Here are some WIP screenshots of the section I have been working on this week, mainly the valley down to the Hermit’s cave and the route back up again:
So basically as far as the terrain is concerned it's pretty much done, however I will probably keep tweaking it here and there up until the end, but for now im happy with it. I've had a few comments about the bareness of the landscape in some areas, this is purely because there are no models in the level yet, and you will see that change drastically over the coming weeks!
For more info and media, head on over to my devblog
Awesome. Looks beautiful.
Nice detail man, it looks great!
again lovely work, i replayed the mod last night, and am hotly anticipating the new release!
Where are the tree's!
They're coming! I havent started on the models yet, this is purely terrain and texture work
-Rob
Oh my god you're adding trees? It looks so nice without them... You sir, are THE GOD OF SOURCE. Seriously, get a job at Valve and show them how it's done. You're great.
this is brilliant work, can't wait to see it in action.
Superior textures´n displacements. =D
Does the grass sway?
Brilliant, this is going to be a really great remake
That looks really good.
when will be the new dear esther released?
Looks good as previous update. You could add more details(trees etc) so it wouldn't be just a nice looking displacements and grass. At beginning it looks amazing but proceeding further in a game maps probably start looks same. Keep up the good work!
each level will have lots of unique elements to sustain you
-Rob
Now it's very good !
Your maps are perfect, thats all I can say...
Keep it up! Loved this mod.
I watched the video on your "moving" water/clouds, and I noticed that you had the video set to a 3x time lapse... I think that the speed shown in the video achieves the expected atmosphere for Dear Esther. A slow boring speed Would not capture a players attention, while a faster speed creates a more hectic mood, and reinforces the "alone on an island" feeling.
I have a feeling that these comments aren't read... lol.
they are.... but i'm sitting at the DiGRA games conference right now so can't really respond properly :)
Well I'm glad to say that. Now that I know you'll actually read this, Id like to tell you something you already know and have thrived on. You're good at this. Have you considered releasing How-Tos or are these your secrets? I've looked at some of your other works and noticed that this isnt your first piece of yours that I've admired.
Anyways, what do you plan to implement into this mod that makes it different then the original? Any features, coding or the like? Or can we expect more information in future updates relating to coding?
I try to reveal how I approached things and my methods with each post, if there's anything specific you want to know then please ask. As far as code is concerned, I have someone looking at fixing some of the issues from the first release, but generally they are minor technical issues. I dont see the need for any extensive code atm
-Rob
I think i agree with you on the clouds, I will be speeding them up in the future that's for sure
-Rob
Simply ******* beautiful.
Not much else to say.
wicked looking terrain, huge improvements.
with every update im more eager to play it.
can't wait :)
AWESOME ! Can't wait to play this remake !
As always, your level design seems perfect.
Good luck ! =)
Looking good Rob