Hello everyone, I will summarize a project that i really love, which will be called "Code Lyoko: Source". Why source? Because the game is developed under source engine, by valve. This graphic engine is much more complete and complex to use than unity or radiant. The project is in an early stage of development, the models are still being tested and the maps are still in alpha version. But no worries! The story is very clear and the graphic aspect will look exactly like the show whether it's in school or in lyoko! My aim is to revolutionize the style, and give fresh air to the franchise. I may be alone at the controls, but i can thank to my skills acquired during my learning of the source engine. I will be able to make my wildest dreams, i'm sure it will become true! The story will take place after season 4, the game will be a complete reboot of "evolution"
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So, uh... any news on this?
I was gonna say "ya know you really should use the hl2 version of hammer" but then I looked at the comments
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Will there be combat... or research...? I remember those being interesting parts of the series.
Both
will this game eventually be available for mac ?
I'm going to do my best to make it available on mac
Looks neat, I woud rethink using the p2 branch of source if I where you, it seems you might be using npcs, and in that case (unless ya have source
Code ) ya might run into some troubles sincere P2 doesnt has the same A.I features as HL 2
I hesitate to change because I might have difficulties for monsters. But I'm going to try to do my best.
You can use the hl2 branch of source, you'll get a downgrade in lighting but will have a way easier time with the A.I