Call of The Zone is a standalone modification for S.T.A.L.K.E.R. – Call of Pripyat that allows you to explore the Chernobyl Exclusion Zone – a desolate and highly contaminated region of Ukraine that has been abandoned and closed off for decades ever since the 1986 Chernobyl disaster. What has been going on in this irradiated wasteland since then? There are no shortage of rumors and conspiracy theories, each more fantastic than the last. Rumors of mutated wildlife, brainwashed cults, secret experiments, and unexplainable paranormal events abound, as do promises of great riches and wildest dreams coming true for those who are daring or desperate enough to try to break through the cordon. You are about to find out for yourself what is true and what is yet undiscovered, and experience for yourself all the Zone has to offer... or to take from you.

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Quest chaining (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : DoctorX Call of The Zone : Forum : Support and Troubleshooting : Quest chaining) Locked
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Jun 12 2021 Anchor

Most of the time, the quest chaining system really works really well. The reward for one quest being the request for another, I mean. Most of the time, it's actually kind of subtle. I didn't immediately catch on to it, and when I notice it happen now, it feels like Doc is looking out for me. It's a nice touch that makes the dynamic quest lines not feel like a collection of absolutely random events like they do in other mods.

ss mahzra 06 12 21 20 02 26 l01

But yeah, every now and again things like this happen. No biggie or anything, but it makes me chuckle when it happens.

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It's not stupid. It's advanced.

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