Deus Ex: Revision is a large-scale re-imagining of the world of Deus Ex, bringing a tightly integrated aesthetic-oriented approach to the original gameplay.

Report RSS 1.0.3 Patch is live

v1.0.3 released, installers updated. Combined patch available. Changelog within.

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We have released update 1.0.3, our new biggest patch, and only a week since our last one! With 175 bugs fixed and suggestions implemented, we hope you enjoy it! This patch also marks the 50% mark of all bugs and suggestions being corrected and implimented! The following issues and changes are addressed in this update:

Liberty Island:

  • Fixed an ATM being destructible.
  • Fixed a floating camera.
  • Fixed Corporal Collins being killable.
  • Removed the flamethrower thug on easy/normal.
  • Changed a terrorist's voice to match his conversation voice.
  • Made Gunther somewhat easier to rescue.
  • Moved the coffee mug at the start to Kaplan's desk.

UNATCO HQ (First visit):

  • Fixed being able to push a couch through a wall.
  • Replaced rusty vent textures with cleaner ones.
  • Increased the collision size of the skillpoint award when going to Carter.
  • Moved some broken path nodes.

Hell's Kitchen (First visit):

  • Fixed an error that would kill you if you walked in a certain place. (Thanks LewdFandango!)

Underworld Tavern (First visit):

  • Changed Jock to use his unused lines.

NYC Underground (First visit):

  • Removed a redundant datacube.

Helibase:

  • Fixed some floating items.
  • Improved the elevator, making it be usable if entering via the airfield.

UNATCO HQ (Second visit):

  • Fixed being able to push a couch through a wall.
  • Replaced rusty vent textures with cleaner ones.

Battery Park (Second visit):

  • Fixed a broken conversation where you wouldn't receive what you paid for.

UNATCO HQ (Third visit):

  • Fixed being able to push a couch through a wall.
  • Replaced rusty vent textures with cleaner ones.

NYC MJ12 Lab:

  • Fixed a bad texture and floating datacube.
  • Fixed floating soyfood.
  • Fixed the command center sign using the British English spelling.
  • Fixed the amount of throwing knives you have resetting to the default amount in the armoury.
  • Increased the range of the turret in the armoury.
  • Changed a trooper's voice to match his conversation voice.

UNATCO HQ (Final visit):

  • Fixed half of the academy being called Scott.
  • Fixed AI pathing, AI can now move in and out of any room.
  • Replaced some rusty vent textures with slightly neater ones.
  • Added flamethrowers on realistic.
  • Added shotgunner on realistic.
  • Added a pistol.
  • Added PS20.
  • Added laser mod.
  • Trapped your office on hard/realistic.
  • Gave the realistic soldiers unique voices.
  • Added bonus above armoury.
  • Replaced the first soldier with a MiB.

MJ12 Hong Kong Helibase:

  • Lowered the mindamage value of the locker containing the key from 10 to 7.

Wan Chai Market:

  • Lowered the collision size of a bot and moved it slightly.
  • Added gas grenade.
  • Added throwing knives.
  • Added WP rockets.
  • Fixed some invisible collision in the street.
  • Fixed some objects not being solid.
  • Fixed some floating decals.
  • Fixed a wire mesh not being solid.

Tonnochi Road:

  • Moved an unused skillpoint bonus from vanilla from under Jock's apartment where it was unobtainable to inside it.
  • Hid the unreachable crates.
  • Fixed crates being too close to a wall and not spawning contents sometimes.
  • Fixed an indestructible crate being destructible.
  • Fixed floating items.
  • Fixed a wall not being solid.
  • Fixed a mesh not being solid.
  • Made the windows to the augmentation upgrade canister breakable.
  • Improved the elevator to Jock's.

Hong Kong Canals:

  • Made a paper lantern invincible.
  • Made an area of the water easier to get out.
  • Fixed a floating cigarette machine.
  • Fixed a flickering texture overlap.

Lucky Money:

  • Fixed a bad sign texture.
  • Fixed a woman's familiar name and unfamiliar name being mixed up.
  • Fixed a commando spawning inside a table.
  • Made a phone invincible.
  • Made a door and keypad unusable.
  • Made the triads behind Max Chen not react to anything.
  • Changed a texture to improve load times.
  • Moved wine out from fridge so it doesn't clip.
  • Moved wine with a bad hitbox.
  • Improved pathing somewhat.
  • Added another commando on realistic.
  • Removed a potted plant.

Versalife Offices:

  • Fixed the windows making a wooden sound when destroyed.
  • Fixed a newspaper not showing its high quality model.
  • Fixed the vents having solid gaps in them.
  • Added lockpick.
  • Improved pathing slightly.

Versalife R&D (Level 1):

  • Gave new lines to the MJ12 commandos when they're friendly.

Ship Below Decks:

  • Changed the security consoles from US Navy to Chinese.
  • Gave the dead sailor his missing items.
  • Increased the amount, range, damage, and fire rate of the turrets in the helipad.
  • Added another security console to control the other three.
  • Made the attack helicopter invincible.
  • Made some doors not usable.
  • Made a vent usable.
  • Made the door to the wield point codes breakable.
  • Fixed some vent textures.
  • Fixed a convex window caving in on itself.
  • Stopped the huge fan from "floating".

Graveyard:

  • Made the explosive barrel in the EM generator room not collide with the player.

Paris Catacombs Tunnels:

  • Gave Agent Hela a melee weapon.

Paris Streets:

  • Fixed some trash bags overlapping each other.
  • Increased the size of the level transition to the club to avoid bypassing it.
  • Lowered some floating items in the arms dealer's apartment.
  • Blocked off an area where the player can get stuck.
  • Raised a book so it isn't inside an oven.
  • Replaced the blue lasers with red ones, to prevent confusion.

Knight's Templar Cathedral:

  • Fixed a building having incorrect textures on one side.
  • Fixed another building's textures.
  • Fixed some misaligned textures in the sewer.
  • Changed the security login for one of the consoles (too long) and added two new ones for it.
  • Added turret above said console.
  • Added crates to get to clip mod.
  • Added clip mod.
  • Improved some pathing.
  • Lowered the move time of the blocked door.
  • Aligned some textures in the cathedral.

Everett's Home:

  • Fixed the dead mechanic not giving items.
  • Fixed disconnected pathing.
  • Fixed not being able to use weapons when pressing against the aquarium glass.
  • Fixed Atanwe's subtitles including cut text.
  • Moved Alex's computer back so the underside cannot be seen.
  • Hid some items at the start.
  • Added some pawns outside the window, keep your enemies close.
  • Made Atanwe invincible.
  • Made the doors at the start unusable.

Vandenberg AFB:

  • Increased the collision size of a skillpoint trigger so it's more user-friendly.
  • Increased the commandos' hearing.
  • Increased a guard near the medical area's hearing and reactions.
  • Added some lockpicks in areas that were barren.
  • Changed some desk textures.
  • Changed the voice of a MJ12 trooper to match his conversation dialogue voice.
  • Changed a soldier's weapons with a sniper rifle to make more sense regarding his position.
  • Moved both turrets in the lobby area so they don't clip into the ground and actually shoot.
  • Moved the smaller security bot's patrol points so that they move closer to the railings, allowing for grenades to be used.
  • Moved a computer back so you can't see under it.
  • Fixed the gate to the COMM building being usable.
  • Fixed some other textures.
  • Fixed a computer's icon.
  • Fixed being able to jump through the barriers at Jock.
  • Fixed Tong running away if you take fall damage.
  • Removed an unneeded door.

Vandenberg AFB Computer:

  • Fixed some pathing.
  • Fixed bad textures on the pipes.
  • Fixed overlapping brushes.
  • Made the rails at the top of the level solid.
  • Replaced some textures.
  • Flipped a keyboard texture.

Gas Station:

  • Fixed a crate being in the ground.
  • Fixed a glitchy shadow.
  • Fixed a power line disappearing in mid air.
  • Fixed two floating lamp posts.
  • Somewhat fixed an error that prevents you from picking up some items in the gas station.
  • Blocked the player from jumping out of the map. Sorry for the invisible walls.
  • Added tech goggles.

Sub-base Surface:

  • Gave two MiBs melee weapons.
  • Fixed a LAW being selectable through a locker.
  • Fixed clipping boxes.
  • Fixed some textures.
  • Fixed a floating book and lamp.
  • Fixed an unsolid mesh.
  • Fixed a ladder not having a texture on the back.
  • Fixed a ladder to the fans.
  • Fixed a mover that was disappearing in the wall.
  • Made an infolink not play if you've been to the UC.
  • Made the hatch on the new module not have a gap between it and the ground.
  • Added some contents to empty boxes.
  • Changed some fans to damage you if you block them.
  • Changed a control panel that did nothing.
  • Improved AI pathing.

Ocean Lab:

  • Fixed a backwards texture in the greasel pen.
  • Fixed a misaligned ground texture.
  • Fixed a box not having its contents correctly set.
  • Fixed a scientist not having an aug upgrade when he should.
  • Fixed some crates spawning inside a wall.
  • Fixed some ammo being stuck in the ground.
  • Fixed some backwards keyboard textures.
  • Fixed some cabinets not being lit.
  • Fixed a cabinet floating in midair when opened.
  • Fixed a security console not having a username or password.
  • Fixed a security console having its username and password mixed up.
  • Made the computer in the greasel lab able to open the greasel lab and command center doors.
  • Made the door to the greasels pickable, 40% strength.
  • Made the security bot not continously say "Scanning Area".
  • Made two infolinks not play if you've been to the UC.
  • Moved one of the infolinks up so it's usually triggered.
  • Rotated a texture.
  • Ordered the transgenics in the construction area to wander instead of stand.
  • Added a greasel.
  • Added more pathing.
  • Added a surprise at the end on hard/realistic.
  • Added flares.
  • Added reload mod.
  • Added flamethrower.
  • Added two rebreathers.
  • Added LAM.
  • Added tranquilizer darts.

Area 51 Bunker:

  • Fixed some broken pathing and added more.
  • Fixed a MiB having only one clip of ammo and no melee weapon.
  • Fixed misaligned textures.
  • Replaced blue lasers in the sniper tower with red ones.

Area 51 Sector 2:

  • Fixed MiBs not having melee weapons.
  • Fixed the generator being able to be destroyed manually.
  • Fixed some keyboard textures.
  • Fixed a window not being solid.
  • Fixed a typo in an infolink.
  • Moved an elevator button to look better.
  • Replaced SecurityBot2 with MilitaryBot on realistic.
  • Replaced the elevator troops on realistic.
  • Made the robots say area secure when killing you.
  • Added a block to prevent getting stuck.
  • Added a LAW to destroy it on realistic.
  • Added rockets on realistic.

Area 51 Sector 3:

  • Fixed many carcasses incorrectly having items set to not be collectable.
  • Fixed more MiBs not having melee weapons.
  • Gave a MiB an Elite Assault Rifle instead.
  • Improved pathing.

Area 51 Sector 4:

  • Aligned some textures.
  • Made it so some radioactive barrels deal radiation damage.
  • Fixed a crate being broken by a vent.
  • Fixed floating 30.06 ammo.

Gameplay:

  • Increased the damage that doors/windows take from weapons.
  • Commandos now play their usused critical damage sounds when at 25% hp.
  • Gave "new" lines to the MJ12 commandos for when they target you.
  • Animals can now be knocked unconscious.
  • As a side effect, animals can now be stunned.
  • Light objects, including but not limited to, grenades, rats, birds, and light props, no longer trigger lasers.
  • Lowered the weight of gas so it also doesn't trigger lasers.
  • Tech Goggles now last three times as long.
  • Thermoptic armour now gives a 10%/25% damage reduction bonus at advanced/master level in "Normal" mode.

Misc:

  • Fixed a texture saying "RESTRICED AREA" instead of "RESTRICTED AREA".
  • Fixed a bush making a metal sound when walked on.
  • Fixed destroyed cars making a grass sound when walked on.
  • Fixed props taking poison damage, which would have them incorrectly destroyed at times.
  • Fixed lasers staying in the map when transitioning between levels.

Please note:

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content. Got a bug you want fixed? Suggestion you want implemented? Post it here: Bugs.dx-revision.com

Post comment Comments
7ty7
7ty7 - - 785 comments

My game is augmented.

Thanks for your work :)

Reply Good karma Bad karma+3 votes
Deltaslayer
Deltaslayer - - 329 comments

"Animals can now be knocked unconscious."

I don't know why I laughed so much at this.

Reply Good karma Bad karma+1 vote
Hawkbird Creator
Hawkbird - - 24 comments

I didn't like how dogs would scream and bleed and show as dead when you shot them with a tranquillizer dart, thought it should be changed.

Reply Good karma+2 votes
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