Deus Ex: Revision is a large-scale re-imagining of the world of Deus Ex, bringing a tightly integrated aesthetic-oriented approach to the original gameplay.
Was it worth the wait? To put it simple, no. Really really was not. This to me seems like a first attempt at improving Deus Ex. Not a final version or full release, but rough around the edges beta that was never meant to be released but kept between the devs as they steadily work on it more. Why spend 7 years improving Deus Ex only to have 70-80% of the levels remain relatively untouched?
-Intro is awkwardly changed. Same level just with tv screens placed in there.
-Batterypark is the same
-CastleClayon is the same
-Osgood and Sons map is the same
-Prison is the same
-Airport is the same as well as the base before it
-Hongkong hanger is the same
-Hongkong maggychow apartment, tunnel and cannal level are basically the same.
-Mole people hideout is basically the same with some small changes
-The Paris Chateau is the same As well as the Cathedral after it
-Naval level is the same as well as the boat
-Everett building is the same
_Vanderberg and the sublevel are the same.
-Wasted opportunity to show us what was in areas that where blocked off before, like Gunthers safe, the do not cross police lines in NY area abandoned building, Paul Denton's secret room.
-Extremely buggy, the team has a Q&A guy and it seems it wasn't properly tested before release, has had some serious game breaking bugs.
-First part of the Ocean lab and is the same and has terrible performance, as does the outside of Everett's place.
-Area 51 is the same in the first part, the burning 2nd part is different but the 3rd part is the same and the last part is a combination of old and new which is alright but I would have preferred more done with the endings. All 3 Endings are a real let down, they are the same looking.
-Realistic difficulty has ridicolously good AI, they can not only spot you a mile away but always land headshots and miss maybe 1/10 of the time. That ruined the game. Also alot of stuff in the realistic difficulty like halving ammo you find on corpses, halving time they are immobilised by pepperspray/gas grenades, or improving their reaction time should have been put into hard difficulty instead since its not 'realistic' it just makes things very difficult. Realistic is supposed to be about upping damage weapons do to you and enemies, and making skill investment much more important by decreasing how much you get from main quests and upping rewards you get for completing side objectives for greater risk vs reward... So that you constantly have to choose whether its worth pursuing something potentially life threatening, hard mode is for people who want fights/stealth to be more challenging overall.
-Orange filter on some maps... why? Human Revolution was its own thing. Have your own style or stick with the original, don't skip between DX:HR and Deus Ex awkwardly.
-I don't like the music although this one is more subjective, moving on.
+Unatco looks pretty good, mostly changed
+NYC hells kitchen is completely different and better
+The HongKong hub is different somewhat and split into 2 sections, I have mixed feelings on it though. Shame the rest of HongKong was barely improved on though or the hanger before it.
+Paris is completely different and better
+Subway level is completely different and better
+Gas station is completely different and better
+Balance wise this was really improved in terms of health/items/ammo found in levels are much more scarce. Big plus for this but I feel like this isn't enough to redeem the mod.
Its a let down overall and not the overhaul it was promised. Its just to damn familiar. I had a similar issue with Black Mesa but atleast Black Mesa remade all the levels, here most levels have been barely touched. What would have been nice instead of giving us a orange filter on some of the earlier maps and throwing remixed tracks from the original was doing what was PROMISED. Remaking/re-imagining levels in a more realistic manner. Trying to overhaul the gameplay on realistic was a extremely bad move that alienated a part of
Rather poor performance (30ish FPS) on a machine beyond the recommended specs (FX6300 4.0GHz, 8gb RAM, HD7870XT). Not a fan of the map additions to the Liberty Island and the music kinda lost something, not really sure what. All in all I must say I'm a bit disappointed but since I didn't pay for it I have no right to bash and complain, just giving my personal experience.
Reading the comments and reviews I have to ask: Rofl guys what's with all the negativity? xd It's not that bad as many people make it up to be. While I don't agree with some map and gameplay changes it's still a decent mod. Obviously it's nowhere near as good as GMDX, but you can't really compete with that mod. Anyway I give this one a 7.
Uh, ok. Well I must admit I had decent expectations from the mod, but in all honesty it's a big letdown for various reasons:
Very little work put into actually revamping the core design of the levels.
Obnoxious object placement that often does nothing besides make the game lag and make navigation annoying.
Nonsensical level design additions that feel like they were put in without a thought.
Oh, of course everyone's favourite topic, the Steam DRM put on a supposedly "free" mod for no reason.
That's not even delving into the issues with the aimbot AI or how the number of NPCs have been increased absurdly without giving them good dialogue.
There are some good looking levels, but in all honesty most of the heavy lifting is done by the two graphical mods bundled alongside it: HDTP and New Vision. All in all, I don't think it justifies either a Steam purchase or the huge download. Play this only if you're really really curious and want improved graphics at all costs. Don't forget that you have to deal with arrogant modders in case you have problems with the mod.
Most people(apart from fanboys) realized what a prick move CC did with this whole Steam-exclusive fiasco.Yes there is a way to play without Steam,but so far it seems this version won't be supported.
I also have to clarify that it's not about the price(which is indeed dirt cheap)of the game,but about how CC and Squarenix treated this.Also CC said that they had a friend\friends at Enix and asked them if they could promote the game,in another post they said Enix actually contacted them,so... contradicting much??
What the "but it's so cheap,buy another one" crowd fails to understand is that some of us have some principles and don't like being treated like some mindless drones.Should be a shock to them,but not everything is reduced to money.
My rating is not a hate rating because I actually played until I reached Paris.The Paris part looks the best and it shows it's the newest compared to the rest of the hubs.I wasn't impressed at all with Hell's Kitchen and HK design.The OST is another weak point,the original is still the best and there is no comparison between the two.
The Paris hub alone while awesome it can't save this mod.
So no,this rating isn't based exclusively on CC\Enix screw-up,but also on the mod quality.
Sadly this is far from DX 2027,TNM,Redsun or Zodiac.
A mod that requires that'll you buy a game that you already own on steam? THIS IS UTTER ********! GMDX > REVISION
I have been waiting a while for this mod to comeout. I was so happy when i saw it was released. but then i starting the game up. than the super fast mouse acceleration and way to dark even for a cyberpunk style game. I have never played deus ex but i was waiting to play revision for my first playthrough ever. i already owned deus ex goty steam for a long time btw im 17. i just decided to not play revision at all and just play deus ex goty with mods. 7/10 for great effort to the revision team but revision its not great its decent.
1/10 - can't play the darn thing with the CD version bought over a decade ago and I refuse to buy the steam version.
You can do whatever you want with your mod but don't expect people to like it.
People we need to boycott SquareEnix titles over this and the other nonsense they're pulling. They're a bunch of grubby ***** that need to go bankrupt.
That was an underwhelming experience.
Before I go any further, let me post my experience with DX in general. I've been playing this game religiously, at least once a year, for the last decade-and-a-half. Loved Shifter. Love New Vision. Don't consider myself a purist by any means.
Yet, when I heard about this mod and tried it out, I found myself struck with a constant sense of "like this, don't like this". For every good decision in the game, there's something that feels needlessly complicated and not really true to the spirit of the game.
Let me first point out what I love about this mod:
- Like the new "Elite" variant of the Assault Rifle, which you start picking up at the Shipyard.
- Really liked the design of Manderley's new office - it actually felt like the kind of place where you could sit down and have a serious conversation with a high-ranking official, and a bit rustic.
- Also liked the new UNATCO offices and the way Paul's office changed from mission to mission.
- Some of the new segments in New York (like the streets you travel through while going to the transmitter on top of Osgood & Sons) are interesting and provide a deeper sense of scale to the whole thing.
- The way cut content has been integrated into the game, especially the Grey Death homeless conversation before JC is taken in by Gunther.
- The new character models are great, and (mostly) look very polished.
As for what I didn't like, let me take a second to point out how great the original levels were. They were a masterclass in doing "more with less". Levels felt spartan at points, but were never lacking in interesting reading material, secrets or goodies to discover.
The changed levels in Revision feel way too busy for their own good. Hong Kong is now a sprawling series of areas that somehow feels expansive and hollow at the same time. There's some giant futuristic command center parked right in the middle of the MJ12 base under UNATCO. The Wall Cloud is now a confusing mess of corridors that feel at odds with the original level design. UNATCO itself feels like the first draft of a level vomited through production - impressively insular, cluttered and tedious to walk through.
I was also finding myself getting annoyed by the seemingly-haphazard relocation of areas, and having more questions than answers.
- Why does the Underworld Tavern have entrance AND exit stairwells located adjacent to each other?
- Why do I have to run into a building and climb down a ladder just to get to Smuggler's?
- Why move the temple in Hong Kong a fair distance to the corner of the map while the original building is still sitting there, usable, right beside the market?
- If JC is on the trail of Bob Page, why doesn't he try looking in the huge Page Industries Building that's located right next to Hell's Kitchen and can be seen during certain cutscenes?
- Why isn't the animation finished on the cutscene where Jock's helicopter is tractored into the Hong Kong MJ12 base? It looks incredibly jerky and fake.
Not to mention that I've run into lots of bugs. Friendlies randomly attacking me for a few moments then going back to their normal behavior, enemies floating in the Jesus pose as I round a corner, then springing to life and attacking.
I'm not entirely sure how this is a remake, because half of the stages are exactly the same, and what's new is a mixed bag. For every Paris hub, there's something like the new intro cutscene (is it supposed to be a nod to the PS2 "Deus Ex: The Conspiracy" intro?) For every decent addition to the stage, there's a level that's needlessly complicated.
It's a bipolar mod, and while I still intend to finish it (I've put 9 hours into it so far, as of this review), it still has a lot of problems that need to be worked out.
It seems about right. Its not terrible. Its not the best mod ever.
While it changes a lot of things, this is not a total overhaul of the maps. Adding slightly changes to some levels and then make totally different maps isn't my choice for a total overhaul.
I came for the maps though, so they are cool when you are exploring new stuff, they aren't uncool when you are exploring the same old maps with just added trash cans and trees.
What I didn't came for, was the totally broken AI.
Seriously? Enemies snipe you away from across the map with machine guns and pistols? Not only that, but the devs knew it was broken
It would have a 9/10 or a 10/10 if it wasnt for the stupid AI changes AND the steam exclusive fiasco.
Really Moddb? A DRM mod here?
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