Duke Nukem Forever: Director's Cut is a fan made project that will bring you all the way back to 2001 so you can finally experience the coveted game behind the famous trailer in an accurate way, edges and all.

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For Valentine's Day, I'd like to break the silence on DNF: dx's development.

For this update, we will showcase some of the progress made. We now have over 350 fixes, both minor and major. The changelog is quite rich with content.

First, I will show off something exciting. (THESE ARE A WORK IN PROGRESS AND ARE NOT FINAL)

Here is a sneak peek at some of the gore effects restored from the scripts and references. Dismembering limbs will now yield gibs and audio. Decapitations will result in gibs, audio, and a stream of blood. Full-body gibbing now has better support. Enemies blown up by explosions will completely break into gibs and drop any items in their inventory onto the ground, and you are now able to shoot off all pieces of an EDF grunt. (As a bonus, most if not all EDF-grunt-related bugs and issues were fixed)

Shield Damage

(Pictured above: Unused EDF-grunt animation)

Next, I'd like to show some (WIP) additions to the grand canyon level.

This video showcases a combination of fixes. Lighting was added and tuned for the level, the gunship, jet, and mule were all finished and given proper keyframes, and finally, the jet's effects were fixed.

Next are some very exciting new contributions by Futuretime23

Holo Duke

The Holo-Duke in all its glory.

In addition to creating some very cool fixes to the AI of the Teslaraptors, AlienPigs, Turrets, and more, we now have an early glimpse at a working Sandworm!

Sandworm

He looks quite friendly.

As much as I'd like to keep writing this update, it would take days to showcase the improvements, so I will end it here. This update is merely to break the silence on DNF: dx. Of course, everything shown here is a work in progress, but it should indicate progress.

Rest assured. We won't introduce any new characters that have no basis in existing 3DR concepts and ideas. We are trying our hardest to capture 3DR's feel, intent, tone, and spirit with this mod when it comes to everything, whether it's enemy encounters, writing, or gameplay.

Comments  (0 - 10 of 36)
sebi5
sebi5 - - 88 comments

i think the silence needs to be broken again

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TheUnbeholden
TheUnbeholden - - 3,612 comments

Hmmm what's going on with this mod I wonder?

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babbygremlin Creator
babbygremlin - - 10 comments

mostly just small work here and there, there's so much random stuff in this game that needs to be done, not all of it is very interesting or noteworthy, stuff like making soldiers not crouch doesn't make for a good update post if I'm being honest.

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TheUnbeholden
TheUnbeholden - - 3,612 comments

Ah OK, I thought you guys might not have alot to show off yet, just changes that might not be overly flashy or interesting to watch. I guess I just mainly wanted to know if this is alive and moving ahead as planned. Because this looks like the only mainly faithful recreation of DNF 2001 that doesn't add its own spin on things, just what we would have expected from a of polish on top of a complete release of the game as it was intended. Good luck on getting the content out the way you guys have suggested so far in near future. I'm going to enjoy this!

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Guest
Guest - - 692,267 comments

Your Project looks really promising,its the closest to the Trailers i´ve ever seen. I hope the Game doesn´t fight back too much ^^.
You are our only hope to get the game we wished for.
Keep up the awsome Work. (the Restoration Project allready added too much own "Sauce" for my taste)

I´ve just one Ouestion: Can you vaguely predict when there will be something playable from your Directors Cut?

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babbygremlin Creator
babbygremlin - - 10 comments

thank you! And, maybe soon? We've talked about it a bit, and there's some stuff I think people would appreciate playing with, but having it finished in a reasonable time might be too much (i.e bots ported from UT) aside from that, it IS on the table and may happen soon. If we hunkered down and tried to squash some last minute bugs to get something out, hmm maybe 1 or 2 months? I'll certainly post more updates the more likely it is to happen.

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Guest
Guest - - 692,267 comments

is the mod still alive?, and being developed or not?

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babbygremlin Creator
babbygremlin - - 10 comments

ya! I only just post updates here when it's in a good enough state to show off, expect another update soon!

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Guest
Guest - - 692,267 comments

I don't think the holoduke was intended for release with duke nukem forever 2001

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Guest
Guest - - 692,267 comments

Sorry if this is a silly question, but what's the difference between this and the DNF Restoration Project?

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Guest
Guest - - 692,267 comments

This comment is currently awaiting admin approval, join now to view.

NicholasVancosky
NicholasVancosky - - 39 comments

One has a demo already

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babbygremlin Creator
babbygremlin - - 10 comments

I'd rather not get into the semantics, that is not the difference.

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Guest
Guest - - 692,267 comments

Well then whats the difference between the two?

Why is it hard for any of you to come up with a straightforward answer to my question? :|

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Guest
Guest - - 692,267 comments

Right lol, the hell.

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NicholasVancosky
NicholasVancosky - - 39 comments

I sincerely apologize

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TheRicksterDickster
TheRicksterDickster - - 1 comments

This one is better

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Guest
Guest - - 692,267 comments

In what way(s) exactly?

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