Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

This fix removes the bug of immobile NPCs when using someone else's weapons.

Preview
AI_STALKER : Alien weapon firing bugfix
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*Pixel*
*Pixel* - - 18 comments

"...since issuing "nil" in the "update_best_weapon" function leads to the execution of the built-in weapon selection algorithm (and it cannot be changed, if anything)..."

Try to turn on use_single_item_rule = on in m_stalker.ltx file, it has to forbid executing built-in (engine) weapon selection algorithm (at least in vanilla games, I don't know about CoC and Dead Air).

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EkidonaArubino Author
EkidonaArubino - - 42 comments

Thanks - didn't know about that. Now then I will rewrite the first version of this script a bit and check it. Wait for an update.

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