DMMPE - Tweaked
Full Version 2 commentsThis is the good ol' Doom's Mod Merge: Preacher Edition along with some personal tweaks. Feature list: -Save corruption bug fixed -SoC HUD restored -Artifact...
This is a reupload of Doom's Mod Merge: Preacher Edition but with my own personal tweaks to make things more fun
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This is the good ol' Doom's Mod Merge: Preacher Edition along with some personal tweaks. Feature list: -Save corruption bug fixed -SoC HUD restored -Artifact...
NLC 7 Hard Edition (HE), despite its name, is one of the most up-to-date and customizeable forks of NLC 7. The fork was created by Kotovod, along with...
Absolute HD 2023 is a mod for Stalker: Shadow of Chernobyl, bought to you by the same people developing Stalker: Singularity (SIN). Absolute HD is designed...
I have always been bugged by the weapon positions in SOC and decided to try my hand at moving them around and in the process clean up some of the other...
V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections...
The main intent of this modification is vanilla experience with overhauled graphics sounds, bug fixes and high attention to details. Changing some aspects...
This mod is very stable. I played for a whole three in-game days without a single corrupted save. For comparison, my two playthroughs of DMM: Anon Edition both ended in a corrupted save and I only played for an in-game day or two.
I only experienced one crash while playing, something related to the render .dll files. I think it had something to do with AtmosFear. It was not a big deal. I just relaunched the game and it worked fine.
I did notice one strange thing, the ground texture in the northern part of the power plant is glitched. A huge piece of the ground is pitch black. That was the only bug in this mod I encountered.
Good work on this, UberMedic!
Thank you. As for that last thing, im not aware of it since i rarely go to CNPP. Probably faulty texture (?) so try experimenting finding which texture is it and remove it, game should use the default one then.
I think it's definitely a faulty texture, probably from the texture pack the original DMM:PE uses.