The definitive way to play the critically acclaimed survival horror game Doom 3, D3EE enhances and modernizes multiple aspects of the game and its expansions Resurrection of Evil and The Lost Mission, making it a much more immersive experience while staying true to how its developers envisioned it.

RSS Reviews  (0 - 10 of 22)

playing this with the fixed shotgun spread addon made me bust a nut

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10

rjsxz says

Agree Disagree

very good

A must have quality improvements mod. I don't use Dwemn 3 or FhDoom ports. I just use a retail copy executable patched to 1.3.1 with Enhanced Edition ontop of it. Works like a charm on Windows 10. Love the custom splash screens, main menu logo, custom cursor & subtle improvements of the user interface & PDA User Interface. The subtle things this mod does further add to the overall Doom 3 experience. And some of the major improvements that come with EE (like 1920x1080 full aspect ratio widescreen support & hi-rez images on loading screens between chapters, just to highlight a few) add to the game, without taking anything away.

In my opinion, Enhanced Edition is the de-facto standard with which one should play Doom 3.

Also works great (and has no issues) when being used with D3HDP Essential HD Pack. I have used many mods over the years in conjunction with EE. I have yet to have any issues.

9 out of 10

Just great, fixed a lot of issues of the original game associated with the modern computer builds.

It's basically a "Starter Pack", with so many QOL that you don't know if it will end one day, so absolutely worth it if this is your first time playing Doom 3 and you're looking for small mods.

A perfect way to experience DOOM 3 in a "enhanced vanilla" way.

9

J-320 says

Agree Disagree

A more aggresive cyberdemon, just as how it was supposed to be

10

Doom 3: Enhanced Edition (formerly Fixed Edition) has evolved so much over the past month or two, offering an unprecedented amount of bugfixes and customizability that is far more than the sum of its parts.

You've got two versions to choose from in D3EE; one with ammo-rebalancing and one that keeps the vanilla ammo balance. In the case of the former, some ammo pickups give less ammo than before, the Chaingun's ammo belt is doubled, and the Soul Cube requires 8 souls to work, for reasons I'll mention in a bit.

In both cases, you'll find a slew of improvements that make the overall Doom 3 experience far more cohesive than it was in 2004/2005. Multiple audiovisual inconsistencies have been fixed, and the silliness of gibbing corpses with your fists and flashlight has been rectified. The flashlight now points at the absolute-center of your screen, instead of being offset to the right (as it was in vanilla). Weapons wielded by Z-Sec enemies now share the same sounds as your own equivalents. Hand grenades are far less "bouncy" than before. The Shotgun reloads one shell at a time now, instead of magically reloading two shells simultaneously. Even support for Arl's Lost Mission conversion was added recently, to make the experience truly complete.

Difficulty-wise, things have also been tweaked heavily. Armor damage-absorption is far more efficient on Veteran and Nightmare, and you'll definitely need every last shard and vest you find! Enemies hit far harder on these two difficulties than before, and even your average zombie can downright mess you up with a few well-placed swipes if you're caught unaware or reloading. The final fight with the Cyberdemon in the base game now spawns more enemies than before, as well as spawning Cacodemons, Revenants, and Arch-Viles mid-fight, to make this final section far less of a cakewalk than it was before; the ammo-rebance version of D3EE raises the Soul Cube's ammo requirement to 8, to compensate for this.

Overall, it's been a pleasure working with lost_acs to make D3EE the best it can possibly be, and I'm very much looking forward to all future updates to the project!

(Edited to take v3.1e, and possibly beyond, into account)