This is a bug fix / balance patch for Voidstone 4.0.14
Version 4.0.14 must be installed before applying this patch
Just drag and drop into your Voidstone folder and overwrite existing files.
CHANGE LOG
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DRUID:
Rabies, Poison Oak, Werewolf, Werebear, Heart of the Pack, Summon Dire Wolf, Summon Spirit Wolf, Summon Grizzly have all had Attack Rating Reductions
Rabies contagion spread radius increased
Werebear no longer has cold resistance buff - now has mana gain when attacked
Poison Oak no longer changes the colour of your attack damage in the character screen to blue.
Poison Oak no longer enhances Physical Damage but has increased Poison Damage
Removed Rabies Source Damage - was procing on each DoT tick
Modified Description of Root Cause to better explain its functions
Reduced Stormhulk Crushing blow from always 15 to 1 % per base point with a max of 15%
Reduced Dire Wolf Rage ability attributes deadly strike, open wounds, increased attack speed all down from 25 to 15%
Broken Limb Damage reduced, base and per level
Broken Limb Cooldown increased from 12 to 20 Frames at lvl 0
Broken Limb targets hit changed from 1 every level maxing at 5 to 1+baselvl/5 (maxing at 5)
Druid now starts with buckler as well
All Druid spirits have had stat bonus reductions
All Druid Summons (except raven) have had major Attack Rating reduction and slight damage reduction
Summon Wolves and Grizzly have had a defence per level reduction
All Druid Melee Attacks have had Attack Rating Reductions
Added Attack Rating Bonus display on Broken Limb
Reduced the base Attack Rating of Wolf Form
Added Bonus Attack Rating for Bear Form
Adjusted Max Life bonus for Werewolf and added description to skill
Necro:
Fixed Blood Golem summon display
Fixed soul fusion display row - should now show in skills row with other summoning skills
Soul Fusion now gains 2 seconds addition per level
Soul Fusion now has -15 life regen and -1 per 3 base points
-> now grants 15% bonus mana recovery and gains 1% more per level
Fixed Fire Golem - Holy fire damage display
All Golem skills no longer have Summon Teeth as synergy, Dark Familiar is there instead
Dark Familiar no longer has Summon Teeth as a synergy and instead has Iron Golem
Finally succeeded in increasing speed of Necro Skele Mage missile speed, and decreasing enemy mage missile speed (back to normal levels)
Sorc:
Blizzard radius increase slowed from .7 yards per 5 base levels to per 10 base levels
-> now caps at 4 yards instead of 6
-> this increased the density of missiles so more damage to monsters in the radius
Gameplay:
Fixed an issue where poison occasionally cancelled the effects of Endurance potions.
Twelve New Uniques added for Sorc offhands, Codex and Focus starting from level required 12 - 55
Sorc Codex and Focus now have proper sorc automods for whites, magic and rare items (+sorc skills, +skill tabs)
Updated Merc Screen to now show proper slots of all items (removed extra unusable ring slot) - Kingpin
Changed the UI - button colour again - should be more readable now
Colour Beams have also been added - now all purple runes that drop will show a purple beam from the drop image
- It works for uniques too but only once identified - working on a work around at the moment
Max Socket Changes on following items
Cap 3 -> 2
Skull Cap 3 -> 2
Quilted Armor 3 -> 2
Leather Armor 3 - > 2
Gloves 3 -> 2
Heavy Gloves 3 -> 2
Boots 3 -> 2
Heavy Boots 3-> 2
Buckler 3 -> 2
Small Shield 3 -> 2
Defender 1-> 2