Hello everyone, I will summarize a project that i really love, which will be called "Code Lyoko: Source". Why source? Because the game is developed under source engine, by valve. This graphic engine is much more complete and complex to use than unity or radiant. The project is in an early stage of development, the models are still being tested and the maps are still in alpha version. But no worries! The story is very clear and the graphic aspect will look exactly like the show whether it's in school or in lyoko! My aim is to revolutionize the style, and give fresh air to the franchise. I may be alone at the controls, but i can thank to my skills acquired during my learning of the source engine. I will be able to make my wildest dreams, i'm sure it will become true! The story will take place after season 4, the game will be a complete reboot of "evolution"

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SPAS-1
SPAS-1 - - 124 comments

So, uh... any news on this?

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ThePandaGuy
ThePandaGuy - - 30 comments

I was gonna say "ya know you really should use the hl2 version of hammer" but then I looked at the comments

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Guest
Guest - - 699,988 comments

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Guest
Guest - - 699,988 comments

Will there be combat... or research...? I remember those being interesting parts of the series.

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aelitax Creator
aelitax - - 4 comments

Both

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Guest
Guest - - 699,988 comments

will this game eventually be available for mac ?

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aelitax Creator
aelitax - - 4 comments

I'm going to do my best to make it available on mac

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sejievan
sejievan - - 98 comments

Looks neat, I woud rethink using the p2 branch of source if I where you, it seems you might be using npcs, and in that case (unless ya have source
Code ) ya might run into some troubles sincere P2 doesnt has the same A.I features as HL 2

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aelitax Creator
aelitax - - 4 comments

I hesitate to change because I might have difficulties for monsters. But I'm going to try to do my best.

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sejievan
sejievan - - 98 comments

You can use the hl2 branch of source, you'll get a downgrade in lighting but will have a way easier time with the A.I

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