Redux is a large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug fixes, restored content and new features.

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Noctua87
Noctua87 - - 8 comments

Prend tout le temps que tu voudras, ton mod est excellent, je dois refaire Doom 3 environ une fois par an, et à chaque fois je réinstalle Redux et je suis toujours content de voir qu'il s'embellit à chaque version un peu plus. L'interface est très clean, et le jeu garde le côté vanilla+ ce que d'autres mods altèrent beaucoup trop le feeling selon moi.

Si possible, ça serait pas mal de réduire un peu le nombre de munitions transportables (parceque 250 cartouches de shotgun, on ne se sent jamais en difficulté) et que le shotgun se recharge une par une au lieu de deux par deux.
(que vient faire Depardieu dans l'histoire ??)

Un grand merci à toi, pour ton sérieux et la grande qualité de ton travail sur Redux

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Clear_strelok AuthorSubscriber
Clear_strelok - - 378 comments

Merci ! Je ne compte pas faire de modifications d'équilibrage, parce que ça ne correspondrait pas à l'intention du mod, mais j'ai bon espoir que la version 2.1 puisse être utilisée comme une plateforme stable par des auteurs d'add-ons motivés (je prévois aussi la compatibilité avec Cst Doom 3 et son excellent support des écrans larges, donc ça devrait ouvrir des possibilités).

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Description

Time for an update ! While I expected things to slow down following september's update, the last two months saw a lot of great progress instead.

300+ assets have been created or updated since september, with a particular emphasis on creating high-resolution replacements for objects that are commonly shared between levels. With Redux having been focused on Doom 3's default shading and color grading since 2.0RC, attention has also been paid to Wulfen's texture sets, which were originally drawn with Sikkmod's shader suite in mind. It mostly meant redoing the specular maps while leaving the rest intact, although in some cases the entire set had to be redrawn.

With so much work being done these last few months (including additional UI and UX updates as well as fixes for minor vanilla issues) and the first half of the year coming to an end, however, the amount of free time available for Redux in the coming weeks will be quite thin. This seems like a good opportuniy to slow things down and prepare the 2.1 release as well a taking some time to cover all of the changes in proper details, as the completely outdated description and vague updates have so far done a poor joob of representing the current state of the mod.

A december release seems extremely unlikely at this point, but I have better hopes for either january or february.