An overhaul to the Drug Crafting System in Dead Air, allowing for every form of drug to be crafted and the ability to "Live off the Land"
All the new Recipe's are accessible through the In-game item called a "Drug_Kit". This Item can be found in game or is an Item received through the "Drug Dealer" Perk in My other Add-on called Slunk's Perk System Overhaul. For easy access to recipes check It out.
Moddb.com
Over 100 new Recipes added to the Drug Kit. Virtually every Drug and Drug Ingredient can be made from scratch or harvested thanks to the ability of using Mutant Parts to assist with makeshift zone chemistry methods. This allows for, lack of a better term "Live off the Zone", allowing you to use the mutant parts and ingredient you were most likely going to sell. to craft Drugs for Use or Profit... your choice.
There are 4 Main Drug Crafting Trees introduced. They are Brewing, Pilling, Syringing and Extracting.
BREWING - Base Ingredients are Water, Marijuana, Fuel, and Alcohol. Later recipes include coke, Hercules, energy drink, etc.
PILLING - Base ingredient is activated-carbon made from treating charcoal. Add ingredients to the activated-carbon to make other better and better pill based Drugs. Ultimate pill being the antibiotic Pill
SYRINGING - Base ingredient is Glucose-Shot crafted from energy-drinks and sharp mutant parts. Add ingredients to the glucose-shots to make other better and better injection based Drugs. Ultimate Injection being the Rebirth shot.
EXTRACTING - Recipes Allow Extraction of Base ingredients essential for Drug Cooking. Base Ingredients like water, Marijuana, Fuel, and Charcoal. can be extracted or processed to help kick-start the cooking process again if low on ingredients.
Although My objective is to maintain Dead Airs Brutal difficulty. I am just trying to add new layers to the existing Systems. That being said please let me know if you have any suggestions or comments. If you find something that is too much of an exploit Please let me know, for balance sake and I'll patch it out or rebalance. Also let me know if there are any Comparability patches needed for other mods.
ENJOY!!!!
Sick ! I'll try it.
Let me know how you like it!
Hey any chance you would port this and your perk addon to anomaly ?
The Breaking-Bad Add-on shouldnt be a problem especially if theres a Drugkit in Anomoly already. I would just need to rethink the recipies as I'm sure they have a different set of Drug items/ recipes available.
as for the Perks overhaul. I think that might be to advanced for me. because I dont think Anomoly has a built in perk system. I would need to port that over to anomoly. and I legit dont know if I'm allowed to do that. this is a feature Dead Air creaters made. I just overhauled what was already there.
sooooo.... maybe lol :p
You are allowed to port over whatever you want, just don't expect it to be added to official Anomaly of course. We'd all be glad to see such a unique feature brightening the addons section on the Anomaly page. Don't believe when people tell you that you "can't port this cause it's someone else's work". Everything on modding communities is shared and stolen around like there's no tomorrow and no one can copyright stuff as their own as it's a mod of a pre-existing game. Just to be safe it's best to mention the original creators of the system though
you sir, are now a god among mortals.
Tnxs.
thanks man I appreciate it. But i didnt invent anything here I just rethinked what was already there :)
Have fun hustling Drugs in the Zone Stalker!
now ive used it i think its a brilliant mod, thought it'd be a bit OP at first but honestly didnt use it as much as i thought i would, id love to see (or make myself) a version for the tool kits but sadly i have no clue how to even open those SCRIPT files as ive never done anything with the Xray engine before, ive only ever used unity
i also love maintaining da brutal difficulty so thx