Hi all, So Diablo II Voidstone is at the end of its Alpha Phase, there is still some things to do, but it is getting there, really looking forward to it myself. I am no longer developing it buy Kain has done an excellent job getting us here. Looking forward to all your comments and feedback, please feel free to join our discord for other updates and to be part of the beta test which will release a week or three before the mod is released here! Our temporary website is up and can be found on our discord. Some documentation is there and Kain is always adding more. These are just broad changes as a teaser! Skills - Each class will now have 42 skills - All skills have been reworked in terms of synergies, bonuses etc Itemization - Itemization has been completely reworked Monsters - Totally re-balanced and a lot more dangerous :) Dungeons - All dungeons have received facelifts and there are some new end game dungeons too! More on those later!

Description

Hi all, Very long time in the making mod, this is the reworked version of Voidstone for Diablo 2, alot has changed since then, I will list some of the major changes in the description.

Preview
Voidstone_alpha_4.0.9 (First Public Release)
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Ascended1962 Author
Ascended1962 - - 474 comments

Hi all,

Feel free to join discord for help, questions etc

Included in the install is D2SE.exe, Plugy.exe, Zerotier.exe for easy multiplayer options with friends anywhere over tcp/ip..

Discord.gg

There is also a _SITE_ folder that has unique/set/cube recipes etc..

Keep in mind this is alpha and feedback is good, the mod is hard so dont complain about difficulty!

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vlammenpan
vlammenpan - - 2 comments

Hi There, I see that you did put LOTS of effort in this mod! Next week or so I like to try it out.

When reading the documentary I see that you made this mod the way I also would made it*. Really challenging with lots of stuff/skills (but easy to pick up) and still keeping the original vibe of the game.

A Question: is it possible to add more random modifiers to unique monsters in D2? Never saw that feature in any D2 mods (is it hard coded?) I made it myself with unique mobs in Torchlight2 to give unique mobs up to 5 or 6 random modifiers in a extended pool of 50 choises. (than you never get a same unique monster ever again!)

(*I did Mod torchlight2 some years ago, and yes it's LOT's of work if you want to edit all loot/mobs etc.).

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Ascended1962 Author
Ascended1962 - - 474 comments

Hi there,

Ye this mod has had alot alot of work put into it

For easier chats join our discord

Peace out

Reply Good karma+1 vote
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