Cut X-Ray pack 2 for SoC 1.0006
Patch1. Luminosity progress: Returned to the "visibility" of the actor instead of "light". 2. Done so that you can not pull out guns, if you're in the car...
Cut X-Ray project .
Description: The main objective of the project - the creation of various binary patching the game engine and their subsequent combination.
Developers: SkyLoader [RUS], rus_phantom
For games: SoC 1.0004 and 1.0006, CS 1.5.10, CoP 1.6.02
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1. Luminosity progress: Returned to the "visibility" of the actor instead of "light". 2. Done so that you can not pull out guns, if you're in the car...
1. Luminosity progress: Returned to the scale of light instead of the scale "signature" actor. 2. Done so that you can not pull out guns, if you're in...
1. Fixed crash "can't find rank" for weapons. 2. Die in the first person. It also created a script to simulate falling and darkening the screen. 3. Returned...
1. Fixed crash "can't find rank" for weapons. 2. Die in the first person. It also created a script to simulate falling and darkening the screen. 3. Returned...
1. Fixed crash "can't find rank" for weapons. 2. Die in the first person. It also created a script to simulate falling and darkening the screen. 3. Returned...
1. Fixed crash "can't find rank" for weapons. 2. Die in the first person. It also created a script to simulate falling and darkening the screen. 3. Returned...
More engine changes you can download on Google code: Code.google.com
Спасибо за полезные вещи!!!
Okay find out myself.
droping it after actor:update(delta) now works :D
I meant dif sorry :).
Put dif file inside and it should work.
Maybe if you would pack your files in a more intuitive manner and give clearer instructions I would use this.
What about correct flashlight light direction in 3rd person?
Would these work with the 1.0005 version on Steam? I tried it out, but it doesn't seem to do anything.
Please continue your work for Call of Pripyat.
Do you mean the second pack? You can check it on Code.google.com
I meant, further continuing support for Call of Pripyat. The xRay Extensions developers have never fixed their CS and COP versions so they are very unstable. Your project on the other hand is stable and offers some very nice things; would be great to see some of the features present in xRay Ext in Cut X-Ray such as hit callback for actor or object under cursor.
Anyway, I appreciate your work and the time you spent on it. I know Assembly is painful to work with and can make someone's eyes bleed.
I've managed to disable the unstable features in the CS version, the instability in the CoP Xray Extensions is apparently caused by the new additions to the global namespace from what I've read on AMK. Either way, both CS and CoP extensions need to be fixed.
i'm the X-Ray extensions developer too :) You can combine my changes and changes from that project.