback, Questions : wet walls?) Locked
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May 6 2021 Anchor

hi - loving your mod so far! i've found it through this video. however, i can't find the setting to make the walls look all shiny and wet like they do in that clip. which one is that and how do i find it?

May 7 2021 Anchor

Hi, that effect is only visible when the textures react to lighting, such as the flashlight, torches, projectiles, etc.

The linked video is from a very old version of the mod, and I've changed the glossiness of some textures since then. Those particular ones look much less "wet" in favor of a rougher look. The effect varies depending on the texture, so others are more shiny, wet, metallic, etc.

Edited by: molecicco

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