You, James Smith (served in SWAT for a decade with no failed ops), on vacation and driving your car to some nice place, to take a break from your usual work routines. Driving on a deserted road somewhere in Utah, the car breaks down. With miles of nothing behind, J. decides to go forward and stumbles upon an abandoned rock/sand processing factory with just one yawning guard sitting there. Pointed by the guard, J. walks behind the factory to find the phone. When he comes back, he only sees two army trucks and the dead guard… J.'s curiosity leads him inside the factory only to find that this place is absolutely not what it seems to be…
Wow, this is looking like source engine more and more.
Thanks, although most of it was out of the box with XashXT. My additions were mostly fixes and minor additions: I enabled dynamic shadows for flashlight (they were cut in the code), restored bloom (was also cut), added motion blur (when moving fast and when rotating mouse fast - like in Source), and added quality options for shadows and mirrors (it was a surprise for me when I discovered it heavily impacts performance on slower PCs).
I have a question ?
Somebody discovered (found/created) a way to add ragdolls in goldsrc engine on both youtube and github and demonstrated a way for it (fun fact it was also used i believe in a canceled mod for goldsrc engine named Half life : Enhanced) so it's still buggy but the question is :
Will you add this ragdoll modification into ths mod ?
While i'm fully aware of the fact that your mod is still in pretty step by step slow active development i do think it's a good idea to tell you about it so bugs would be fixed early (though it's still up to you and its your own freedom) so i hope my message isn't long for you (i discovered the mod too by mere accident and its pretty fun and out of place honestly XD)
I would really love to, but no, and there's a few reasons... First of all, I don't have that much of coding knowledge (I can create entities and edit stuff) and second, the physics mod out there is using Bullet physics engine, and XashXT toolkit (which I use here) already has PhysX engine implemented. If only there would be a coder. But, there's always a chance for anything - I plan to have lifetime support for this mod, despite it's mostly single player. I mean, I'll be fixing bugs, share source code, maybe add maps/DLC and so on after the main release. So maybe there will be a coder who will help me do this, who knows.
Great idea, such functionality can be really helpful.
Ooh, looks slick :)