A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...

Post news Report RSS Dear Esther Remake - Update 2

Been another slow week this week; however I have managed to finish sculpting and painting the terrain for the first level and am now looking forward to getting some props made in the coming weeks to continue to flesh out the environment.

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Here are some WIP screenshots of the section I have been working on this week, mainly the valley down to the Hermit’s cave and the route back up again:

Dear Esther Remake - Update 2 (01/09/09)Dear Esther Remake - Update 2 (01/09/09)Dear Esther Remake - Update 2 (01/09/09)Dear Esther Remake - Update 2 (01/09/09)Dear Esther Remake - Update 2 (01/09/09)Dear Esther Remake - Update 2 (01/09/09)

So basically as far as the terrain is concerned it's pretty much done, however I will probably keep tweaking it here and there up until the end, but for now im happy with it. I've had a few comments about the bareness of the landscape in some areas, this is purely because there are no models in the level yet, and you will see that change drastically over the coming weeks!

For more info and media, head on over to my devblog

Post comment Comments
Pelf
Pelf - - 109 comments

Awesome. Looks beautiful.

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m82sniper
m82sniper - - 1,490 comments

Nice detail man, it looks great!

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Hendrix
Hendrix - - 806 comments

again lovely work, i replayed the mod last night, and am hotly anticipating the new release!

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Cirdain
Cirdain - - 48 comments

Where are the tree's!

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chineseroom Author
chineseroom - - 266 comments

They're coming! I havent started on the models yet, this is purely terrain and texture work
-Rob

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branpurn
branpurn - - 263 comments

Oh my god you're adding trees? It looks so nice without them... You sir, are THE GOD OF SOURCE. Seriously, get a job at Valve and show them how it's done. You're great.

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tnathan475
tnathan475 - - 395 comments

this is brilliant work, can't wait to see it in action.

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HmTervapuro
HmTervapuro - - 532 comments

Superior textures´n displacements. =D
Does the grass sway?

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c3lhas
c3lhas - - 144 comments

Brilliant, this is going to be a really great remake

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Croco15
Croco15 - - 1,240 comments

That looks really good.

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Held
Held - - 331 comments

when will be the new dear esther released?

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Muffinssi
Muffinssi - - 53 comments

Looks good as previous update. You could add more details(trees etc) so it wouldn't be just a nice looking displacements and grass. At beginning it looks amazing but proceeding further in a game maps probably start looks same. Keep up the good work!

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chineseroom Author
chineseroom - - 266 comments

each level will have lots of unique elements to sustain you
-Rob

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freredarme
freredarme - - 4,357 comments

Now it's very good !

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Armageddon104
Armageddon104 - - 3,128 comments

Your maps are perfect, thats all I can say...

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doublethink
doublethink - - 148 comments

Keep it up! Loved this mod.

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taylorinalaska
taylorinalaska - - 91 comments

I watched the video on your "moving" water/clouds, and I noticed that you had the video set to a 3x time lapse... I think that the speed shown in the video achieves the expected atmosphere for Dear Esther. A slow boring speed Would not capture a players attention, while a faster speed creates a more hectic mood, and reinforces the "alone on an island" feeling.

I have a feeling that these comments aren't read... lol.

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chineseroom Author
chineseroom - - 266 comments

they are.... but i'm sitting at the DiGRA games conference right now so can't really respond properly :)

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taylorinalaska
taylorinalaska - - 91 comments

Well I'm glad to say that. Now that I know you'll actually read this, Id like to tell you something you already know and have thrived on. You're good at this. Have you considered releasing How-Tos or are these your secrets? I've looked at some of your other works and noticed that this isnt your first piece of yours that I've admired.

Anyways, what do you plan to implement into this mod that makes it different then the original? Any features, coding or the like? Or can we expect more information in future updates relating to coding?

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chineseroom Author
chineseroom - - 266 comments

I try to reveal how I approached things and my methods with each post, if there's anything specific you want to know then please ask. As far as code is concerned, I have someone looking at fixing some of the issues from the first release, but generally they are minor technical issues. I dont see the need for any extensive code atm
-Rob

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chineseroom Author
chineseroom - - 266 comments

I think i agree with you on the clouds, I will be speeding them up in the future that's for sure
-Rob

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dissonance
dissonance - - 482 comments

Simply ******* beautiful.
Not much else to say.

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Jesternz08
Jesternz08 - - 410 comments

wicked looking terrain, huge improvements.

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Mr.Lee
Mr.Lee - - 85 comments

with every update im more eager to play it.
can't wait :)

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Wenceslas
Wenceslas - - 6 comments

AWESOME ! Can't wait to play this remake !
As always, your level design seems perfect.
Good luck ! =)

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Projectionist
Projectionist - - 43 comments

Looking good Rob

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