You, James Smith (served in SWAT for a decade with no failed ops), on vacation and driving your car to some nice place, to take a break from your usual work routines. Driving on a deserted road somewhere in Utah, the car breaks down. With miles of nothing behind, J. decides to go forward and stumbles upon an abandoned rock/sand processing factory with just one yawning guard sitting there. Pointed by the guard, J. walks behind the factory to find the phone. When he comes back, he only sees two army trucks and the dead guard… J.'s curiosity leads him inside the factory only to find that this place is absolutely not what it seems to be…
Finishing last map on chapter 2. Then onto Blue dimension which is chapter 3.
Also here you can see new weapon, which I took from Half-Life Expanded Arsenal. Another variance of shotgun will be present in the game. For the shooting sound I use the one from Left 4 dead, which I always loved.
As for the map here, there you will face an interesting enemy. A big one, as you can guess :) but before that, some fights with usual soldiers of course. Also I will add a bit more lighting here.
Le epique
Love that cavern view! Looks much more improved comparing to that: Moddb.com But the arm holding the shotgun looks unnaturally twisted. I'd suggest to rotate the HEV arm part a bit (it's easy and should not affect animations).
Yes, that was 2016 version! I'm going map by map and this is the last one in this chapter.
Regarding the arm, not sure if I can do that but I'll try
Loving the sheer scope of these maps!