Doom 3 BFG Hi Def (for BFG edition of game) Higher poly models, tga texture sources, soft shadows and effects. Runs mods. High Definition HD
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Glitch-inspired mod idea.. | Locked | |
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Oct 11 2015 Anchor | ||
I just finished a playthrough of the main story with your wonderful HD mod. At some point while I was playing, I one-shot an imp and instead of the usual ragdoll, he just froze in place as he dissolved from the point of impact. This looked amazing to me, and I thought to myself: "What if I made a mod that makes this the default behavor for dissolving enemies?". I downloaded the ungibbable mod to use as a reference. Anyhoo, what do you think? Is this a good idea for an aesthetic addon? EDIT: I know this isn't quite a feature request per-se, but it's an optional feature mod, so I figured I'd stick this right here. Edited by: SteamFox |
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Oct 12 2015 Anchor | ||
actually should be pretty easy to do, I don't know where but I was working on my zombie mod and there is settings for last position set after ragdoll for the burn. Probably turn off the ragdoll there and just have the last position. Its either in the scripts of defs can't remember off hand. Edited by: y2keeth |
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Oct 12 2015 Anchor | ||
Thanks! I'll have a look-see. |
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Oct 12 2015 Anchor | ||
have a look at the files in the ungibbable mod, it is in those I think. |
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Oct 12 2015 Anchor | ||
On it. Hey! I removed Robert Beckebans' Intel workaround checks, and the GL errors went away. Still trying to find the code that blocks soft shadows for Intel. Edited by: SteamFox |
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Oct 12 2015 Anchor | ||
cool and no idea where that is lol |
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Oct 12 2015 Anchor | ||
I found it. Some tweaks, and I may be able to get decent framerate with soft shadows enabled. |
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Oct 13 2015 Anchor | ||
cool |
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