Tired of playing as generic repainted space marines? Fed up with old & outdated Ork, Eldar, Imperial Guard Models? Then you have come to the right place. Dawn of Glory is a modification aiming to give Dawn Of War a Total Makeover: -Space Marines will be separated into distinct Codex Chapters: Dark Angels, Blood Angels, Space Wolves, Imperial Fists, Raven Guard & Ultramarines; each with its peculiar cosmetic flair & unique units (Deathwing Knights, Sanguinary Guard, ThunderWolf Cavalry, etc.) -NEW models for ALL Ork units, custom new models for Warboss, MekBoy, Mad Dok, Gorkanaut, & more. -Imperial Guard are now two separate Factions: Militarum Regiments (Cadians & look-alike), & Militarum Legions (Death Korps of Krieg, Steel Legions); although these two play the same, they will have different models each, & distinct unique (Elite) units. -No More useless tech or buildings (techs & upgrades system revision underway) +More surprises (see upcoming screens) Love you all! -FromSpess
update Whoooo! <3
(Click "view original" for full HD view)
I'm back, my friends!! Today I'm showing you the brand-new Ork sub-commander; The Big Mek:
Range/dakka-oriented, secondary leader
default wargear:
-Melee: Power Nutcracker (lol, see image)
-Range: Kustom Shoota (see image)
Wargear upgrades/options:
-Ranged weapons: (A) Kustom Quad-Shoota (personal design for maximum dakka, not shown in image*); (B) Kustom Blasta (not shown in image*).
-Accessory options: (A) Tellyport Blasta (shown in image); (B) Portable Kustom Force Field Generator (not shown in image*)
*All his wargear pieces are already done & textured. Animations 80~90% done.
Super cool! I really love when modders do some new art close to miniatures!
Finally someone who knows better!! Indeed I based the design on the Character "Mogrok" from the "Hour of the Wolf".
Quite recognisable! Good Job!
agree,will you add more armour to big meka and his team members??
Games-workshop.com
Yes, of course, my good friend. I'm working on the big Mega-Armored Nobs as well.
Is there going to cables connecting to his Tellyport Blasta to his armor or some kind of portable cell/battery; it would make the model look more cohesive.
I always try to keep the polygon count on my models as low as possible (for in-game optimization). Still, thank you for the suggestion; I shall do as asked.
wow cool best!!!
Thanks, my dear friend.
Whoa man, very good!!
I have to say it is a bit different from the "expected ork bodyframe" but it is a INTERESTING and very appealing approach :)
I try to make my design proportions more realistic (rather than simply emulating the miniature proportions; which I find quite cartoonish)
I mostly use GW's covers & artworks as reference, so as to craft super-buffed, lumbering & intimidating Orks.
Beautiful! Gork n Mork are proud! Can't wait for release, good job!
Holy balls, you're great at this. I think that Ultimate Apocalpyse could really use your stuff in it.
No. My mod will be standalone, not compatible with other mods. UA mod has an army of devs anyway; I don't think they need anything or anyone else.