DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.

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This is faction preview of the roster of Númenórean Kingdoms.

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Preview of the roster of Númenórean Kingdoms


Tier 1: Ennor Spearmen

[Middle-earth Spearmen]
The natives of Ennor, Middle-earth, make up the majority of the population of the Kingdoms in Exile, weither they are kindred to the three Houses of the Edain or others; and as levies they repay their new lords for the prosperity and peace brought to the land, as the bulk of the armies.
With their shields and spears they can form a battle line, but should not be trusted to hold it on their own against heavy enemy troops.

[Númenórean Kingdoms] Ennor Spearmen

Tier 1: Ennor Archers

[Middle-earth Archers]
By tradition skilled as hunters the peoples of Middle-earth, who have had the fortune to get benevolent Dúnedain lords and gained enlightment and prosperity, can now support their leaders and protect their homes as marksmen. Their outfit is of better quality than their counter-parts who do not live within the Kingdoms in Exile, but they should keep a healty distance from the enemy assaults.

[Númenórean Kingdoms] Ennor Archers

Tier 1: King's Rouqen

[King's Knights]
The King's Rouqen are military veterans who band up and by choise take an oath to serve the king. Their mustering house is located wherever the court is to be found, and the men are ever eager and potent to step up. Their homeland has been lost to the Sea trough the corruption of Sauron, and that must be avenged.
Heavy Infantry only available trough the Capital Building [a DCI: LA uniqe feature], wherever the capital may be moved, thus the unit is avilable from campaign start.

[Númenórean Kingdoms] King's Rouqen

Tier 2: Othar Spearmen

['Squire'/warrior' Spearmen]
Men of partly Númenórean heritage or young Númenóreans form up the Othar companies. While lesser than their lords and elders in the gifts of Númenor and experience in warfare they still show high skill, courage and bring quality gear of war into the fray. The spear may be the oldest weapon of them all, but with a good reach and well forged tip is no less potent for that. The mightiest riders fear them and no Captain of the army would do without them.

[Númenórean Kingdoms] Othar Spearmen (upgraded)

Tier 2: Othar Swordsmen

['Squire/Warrior' Swordsmen]
Othar companies are raised from the partly Dúnedain population and the young Dúnedain of the Realms. Even if they do not match the strength of the knights, their quality education and arms mean that they can take on any threat that challenge their kingdom. Best deployed they take on hostile infantry, to breach it or so that the cavalry or other forces can flank and act as the hammer to an anvil.
Elendil promised that the land would be theirs till the end of time, and under the banner of the Seven stars the Othar will see it trough.

[Númenórean Kingdoms] Othar Swordsmen

Tier 2: Rochben

[Horsmen]
The Númenóreans do not themselves ride horses into battle, they are frankly to big for the mounts of Middle-earth, but entrust this to their subjects and mercinaries from other folks. The Rochben combines the tough stock of native Men and horses with the outfit of a Númenórean army.

[Númenórean Kingdoms] Rochben

Tier 2: Rochben Archers

[Horsemen Archers]
On Númenor the art of horse archery was much practised, but as the island sank most of that great race of horses were lost. In exile in Middle-earth the Númenóreans have had to few to make up any standing cavalry of their own, but rely on their subjects or mercenaries from the native folks who properly can mount the smaller horsebreeds of the land.
The Rochben Archers combines mobile marksmen with the outfit of a Númenórean army.

[Númenórean Kingdoms] Rochben Archers

Tier 2: Arthedain Hadryn (Arnor AoR)

[Arthedain Javelin throwers]
The Númenórean inhabitants of Arthedain honour the old art of throwing spears as well as form a line of it, to daunt beast and foe alike.
Arthedain is the fertile west part of Arnor and is the home of the greatest population of Dúnedain, and loyal Middle-men, in the North Kingdom. There lies Elendil's city, the capital Annuminas, by the lake Evendim where once Celeborn and Galadriel walked the land and the bonds to Gil-galad in Lindon are firm. Therefor it is not surprising that the settlers of Arthedain, when they are summoned to defend the West against Sauron and other foes, do not hesitate to grab their arms and march out.

[Númenórean Kingdoms] Arthedain Hadryn (Arnor AoR)

Tier 2: Cardolan Swordsmen (Arnor AoR)

Once upon a time, in the days of bliss, swords were at best herilooms to hang on the wall in the grand mansions of the sunken homeland. But that was long ago, the Númenórean settlers of Cardolan in Arnor honour now the skill with the sword, in these dark times most required.
The realm of Cardolan is in the south and east of the kingdom, where it borders the Grey River, the Old Forest and the Weather Hills. It is a prosperous area trough which the Great East Road run and where ancient burial mounds can be found, and its settlers are proud to have tamed and brought enlightment to the land, and will not suffer any enemy to bring that to an end.

[Númenórean Kingdoms] Cardolan Swordsmen

Tier 2: Lossarnach Axemen (Gondor AoR)

The Elf-friends of Númenor settled long ago along the river Anduin to seek fortune and avoid oppression from the King's Men, and came to mingle with their native subjects of the land. Those subjects are kin to the Men of the Mountain and Wildmen of Enedwaith, who all are related to the People of Haleth, even if the Dúnedain themselves are not aware of that, who in Beleriand in the First Age became the ancestors of the Númenóreans.
The Lossarnach inhabitants share heritage from both the Dúnedain and the native Men of Gondor and by tradition from both linages they are skilled with the axe. Axemen summoned by the Lord of Lossarnach are reknown for their use of a mighty two-handed variant and with it they ache to charge, to face the enemies of the West.

[Númenórean Kingdoms] Lossarnach Axemen

Tier 2: White Mountains Archers (Gondor AoR)

The Lossarnach inhabitants have inherited gifts from the Kings of Men and inherited the knowledge of the land from the Men of the White Mountain, making them formidable soldiers in the service of the realm. Their double heritage give them double reasons to defend Gondor and to face the enemies of the Númenóreans.
Hunters of the wild mountain regions and vales their aim is true, and they have been outfitted to make fullest use of their capacity.

[Númenórean Kingdoms] White Mountains Archers (up)

Tier 3: Númenórean Rouqen

[Númenórean Knights]
Seasoned men from among the Kings of Men, the Dúnedain, lords and elite of the Kingdoms in Exile, form these heavy infantry regiments of knights. Most are born in Middle-earth but still not few of them was born in Númenor and settled in Gondor and Arnor as a result of the Elf-friends migration, or came with Elendil and his sons on the nine ships that escaped the destruction of their homeland.
No other people have been granted greater gifts in body and knowledge, and these remnants who stayed true to Eru Ilúvatar and the Valar despair over the fall from grace that occured. Now once more Sauron, who brought about the final corruption of their people as he manipulated Ar-Pharazon and the King's Men to attack Valinor, have decalared war upon them, and it has become time to turn grief into just action.
Ever ready to bring destruction upon the enemies of Arnor and Gondor, above them shine stars of hope and under them tremble the Earth that Elendil promised them, when they march for Barad-dûr.

[Númenórean Kingdoms] Númenórean Rouqen

Tier 3: King's Archers

For centuries the Men of Middle-earth have feared the approach of ships at their shores, as an omen of a great rain of black death. The Númenóreans have created hollow steel bows, very powerful and far reaching, a great piece of craftsmanship that now will make its name on the continent as a tool of the Elf-friends to defy tyranny and not to aid it, as it has been and is under the oppression of the King's Men and Black Númenóreans.
In the skilled hands of Númenórean soldiers the steel bow may tip the balance in the struggle for the survival of the Kingdoms.

[Númenórean Kingdoms] King's Archers

Tier 3: Númenórean Mariners

For counless years the mariners of Númenór sailed the world, as explorers, to aid or to raid, as colonizers or tradesmen, always ready to fend themselves from threats, or to pose one when needed.
Still after their ancestral home is lost these mighty men, of both pure and mixed blood, patrol the coasts from pirates or Black Númenóreans, or disembark to pentrate their enemies with a thrown spear and sharp sword.

[Númenórean Kingdoms] Númenórean Mariners

Tier 3: Rhudaur Togor Feredir (Arnor AoR)

[Rhudaur Troll Hunters]
The rural eastern regions of Arnor by the foot of the Misty Mountain often face unwelcomed guests in the form of wolves, Orcs and trolls. Only the sternest and hardiest of the settlers from Númenór have made this beautiful but dangerous land their home, and thus its dangers they have learned how to face.
Armed with strong bows and deadly two-handed axes the Troll Hunters go for even the worst of foes, their mighty ancestry more than honoured.

[Númenórean Kingdoms] Rhudaur Torog feredir (AoR)

Tier 3: Belfalas Magyr (Gondor AoR)

[Belfalas Swordsmen]
The men of Belfalas come clad to battle in the colours and emblems of their prince. Decendants of Númenor they have maintained much of the gifts of Eru Illúvatar also under the Sun of Middle-earth. Gondor is their home and they gladly follow their kings into battle to protect it from anyone wicked and illfated enough to try to threaten it.

[Númenórean Kingdoms] Belfalas Magyr

Tier 3: Dome Wardens (Gondor AoR)

Any man in Gondor would consider it an honour to be elcted to join the wardens of the Dome of Stars in Osgiliath. Their order has been inspired by the phalanxes of the Lindon Elves, in a tradition that goes back to the mighty city of Gondolin, the longspears reach are impressive and their edges sharp. The Wardens march wherever duty will take them, to make sure that any threat to their beloved city will pay the consequences for such folly and evil.

[Númenórean Kingdoms] Dome Wardens

Tier 3: Belfalas Rouqen (Belfalas AoR)

In the men of Belfalas the gifts of the Dúnedain race run strong. There are among them skilled riders, since on the field of Belfalas most of the few horses that stem from Númenor are held. Those who sit up upon them raise the Swan banner of the prince of Belfalas, a title given by Elendil himself, commonly thus called 'the Swan Knights'; to thunder of hooves they bring death to the foes of the land.

[Númenórean Kingdoms] Belfalas Rouqen (AoR)

Mercenaries for Tôl Acharn: Light Infantry

Even when not mustered into service these common, but true hearted, men of the Realms in Exiles volunteer to the cause of their kings, to march out in defence the West.

[Dúnedain mercenaries] Light infantry

Mercenaries for Tôl Acharn: Heavy Infantry

Even when not called into service these valiant lords rally to the cause of their kings, to defend the West.

[Dúnedain mercenaries] Heavy infantry

Post comment Comments
vader501fist
vader501fist - - 175 comments

Looks good, its nice to see a submod for third age on the last alliance, and the second age

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echuu Author
echuu - - 579 comments

Just updated some descriptions. Stay stuned!

Reply Good karma+2 votes
echuu Author
echuu - - 579 comments

Updated again.

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Guest
Guest - - 691,412 comments

Niice

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Aweluk
Aweluk - - 6 comments

Hello,
related to the article about Harad and the Black Númenóreans I wanted to ask here, if there will be dual kingship for the Númenórean Kingdoms too?
It wasn't clearly said, but for me in the Silmarillion it seemed, like Elendil and his sons ruled apart from each other. I didn't even know, that it was possible in Medieval TW to practice dual kingship.
Anyway, I'm happy that you didn't split up the kingdom.

Thinking about it, it would be hard even with dual kingship, because Anarion and Isildur ruled their part together either ... so a dual kingship in a dual kingship o.O

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Ngugi Creator
Ngugi - - 891 comments

Answered in the Harad preview, if anyone had the same questions :)

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Guest
Guest - - 691,412 comments

Hi everyone!
I would like to ask: what will be the capital of the Numenòreans kingdoms? Will it be Annùminas or Osgiliath?

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Ngugi Creator
Ngugi - - 891 comments

Hello,
the starting capital is (East) Osgiliath, out of three reasons. First balance up the fact that the faction leader Elendil (as well as the primary heir Isildur) begins in Arnor (at Annúminas) and both 'realms' should feel equally important.
Secondly because it was likely the larger and more populated of the two cities.
And thirdly to put the capital in harms way instantly, with the strong factions of Mordor and Harad bound to knock on the gate sooner rather than later, creating more tension hehe.

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