Dawn of War: Darkness Within, a linear, story driven campaign mod for Dark Crusade. This is a conglomeration campaign, using and relying on both Compiler’s Inquisition Daemonhunt and KRMZ’s Witch Hunters mods.

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Report RSS Inquisitor Lord custom animations
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laresgod
laresgod - - 115 comments

wonderful!

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K84
K84 - - 973 comments

Very nice indeed. :-) Will these animations also be incorporated into the Inquisitor Lord model that comes with the IDH mod, when it is eventually released for Soulstorm?

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jONES1979
jONES1979 - - 2,368 comments

There is a separate model. But, yes, it can be done, with permission of JL first.

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Jaguar-Lord Author
Jaguar-Lord - - 278 comments

the original model has been implemented with custom anims with the blessing of Compiler (IDH mod leader)
Anybody who want to rip our mod will have to wait for its release first !

about the Inqisitor Lord, i don't think you would have any need of these custom anims but in cutscenes, they are perfectly useless otherwise.
So unless you are working in secret on a singleplayer campaign i don't see what you are going to do with them ...:)

JL

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GreenScorpion
GreenScorpion - - 1,935 comments

Perhaps kasrkin's question as something to do with this?
Moddb.com
It already provides cutscene oportunities that he might want to explore.

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Jaguar-Lord Author
Jaguar-Lord - - 278 comments

sorry,i was in bad mood this morning !
these custom anims are diddleysquat work, if anyone can get in touch with him i'll be the happeir man in the modding world !!
apart from this,yes those anims will be available after release off course but you'll have to find someone to make the integration into the vanilla IDH inquisitor Lord.

JL

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jONES1979
jONES1979 - - 2,368 comments

That is probably VERY easy task (for me, for ex). Just need to merge 3dmax source files and re-compile the model. A 5 minutes job.

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Lord_Baal
Lord_Baal - - 462 comments

EXCELLENT!!

Now, make him break dance!!!

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GreenScorpion
GreenScorpion - - 1,935 comments

That is what death animations are for :P
Specially those in which the model is thrown :D

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Jaguar-Lord Author
Jaguar-Lord - - 278 comments

about this we got serious problem : it looks like our inquisitor is unable to walk, while moving animation are not triggered, the model just glide on the ground stiff and robot like.

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Balgeron
Balgeron - - 155 comments

They will find the sword of the Inquisition to be long indeed...

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Description

custom animations by DiddleySquat added a few years back.
these anims have been done exclusively for cutscenes and Nis only, all these anims are triggered with scar coding.

a BIG THANK to Jones1979 who fixed our model yesterday that allow us to make use of the model in an optimal way.

JL