Desolation tells the story of a woman awaking to the echoed amalgam of an inhuman voice amid an empty 1960s Relaxation Annex, before she is ripped from it and plunged into the depths of the facility. As she struggles against severe injuries, the veil on her past is slowly lifted, and she finds herself facing an impending threat. But the question is not "can she live" - rather, can she live with herself?

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It's been a while; sorry! There'll be another update in the near future, but I want to get this one out because I'm eager to talk about our progress as well as to give a clear indication that the mod is still very much alive; more than ever.

On that note, here's a new small teaser/description for the story:


Desolation tells the story of a woman awaking to the echoed amalgam of an inhuman voice amid an empty 1960s Relaxation Annex, before she is ripped from it and plunged into the depths of the facility. As she struggles against severe injuries, the veil on her past is slowly lifted, and she finds herself facing an impending threat. But the question is not "can she live" - rather, can she live with herself?



Over the last year and a half, we've gotten a couple of new people on board that have really helped flesh out the mod, namely Demon Arisen, who has been working away at writing the story. I'm happy to say that the entirety of the story has been laid out thoroughly, and several puzzles have already been since designed. Demon Arisen is also working on the majority of the puzzles, if not all of them. I really have to thank him for helping so much and providing a clear direction for the mod that I'm really happy to have it set on.

Many of you have also seen the Adhesion Gel Demonstration video posted a few months ago, and if not you should go watch it. The element is being reworked in code and done from scratch again to function better. When that's all done there will be a new video, hopefully showcasing its use in a puzzle that will be in the final game.

Here are some screenshots displaying various locations throughout different chapters:


However, development is still very much in its infancy and we need people like you to help us in making this mod a cohesive whole! We need help especially with level design and model animation, or else this mod will take an unreasonable amount of time to properly finish. I can only do so much on my own in terms of level design/environment art. As such, help from those with experience is invaluable. Click the image or click here to volunteer!



As a final note, we now have a public Discord server for those interested in behind-the-scenes peeks at development and early previews of content, or if you'd like to give feedback: Discord.gg

Vote for Desolation on Greenlight!

Vote for Desolation on Greenlight!

News 2 comments

I've been working with Corrupted Studios over the last few months to get Desolation on Greenlight, and it's finally been published! Go vote for us!

Update #3 on development

Update #3 on development

News 7 comments

Lots of spicy new content in this update, plus an application form if you want to help with the development of the mod.

Update #2 on development

Update #2 on development

News 5 comments

Over the last several months, the mod has experienced heavy changes in story. As such, several maps have been scrapped or shelved for later use. Development...

Update #1 on development

Update #1 on development

News 3 comments

I have been hard at work at the project for months, and progress has been going good, but could defintely be much faster

Comments  (0 - 10 of 36)
jdude02
jdude02

Here's something that intrigues me; what does the adhesion gel do to turrets? In my opinion, it should stop them from firing (but not make them go crazy obviously)

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Gamer127
Gamer127

This looks Great

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villager103
villager103

On today's episode of "Portal 2 Mods That Start In Old Aperture"...

In all seriousness, would it be possible to get an update soon? It's been a while. The Adhesion Gel video looked awesome. Just looking at it gives me some great ideas for puzzles involving it.

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Stract Creator
Stract

Hoping to have a full update article within the month (regarding the massive changes the mod has underwent since the last update) - keyword is hoping. We're ironing out some issues with the code, and we're trying to get a few maps in a state in which they can be shown off properly. Lots of progress is being made behind the scenes though! Don't worry.

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Guest
Guest

will we get an update any time soon?

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Stract Creator
Stract

An update was posted like a month ago calm down jeez

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Breadman_at_Hartley
Breadman_at_Hartley

Loving your work on this Stract. Looks beautiful.

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MrGermandeutsch
MrGermandeutsch

I am honestly fighting with myself if I have the abilities to help or not.
Even if I was able to, I kinda don't know how.
Well, I can always make some func_instances, or maybe prefabs that can be copy-pasted everytime without renameing everything every ******* time.

Might be too late anyway to help, right?

Damn ...
One day, I might finally get the chance to proudly present my newest inventions

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JoshuaAshton
JoshuaAshton

I'm sure he'd be fine without your assistance.

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HopeLessCatE
HopeLessCatE

Tracking.

Good luck! :)

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