Combining the aura of Stonekeep with the critical thinking of Zork and the magic of Strife, Dark Realms is sure to please any die hard Hexen fans with a sweet spot for puzzles and quests in a role playing environment. Set in a post-apocalyptic world of devastation and scorched earth, you are, to your knowledge, the last human alive on this planet. Your mission, at first, is simple: avenge your species and obliterate the evil dudes! But, as you quickly learn, the MOD becomes far more involved and complex as you journey deeper into the heart of Dark Realms. This is no dungeon hack - it's a flat out revolution in the long obsolete Doom engine! Curently, DR has 16 levels, divided into 3 hubs. It also has 3 different endings, depending on how you choose to play. Gameplay in this mod is open-ended and non-linear. The end product will have 4 hubs. If possible, the 3 classes will be merged into one, who will bear all their weapons and then some (ideally as many as 40!). As the game...

Description

This release boasts the complete revolution of the Eaute's Hideout level, with a glorious new design that event allowed the birth of some new puzzles. I hope you enjoy this change - it was a total shock even for me! As for other updates, I have adjusted some of the dialogue to make it more relevant to the upcoming v3.0 release, and thus eliminated irrelevant segments of the plot. I've begun restoring the patches I've replaced (giving them new resource lumps), but I don't need to finish that yet, if at all. O yes, and timid folk beware: this version contains scenes of obscene language. You do not require a source port (Vavoom, JHexen, etc.) to run this mod. In fact, it is recommended that you do NOT use a source port, and instead run it in a true DOS environment (Emulators like DOSBox are satisfactory if you don't have access to a Win9x kernel). While Dark Realms can run on the latest Vavoom release (v1.22.1), there are lots of rendering glitches that may interfere...

Preview
Dark Realms v2.3 (previous release)
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: