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This mod is based on YOU modificating stuff. I wanted to give it a hand since i knew basic pascal and there is a quake 2 conversion to it. The mod yet can modify Starting health, maximum health, weapons damage, about the health, you may choose to add a random quantity that you set, changing start weapon, start with a quad damage, the death obituary... Modify your DM experience of quake 2 out of custom settings.

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Since i'm still learning how the DLL works, perhaps many of the normal quake 2 stuff won't work nicely. However, i have tested it with coop - Does Not work. Deathmatch works almost perfect. Single player partially works. Also, i am trying to convert PChar data to String data for being able to modify messages sent at death, changing respawn weapon.. These are doable. Fix the singleplayer? Coop? I am not too sure.

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I have tried some stuff. Some data is done trough INIs. Other through .DATs

I am making this through write(something, arrayofdata);
and read(something, thesamearray)

This has worked well. INIs doesn't work as expected with weapons. DATs does. With client starting info, INIs just are the rules. Dats works as well, but its more fun to use INIs :D

I modify data types for making this possible, PChar to string for making possible to change messages.. at least at the future.

Single player, i used the biggun map for testing the DLL, however it is not stable because idunnowhichreason. Coop sends a BAD ENTITY message, DM works as a charm, with the exception of the start gun. Indexes of items work as well, as for changing slugs to [something else] such as a weapon. But with no ammo, so i'm working at it.

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