Provides a choice of customisable troop trees for the player kingdom. Choose the tree structure (trade-off between number of branches and tier limit) and gender, then set troop names, stats and equipment.

Add file Report Custom Troop Trees (03/09/2017)
Filename
Custom_Troop_Trees.rar
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Full Version
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MitchellD
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21.32mb (22,359,585 bytes)
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4,497 (2 today)
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cde428249f57af82ec4be7a871f5c5ec
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Description

Requires Warband version 1.161 or higher. Has Diplomacy as base. DO NOT PLAY WITH WSE. NOT COMPATIBLE WITH SAVES PRIOR TO THE 13/08/2017 VERSION. Contains full mod and source code. Just unzip Custom Troop Trees folder into your Modules folder.

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Custom Troop Trees (03/09/2017)
Comments
Garjoka
Garjoka

i love your mod so much man thank you so much for making it you are doing a great job. I have only one question is there a way i could use this mod with mods that add new armors ? Just asking :)

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Garjoka
Garjoka

O ok dont need to answer

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hexides
hexides

Source file restructuring to make it easier to find what may need to be changed when merging into another mod

:)

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frozenpainter
frozenpainter

Hello, thank you for sharing source code.
I added this "custom kingdom troops" earlier. Nexusmods.com?
Now I added your custom kingdom troops with modmerge, but I have this error.
MS version is 1.165
I.hizliresim.com
I.hizliresim.com

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MitchellD Author
MitchellD

You added it to that other mod? I'm not sure what you're trying to accomplish with that. I can only assume they'd clash.

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frozenpainter
frozenpainter

Yes, I added to caj mod: Moddb.com
How can I add this manuel?Just looking cstm_ files?

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MitchellD Author
MitchellD

Yeah, the cstm_ and cstmmerge_ files. I would suggest also copying over the colorama folder and compile.bat, compile.py and compiler.py, then run compile.bat instead of build_module.bat.

It isn't guaranteed to work right away though, you should optimally have some module system experience to know how to fix any errors that come up.

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Freeasabird
Freeasabird

Hi, i really like this mod, but is there a way i can get rid of that Remaining funds thing? or at least make it so i have more money to spend on my troops. Its actually kind of annoying, when i want my best guys to have the best armor money can buy at the best quality but there just isn't enough funds to give them the best armor.

yeah it may be OP er whatever but .. i want my guys to look how i want them to look but this demanded funds thing is putting a hamper on that. :/

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MitchellD Author
MitchellD

In the next version I'll try throwing in some cheat options, including to have unlimited funds.

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Freeasabird
Freeasabird

Awesome Thank you! Thank you! XD

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thetruetayntor
thetruetayntor

if you do, you'll forever be my hero.

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Garjoka
Garjoka

in the next update could you add all armours boots like the nomad boots that havent been added and some of the cheat helmets like the byzance i think it was called?

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R6_Kendricks
R6_Kendricks

This is completely broken for me.
Difficult to describe what happens, but let me summarize:

- Installed into modules folder
- Started new game
- Selected "father was a king"
- Started customizing troops - here's what happens:

It "forces" all troops to take-over settings from others, rather randomly.
I started to create a tree from low to high, and the other way around, but for whatever reason, my e.g. cavalry tree is "forced" to have 75 efficiency points in archery and I sometimes can't even change it, throwing other/lower troops into negative proficiency-points, effectively "freezing" the numbers, breaking the whole tree and therefore mod, for good.
It's ridiculously frustrating!

This messes everything up completely, see here:
I.imgur.com

I really don't see the problem, and I am surprised everyone hails this mod into oblivion - am I really the only one with these issues?
Something's really off here...

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R6_Kendricks
R6_Kendricks

Apparently, I used the archery tree for cavalry units and vice-versa. This was probably what was causing the issues.

I'd suggest to point out that the "original tree" has to be kept in mind before creating a new one. This did cost me quite some time...

However, now that I got it working, pretty cool stuff. A custom army is a must have for a custom Kingdom, thanks!

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Freeasabird
Freeasabird

(Bug report?)

Sorry i knew of this but never got around to posting it here, when i FINALLY create my new army and get in game, set up my council, and ask the...chancellor??** that i want to change how my kingdom is run..uhm, the options that let me change how mercantile my kingdom is or how serfdom or free my people are or quality of troops, nobility.

Anyways when i select lets change policies er whatever (sorry haven't played the mod in a bit, waiting for the new update) the guy only tells me how its currently set (defualt) and doesn't give me the option to change it any. and i never get a chance to change it. how do i change my kingdom policies with this mod?

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MitchellD Author
MitchellD

I believe you need to wait a month before you can change it. This is a Diplomacy feature that I haven't modified in any way.

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greenskeleton321
greenskeleton321

How would someone go about merging this with another mod like Perisno or the Red Wars? Do you need the source code for them aswell or how does it work?

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MitchellD Author
MitchellD

You need the source code for the other mods. At a bare minimum, you should be able to successfully compile the mods from their original source code before attempting to merge (see Forums.taleworlds.com for basics of using the module system). You then need to install modmerger if it's not installed already and add the cstm_ files. If you're very lucky, that'll be enough for it to work, but in a lot of cases there will be extra work needed to make them compatible, which requires experience with the module system.

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covcomets
covcomets

how do you indict lord for treason/exile lord? also how do you assign fiefs?

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covcomets
covcomets

how do you indict lord for treason/exile lord? also how do you assign fiefs?

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Mastroberti
Mastroberti

Get a companion someone whom you dont need repace the minister with him cheers

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Mastroberti
Mastroberti

Hello Awesome work my friend on the troops one problem all the Helmets with Neckguards and Heraldic armors when you have a banner are transparent if there is a fix for that let me know cheers.

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ElFrancis
ElFrancis

this only change troops , but not the other kingdoms

I know that Morgh's tool do the custom troops of the kingdom ...

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Freeasabird
Freeasabird

Uhm, sorry but, any news on a new update? or is this mod dead?

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MitchellD Author
MitchellD

I'm not working on any more updates at this time and don't know when I'll get back to it, but it'll be a long time. I guess you can call that dead. Source code is all there though and I fully encourage anybody who's interested to have a go at updating or improving it.

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hadesdany
hadesdany

Edit: i wrote in the wrong section, my bad.

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Guest
Guest

All of the lords that i welcome into my kingdom still use their default troops, i also noticed there wasn't a way you can change your kingdom culture to the player faction. Do you think you will be able to update this? I love this mod btw, thanks so much for your hard work, a lot of people don't seem very appreciative or thank you, i apologize for that, you do deserve it.

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Guest
Guest

I'm sort of confused about something: I downloaded the mod, unpacked it to Modules, but does it replace Native or something? There's only two options in my game launcher. I already had Diplomacy and I don't see the "king" option in Native or Diplomacy, so I'm kind of confused.

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Guest
Guest

Nice mod.

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vittorvittor
vittorvittor

I'm having problems with recent messages not showing up, it should probably be debugging enabled, how to disable it?

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