Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

This is ported version of SpikensbroR's Immersive Fast Travel for DEAD AIR mod. Originally it was for Call of Chernobyl, and I port it manually for Dead Air mod.

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Immersive Fast Travel
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accbrsm Author
accbrsm - - 5 comments

Note: His last online time was last year. I can't ask him for permission. Sorry tho.

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Dark_Destroff
Dark_Destroff - - 37 comments

Note:accbrsm's last online time was over 5 years...

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gammelhoden
gammelhoden - - 2 comments

how time flies by

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Reyslin_Abberfall Creator
Reyslin_Abberfall - - 58 comments

FT crashes CoM's and DA's A-Life, and author didn't even fixed this. No need in this.

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PassiveAggressive
PassiveAggressive - - 454 comments

So its working or not?

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PassiveAggressive
PassiveAggressive - - 454 comments

Everything works fine, but i would like to suggest something. Make fast travel to locations you already visited, if you havent entered the map like for example yantar, then you cant fast travel there[this particular example is best, since you can go there without the hassle of going through toxic mist, and then you can buy orange suit from scientist, and dont have to bother with oxygen tanks in first place]. Even better would be to tie the condition to talking with the npc that can fast travel. I dont have coding skills to do that, so im hoping someone can do that.

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accbrsm Author
accbrsm - - 5 comments

Me too, I don't have that coding skill. I only add/delete few lines of this mod so it can work with Dead Air. TheLettersL's Easier Tweaks include that kind of fast travelling (where you have to go to the place first), but after that you travel from PDA, not by paying NPCs for the service.

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jackheretherealon
jackheretherealon - - 131 comments

Hmm. Cool suggestion.
Even if this is all just spitballing, I'd like to put down my own.

Certain paths only unlock on certain conditions.
E.g.
1) Travelling to the Hidden Base and Rookie Village should be available at the start.
2) Travelling to Rostok only unlocks after paying the 5000 RU fee at the gate in Garbage.
3) Travelling in or out of Yantar is only allowed if you have an Oxygen tank or closed cycle suit.
4) Travelling in or out of any of the Northern locations (Zaton, Yanov) requires the Brain Scorcher to be shut down. Where the player spawns in would also need to be changed as Skadovsk is abandoned in this mod.
5) You can travel to the Bandit base in Dark Valley if you have a negative rep with Loners (without Bandits outright being your enemy). With the Authority perk, one can travel there from the start no matter their rep.
6) Mercenary and Military is actually perfect right now - you can travel to them once you have your permit! And then later without it once they like you enough.
7) The (now abandoned) Freedom Base in Army Warehouses should NEVER be available for Travel. Holy hell.

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Reyslin_Abberfall Creator
Reyslin_Abberfall - - 58 comments

It works, but at the cost of rigged A-Life, the information was in CoM/DA main group at vk.com, where admins wrote about this long time ago.

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PassiveAggressive
PassiveAggressive - - 454 comments

What do you mean by rigged alife?

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Reyslin_Abberfall Creator
Reyslin_Abberfall - - 58 comments

Sorry, used wrong word. A-Life doesn't work properly because of Fast-travelling between locations, for example, loners will spawn right into the base of bandits at Garbage, or double/triple-stacking of stalkers in one spot.

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accbrsm Author
accbrsm - - 5 comments

yeah that's the effect of any form of fast travelling, I guess it was the game's A-Life itself. Try to sleep or go far from that place to reload the NPCs

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-Ghost-
-Ghost- - - 255 comments

So there's no long term issues with fast travel, it just temporarily messes up the spawns? I can see myself using this for more annoying quests like the "go kill a stalker halfway across the Zone" ones but still walking if it's relatively close.

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Mobsi
Mobsi - - 54 comments

i actually dont see any codes or something like that in the mod for DA, did it influence the ai too? or did any ai stalker can use the fast travel like the actor?

sorry for the bad english if something incomprehensible

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Mudhut
Mudhut - - 382 comments

Can you please elaborate? I've been fast traveling with other addons as well as using the debug menu.

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accbrsm Author
accbrsm - - 5 comments

This one add Fast Traveling feature but not the way of cheating, because you have to go to the NPCs that provide travel, and you have to pay him.

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Guest
Guest - - 691,174 comments

why not just do a normal fast travel?! like fallout 4? way smarter!

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jackheretherealon
jackheretherealon - - 131 comments

Because being able to essentially teleport anywhere isn't necessarily the desired outcome. You miss out a lot in Stalker if you just Fast Travel everywhere, but at the same time a game with so much ground NEEDS some sort of system for travelling between the major settlements.

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BlackGus
BlackGus - - 77 comments

Works after last update?

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galluserectus
galluserectus - - 151 comments

Is there anyway you could try to change the fast travel locations as an example make the zaton fast travel spawn you in the waste processing station as the skadovsk is inhabited by monolith

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kie_ra
kie_ra - - 5 comments

So does this permanently mess up A-Life or not? Some say it does, others it's only temporary.. is this mod safe to use?

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Mobsi
Mobsi - - 54 comments

yep, killed after fast travel to skadovsk by monolith xD

and like Kie_ra ask, is it so?

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Mobsi
Mobsi - - 54 comments

so i change the zaton waypoint to travel to the station where beard and cardan is

it work, have only to change in the "ka_Travel.script" with notepadd++ the first smart to > "zaton = "zat_b40_smart_terrain"

Gyazo.com

and also change the skadovsk in the /configs/text/eng
ka_travel.txt also with notepad++ to "Processing Station"

Gyazo.com

thats called in CoC. It works, i try it. I think about to delete the army warehouse-script because freedom is actually on the yanov station

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agus-metal-az
agus-metal-az - - 2 comments

This add-on works in the latest version of Dead air. (0.98b)?

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Dhatri
Dhatri - - 584 comments

The last time i tried it game crashed on travel attempt. The text-bits seemed to work fine I could select my destination but as soon as iI clicked to travel game breaks down. I think the waypoints need re-referencing but I think it's safe to say that the author is currently not too invested in updating the mod. The fast travel (maptravel) from easier tweaks works for me though -> Moddb.com

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smeg1
smeg1 - - 37 comments

Anybody else get NPCs randomly turning hostile upon entering an area? Even factions you have 1000 rep with. Seems to be semi-random, but the Great Swamps is almost consistent with this. Had this happen once in the Dead City and just now in Yanov.

If I have enough time on my hands (and the author's permission) I could try to improve locations a bit (no more warehouses, Dark Valley fast travel, no Skadovsk, etc.) but that all depends on how long I am on sick leave for.

Cheers

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smeg1
smeg1 - - 37 comments

Trying to add additional fast travel destinations (Dark Valley, sawmill in Darkscape, train yard in Garbage + removed Army Warehouses and changed Zaton to the waste processing plant) but all I get is CTDs. Anybody that could help me out?

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smeg1
smeg1 - - 37 comments

Attempt: Pastebin.com

Result: Pastebin.com

Any help is appreciated!

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Dhatri
Dhatri - - 584 comments

Late to the party. Judging from the errorlog; it's a syntax error around line 15 in described ka_travel file. Quickly checking over your pastebin it seems you missed a "," in line 14 after swamp = "mar_smart_terrain_base".

I'd love to see this mod revitalized. :D

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smeg1
smeg1 - - 37 comments

Holy ****, completely forgot about this. Thank you so much for the help! Gonna see if I can't make this work somehow.

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smeg1
smeg1 - - 37 comments

Hmm... Now it seems like I'd probably have to make the character in the Darkscape sawmill (what's-his-face) a dialog provider as well so you can actually travel OUT of the Darkscape as well. I put in the missing comma, gonna playtest it now. So far, I'd be happy just being able to travel to the DS since it is annoying as **** to get to, but I'd prefer not to half-*** it. Never done anything from scratch before and I have no idea what any of this means. Fingers crossed.

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Dhatri
Dhatri - - 584 comments

heh, same here. any progress on the immersive fasttravel?

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